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£21,270 pledged of $150,548 goal
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£21,270 pledged of $150,548 goal
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About

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First in-game screenshot from WIP Unity tests.
First in-game screenshot from WIP Unity tests.
Objects built that show how much of the buried world you'll see.
Objects built that show how much of the buried world you'll see.

Impact Winter is a post-apocalyptic survival RPG that deals with the themes of leadership, teamwork, isolation and survival. You play the role of Jacob Solomon: leader of a group of survivors holed-up in a remote church.


The game is set 8 years after ‘the catastrophe’: an asteroid collision that's decimated Earth’s population and triggered Impact Winter - a form of ice age that's lowered the planet’s temperature and buried it under constant snowfall.

The game begins with Ako-Light - your android companion - intercepting a mysterious broadcast claiming that help will arrive in 30 days.

Your aim is simple...

SURVIVE!

Top-down gameplay sees you exploring, collecting and problem-solving.
Top-down gameplay sees you exploring, collecting and problem-solving.

A harsh, winter environment that covers a derelict underworld. Witness open-world gameplay with dynamic weather, haunting interiors and fearsome wildlife.

Guide your team through the everyday struggles of survival. Use their skills to craft your base and build upgrades as you take on the ultimate role of leader and provider.

Create your own story. From solving team dilemmas, to random encounters and scenarios: your decisions - to these often ambiguous situations - will always affect the outcome.

Use Ako-Light's tools to explore and unlock the world. Upgrade its many features to aid new discoveries: from carrying supplies and digging for secrets, to lighting your way and scanning for dangers.

Game design that challenges your decision-making. From balancing stats to prioritizing your inventory: every choice carries an element of risk, where danger is never far away.

You play Jacob Solomon: team leader, decision maker and the person responsible for providing the group’s supplies and resources.

Your team is comprised of 4 other survivors, brought together through circumstance and each with their own skills and personalities. Your NPC colleagues have automated behavior and will remain inside the Church, guarding it from threats and undertaking the tasks you assign to them.

Natural NPC behaviour means they will eat when hungry and occupy themselves when bored.
Natural NPC behaviour means they will eat when hungry and occupy themselves when bored.

Each team member will be an asset to the group through use of their unique skills. If the required stats (and supplies) are high enough, these skills can be utilized to help aid your survival.

Keeping the group alive will be crucial to your cause. If a team member dies their skills become unavailable. There's no going back!

Impact Winter uses a dynamic stat engine to drive every character’s wants and needs. Statistics will drain - based on the varying situations - so keeping them balanced will be crucial.

Stats will affect many things: from Jacob's movement to team options.
Stats will affect many things: from Jacob's movement to team options.

Story Events are random, unpredictable scenarios that can occur at any time (or based on specific Stats): think of these like interesting story beats or missions that intersperse the survival gameplay. You are free to deal with events as you see fit (including ignoring them), but your choices will always have consequences.

There will be a large pool of Story Events that range from small, everyday requests to large game-changing choices. Here are few examples...

The church is your safe haven: a home base where you can plan, sleep, recoup and stay warm.

When scouring the Void you must collect fuel to keep the fire burning.
When scouring the Void you must collect fuel to keep the fire burning.

The church also acts as a place of storage: a home for all the items you collect on your travels. Any items you leave here can/will be used by your team when needed.

Impact Winter will be full of interesting things to discover...

Everything you find has value (and a use) based on its category.
Everything you find has value (and a use) based on its category.

The Church can be upgraded in many different ways. From replacing your primitive fire with a furnace, to improved sleeping conditions and defenses. Recreation items can also be built (to boost Morale) and you can even add electricity by building a gas generator or wind turbine (giving you the luxury of power).

Upgrades require Maggie's Crafting skills (and the correct items to be found).
Upgrades require Maggie's Crafting skills (and the correct items to be found).

A 'tech-tree' structure will be used to unlock new items as previous ones are built, expanding your list as the game progresses.

These upgrades will allow stats to regain quicker and also make the team more self-sufficient in your absence.

Short journeys at the beginning of the game will turn into long expeditions, all thanks to the upgrades you've made and the supplies you leave behind.

Whilst exploring The Void, a cutting-edge piece of military hardware (code-named Ako-Light) will be your trusty sidekick.

Ako-Light was found and reprogrammed by Christophe after 'the catastrophe'.
Ako-Light was found and reprogrammed by Christophe after 'the catastrophe'.

Ako-Light has many valuable functions to aid survival and exploration: from discovering buried items on the map (and retrieving them) to storing your provisions. It will also provide some much needed company, reacting to your discoveries and dilemmas.

Ako-Light's slot-based inventory system - Map (showing POI) -  Stats screen.
Ako-Light's slot-based inventory system - Map (showing POI) - Stats screen.

In keeping with the risk-and-reward ethos, Ako-Light has a limited power supply, meaning every action you undertake will drain its battery.

If Ako-Light runs out of power it enters 'Power-Save' mode, forcing its features offline and requiring Jacob to carry it back to the Church for recharge.

Jacob’s Energy will drain faster from the exertion of having to carry his robotic buddy.
Jacob’s Energy will drain faster from the exertion of having to carry his robotic buddy.

Ako-Light’s features can be upgraded (via Christophe’s Technician skills) to aid your journey across the wasteland.

Here's an example of Ako-Light's map upgrades...

Ako-Light's Map, Inventory, Scanner, Zip-Line, Light-Vision, Alarm and Battery can all be upgraded
Ako-Light's Map, Inventory, Scanner, Zip-Line, Light-Vision, Alarm and Battery can all be upgraded

The apocalyptic landscape of Impact Winter provides a distinct setting for a video game. It depicts a world where survivors have taken to a life underground: inhabiting the very buildings that once towered above them.

Jacob standing next to the buried church.
Jacob standing next to the buried church.

The Void is a barren unforgiving place with haunting remnants of the old world protruding from its surface. These help to create stand-out moments of discovery and a sense of scale.

landmarks include underground airports, ice caverns, supermarkets, offices, gas stations, libraries and more.
landmarks include underground airports, ice caverns, supermarkets, offices, gas stations, libraries and more.

Impact Winter is open-planned, but there will be certain times where players can use upgrades to access locked areas. For example: barricaded doors will need to be cleared using explosives (provided by Blane) and areas that are deeper underground will require an upgraded Ako-Light to be reached.

Returning to locked areas takes insipration from games like Metroid and Castlevania.
Returning to locked areas takes insipration from games like Metroid and Castlevania.

Impact Winter features an in-game clock and full day/night cycle, which plays an important role in your adventuring. You must choose between the tougher daytime weather conditions and the more hostile darkness.

Jacob builds a makeshift camp whilst on a long expedition.
Jacob builds a makeshift camp whilst on a long expedition.

Snowstorms can strike at any time (Ako-Light will give a timed warning) and their ferocity will vary – ranging from small storms (that hamper visibility and lower temperatures) to full-blown whiteouts (that need to be sheltered from)

When outside, body temperature will be constantly draining so it’s important to plan your journeys.
When outside, body temperature will be constantly draining so it’s important to plan your journeys.

Failing to find safety during a whiteout will result in you being separated from Ako-Light and spawned at a random location: alone and struggling to find your whereabouts.

Leave flares (if available) when lost, to help rediscover a route back home.
Leave flares (if available) when lost, to help rediscover a route back home.

Wildlife is a constant threat when exploring the Void, with enemies including wolves, lynx, coyotes and bears. Their behavior will be unpredictable and varied - but if killed - they can provide a much-needed meal.

Blane's Surivial skills will offer traps that can be set when traveling the Void.
Blane's Surivial skills will offer traps that can be set when traveling the Void.

Other humans can also pose a threat. Although some will offer assistance - like nomad traders - there will be others with more sinister intentions.

Wrap Jacob’s wounds (or use Wendy's Well-Being skills) to stop the bleeding and avoid leaving a trail.
Wrap Jacob’s wounds (or use Wendy's Well-Being skills) to stop the bleeding and avoid leaving a trail.

Impact Winter will be developed using Unity and available (DRM-Free) for Windows, Mac and Linux. The game is currently at prototype stage and our target release window is Q4 2015.

Want to see Impact Winter on console? Help 'Break the Ice' on our console funding total and we'll bring the game to Wii U, Xbox One and PlayStation 4. The extra funding will go towards dev-kits, platform specific fees and extra programming.

NOTE: console versions will follow initial release.
NOTE: console versions will follow initial release.

Like everything we create at Mojo Bones, Impact Winter is inspired by the things we love. Whether that's movies, music, art or other video games.

Here are some of the inspirations behind Impact Winter...

We are happy to announce that the amazing Mitch Murder has agreed to compose original music for the game.

Click logo to hear more of Mitch Murder's work.
Click logo to hear more of Mitch Murder's work.

Taking inspiration from Ennio Morricone’s soundtrack for The Thing and Vangelis' Blade Runner score, the music will feature slow building synths that conjure a sinister, foreboding atmosphere.

'The Church' (test) - Mitch Murder 2014 - Impact Winter

'The Void' (test) - Mitch Murder 2014 - Impact Winter

 'The Underworld' (test) - Mitch Murder 2014 - Impact Winter

Budget allocation for Kickstarter funds (based on 12 month schedule).
Budget allocation for Kickstarter funds (based on 12 month schedule).

Our development team has a track record of creating and designing original IP as well as working with some of the world's most popular licenses and publishers.

Risks and challenges

Game development comes with a certain amount of risk. This is true of both Kickstarter projects, and more conventional releases. However, risk can always be minimized through having a clear vision, an experienced team and strong planning.

We hope the above pitch highlights our goals and objectives for the project, alongside our passion and enthusiasm for what we hope to create.

Although we can't completely rule-out unforeseen issues, we aim to keep every backer up-to-date as we move forward with full-time development. We see communication being a huge part of running a successful Kickstarter campaign.

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Questions about this project? Check out the FAQ

Support

  1. Reward no longer available

    Pledge £6 or more About $10

    THE GAME (EARLY LIMITED)

    Digital copy of Impact Winter (PC/Mac/Linux) at a limited early adopter price.

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    Pledge £9 or more About $14

    THE GAME

    Digital copy of Impact Winter (PC/Mac/Linux).

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    268 backers
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    Pledge £12 or more About $19

    THE GAME 'DAY ONE' EDITION

    Digital copy of Impact Winter (PC/Mac/Linux).

    + Receive game content only accessible through Kickstarter. The 'Day One' edition features 10 collectable trinkets and 10 skill items exclusive to backers (items to be voted by community).

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    Pledge £15 or more About $24

    THE SOUNDTRACK

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux).

    + Digital soundtrack composed by Mitch Murder.

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    118 backers
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    Pledge £20 or more About $32

    THE 'MAKING OF'

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux). - Digital soundtrack composed by Mitch Murder.

    + PDF 'Making Of' game companion that details the full development process (feat. behind-the-scenes photos, game secrets, concept art, interviews, design notes and more).

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    Pledge £35 or more About $56

    THE HACKER

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux). - Digital soundtrack composed by Mitch Murder - PDF 'Making Of' game companion that details the full development process (feat. behind-the-scenes photos, game secrets, concept art, interviews, design notes and more).

    + Ako-Light schematics (set of 6 physical cards) that provide exclusive hardware codes to be used in-game (input via Ako-Light's RebOS Operating System).

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    Pledge £60 or more About $96

    THE ART COLLECTOR

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux). - Digital soundtrack composed by Mitch Murder - PDF 'Making Of' game companion that details the full development process (feat. behind-the-scenes photos, game secrets, concept art, interviews, design notes and more) - Ako-Light schematics (set of 6 physical cards) that provide exclusive hardware codes to be used in-game (input via Ako-Light's RebOS Operating System).

    + Impact Winter movie-style poster (giclee) exclusive to Kickstarter (limited to 250 made). Note: see top of page for poster design.

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    Pledge £125 or more About $201

    THE SURVIVOR

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux). - Digital soundtrack composed by Mitch Murder - PDF 'Making Of' game companion that details the full development process (feat. behind-the-scenes photos, game secrets, concept art, interviews, design notes and more) - Ako-Light schematics (set of 6 physical cards) that provide exclusive hardware codes to be used in-game (input via Ako-Light's RebOS Operating System).

    + Have your very own survivor note (handwritten by you) scanned and added as an in-game collectable.

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    Pledge £250 or more About $401

    THE NOMAD

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux). - Digital soundtrack composed by Mitch Murder - PDF 'Making Of' game companion that details the full development process (feat. behind-the-scenes photos, game secrets, concept art, interviews, design notes and more) - Ako-Light schematics (set of 6 physical cards) that provide exclusive hardware codes to be used in-game (input via Ako-Light's RebOS Operating System).

    + Get your name and likeness added to the game as one the Void's wandering nomads.

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    Pledge £500 or more About $802

    THE DESIGNER

    Digital copy of Impact Winter 'Day One' edition (PC/Mac/Linux). - Digital soundtrack composed by Mitch Murder - PDF 'Making Of' game companion that details the full development process (feat. behind-the-scenes photos, game secrets, concept art, interviews, design notes and more) - Ako-Light schematics (set of 6 physical cards) that provide exclusive hardware codes to be used in-game (input via Ako-Light's RebOS Operating System).

    + Work with the team to design your very own Story Event to be used in-game, and receive a 'Kickstarter Design Team' credit.

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Funding period

- (34 days)