Samurai Lobster (and other stuff)
Hi guys, it's been a while.
A few people have asked about an OUYA version. The GameTron would be a great fit, and given that we already plan for an Android release, it should be pretty straightforward to create (especially if planned in advance). So consider this a priority format for us following launch.
QUALITY VS QUANTITY
The GameTron concept is all about striking the perfect balance. Obviously we want lots of exciting combinations and variations, but at the same time, breaking the world record for 'most games in a single game' wouldn't be productive for anyone ('Action 52' *cough).
So although we want lots of interesting genres and objectives, it's just as important to focus on the quality of each individual game. Our aim is to make each experience feel like a standalone game in its own right.
This stage on any project is always fun. As much as we have our game design ready to go, it's a time for coming up with new ideas and generally getting excited about the possibilities of what we're about to create. One of the the great things about the GameTron 1000 is the scope for expansion.
In a recent meeting, one of the ideas we discussed was the inclusion of a metagame. We talked about the possibility of players earning 'PixelPoints' as they play (awarded for earning high-scores, sharing games, conjuring specific game combinations etc.) and using them as an overall ranking system and currency. We also discussed the idea of allowing players to gamble these PixelPoints against their friends.
Be great to get your thoughts and suggestions.
AND FINALLY... A NEW BOSS
Our artist Mark recently designed a new boss for the game: may we introduce 'Samurai Lobster'.
We wanted to show you the 'before & after' shots. What started as a simple sketch, soon became a fully pixelated monstrosity!