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£4,006 pledged of £90,000 goal
£4,006 pledged of £90,000 goal

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    1. Mojo Bones 2-time creator on January 24, 2013

      Hey guys, thanks for the kind words. We're still commited to getting GameTron in your hands - so stick with us :)

    2. Missing avatar

      Thierry on January 22, 2013

      Keep up the good work !! It was a great project :-)

    3. Marcel Schoen on January 21, 2013

      I find this a hilarous game idea, and your introduction video was one of the best I've ever seen on any KS project page. It's a shame it didn't gain more support. Maybe you should prepare to "spam" each and every videogame-related forum and blog about it next time, especially those who are centered around retro gaming. I'll still buy it, should you ever finish the game... :-)

    4. Timothy Lose on January 20, 2013

      Reevaluate your marketing and re-campaign! This is a genius project.

    5. Mojo Bones 2-time creator on January 15, 2013

      There are various options that we're exploring at the moment Mickael. Have no fear - the Kickstarter hasn't gone as well as we'd hoped - but GameTron is far from over.

    6. Mickaël "Froh" Garcin
      on January 15, 2013

      Update us if there are others ways to see this game coming to life. This project suffered from "no visibility at all".

    7. David Lawrence on January 10, 2013

      Is this project still going? I have just backed it but I am concerned that all the comments and updates seemed to stop 3 weeks ago. I think the concept is brilliant but I don't know why you haven't continued to push it.

    8. Mojo Bones 2-time creator on December 19, 2012

      Thanks Mickael, we're on the case :)

    9. Mickaël "Froh" Garcin
      on December 19, 2012

      Rockpapershotgun & stuff should help.

    10. Mojo Bones 2-time creator on December 19, 2012

      @CSare & RockMonster

      Hi guys, thanks for your fair and honest feedback.

      We'd been planning an update for later today which will give a bit more info on how we plan to randomise the games, but we'll shift to making smaller updates after this, making them more regular. Obviously if anyone has specific questions, then fire them across to us (or post them in the comments below) and we'll get them answered.

      We'll also be asking for some backer feedback over the coming weeks in regards to the game's design, as we'd like to gauge people's opinions/tastes on certain things.

      Also, following people's feedback we've lowered the price of the 'Tester' backer tier. There's clearly an interest in accessing the beta, but a reluctance because of the price (which doesn’t help anyone). Seeing as though we hadn't received any backers at that level, we were able to make an adjustment.

      Thanks guys,

      Mojo Bones

    11. R0ckM0nster on December 19, 2012

      I agree with CSDare. I was very impressed with your introduction, and since then I've been looking forward to some more information, however it's been a little quiet.
      I can't tell you the 'best' way to advertise yourselves, but as CSDare said, take examples from other successful projects. And simply nag people! You have 32 days to go - it's a long time for a project yet, but it'll go very fast!

    12. CSDare on December 18, 2012

      If you guys really want to do this, you need to go big and start slamming on the daily updates. Look at Project Eternity, Star Citizen, Dead State, and Shadowrun Returns for examples of projects that did a really good job of motivating their base of users with content-related updates. The more you show people that you've planned this out, the more you convince people that you're actually able to deliver the goods; the more you show your passion for the idea, the more that translates into people committing a pledge, sharing about it, bringing in other people, etc. Eventually more influential thought leaders take note and spread the word, but you've got to start the ball rolling yourself. Now ejecting from clicheland.

    13. Mojo Bones 2-time creator on December 18, 2012

      Hey Sarah,

      We want to make it too!! :) Big thanks for your pledge - it means a lot. We've got a mountain to climb but there's still a long way to go.

    14. Sarah Milton on December 18, 2012

      I just found this project and I gotta say - I want you to make it!! The concept sounds like a LOT of fun and I'd probably end up playing for HOURS.

      Good luck to you!!!! I only wish I could pledge more to put in some submissions!

    15. Mark on December 14, 2012

      You're welcome Sebastian :) - Thank You for your support!

    16. Missing avatar

      Sebastian Alexander (deleted) on December 14, 2012

      OUYA YEAH!:)
      This needs to be happen on the big screen!
      Cool ideas and Samurai Lobster is great art. Thank you Mark:)

    17. Mojo Bones 2-time creator on December 14, 2012

      Hi Cerxi,

      No worries, it all helps :) We've got an update coming later with a new boss design to share with y'all, and we'll be answering a few of the questions/comments.

      Thanks for backing us.

    18. Cerxi on December 14, 2012

      If I hadn't just gone for broke on the Dice Rings Kickstarter I'd be giving you guys a lot more ;P
      As it is, gonna spread this around, this needs to happen haha.

    19. Mojo Bones 2-time creator on December 11, 2012

      @Darren & Syclonix

      Great to see you guys so enthusiastic about the project. We've had a fun time working on the concept and now we just hope we can make it a reality. One of our biggest objectives was to try and capture the essence of the 16-bit era and it's absolutely something we're committed to.

      As for those 'Ninja Rabbits'... that's a real possibility. Perhaps chuck some 'Radioactive Carrots' in there too ;)

      Thanks for joining the project.

    20. Darren Poole on December 11, 2012

      Absolutely love the idea. 16bit has always been my favourite and so I'm really excited about this! Needs ninja rabbits though :D

    21. Syclonix on December 10, 2012

      LOVED the pitch video! The characters, art style, and music were absolutely charming and I hope it all carries over to the finished product. Not to mention that the idea itself is BRILLIANT! Really hope to see you guys succeed!

    22. Mojo Bones 2-time creator on December 10, 2012

      Thanks Graham. We appreciate the support

    23. Missing avatar

      Graham Ball on December 10, 2012

      This game looks epic. I can't wait to try some random levels!

    24. Mojo Bones 2-time creator on December 8, 2012

      Thanks Mark, We're keeping our pixelated fingers crossed.

    25. Missing avatar

      Mark Patrick Brian Petersen on December 8, 2012

      I seriously hope this can happen, it looks AWESOME!!! :-D

    26. Mojo Bones 2-time creator on December 7, 2012

      Thanks l3reak.

      It wouldn't be exciting if we weren't pushing ourselves to the limit... we're gluttons for punishment :) But on a serious note: we're confident we can deliver something that'll make you guys proud.

      +1 for the OUYA posse.

    27. Haven Luckenbill on December 7, 2012

      Interesting idea for a game! Hope you haven't bit off more than you can handle. ;) Anyway, just wanted to say that you should count me in as another backer who would love to be able to play this on OUYA!

    28. Mojo Bones 2-time creator on December 7, 2012

      Hi Thierry,

      We can look into adding more rewards. Definitely possible, and if there's a demand for slightly higher prices = physical rewards then it makes sense to add them. If others feel the same too, let us know and we'll start looking into what we can offer. Thanks for the feedback (and pledge).

    29. Missing avatar

      Thierry on December 7, 2012

      Hi guys, just backed 20£ for this amazing project ! But I'd really love to pledge more if there were more physical rewards (boxed game, OST, artbook)... Wil you consider creating new tiers with them ?

    30. Mojo Bones 2-time creator on December 6, 2012

      Hey Ian, Thanks for your support. The project will be PC led, but we'll be simultaneously working on iOS/Android, and the engine we're using allows us to do that easily. Mac/Linux aren't on the radar yet, but we'll be developing in a way that will be mindful of future expansion. As Sebastian mentioned below... OUYA would be cool too :)

    31. Ian Millington on December 6, 2012

      Stellar video. Are you building this for each platform separately or using a tool / library that will allow you to push it to other platforms too? e.g. Mac, Linux.

    32. Missing avatar

      Sebastian Alexander (deleted) on December 5, 2012

      Fingers crossing - done!:)
      You had me, as the DeLorean appeared:D

    33. Mojo Bones 2-time creator on December 5, 2012

      Hey Sebastian, thanks! That's some mighty-high praise right there. We'd love to do an OUYA version... let's keep our fingers crossed.

    34. Missing avatar

      Sebastian Alexander (deleted) on December 5, 2012

      Great artwork and maybe the best KS-video ever...
      Hoping for a hughe success and an OUYA version:)