Welcome detectives, to another monthly update!
I hope you enjoyed new gameplay trailer and get a sense of the scope of the silly and spooky adventure that Jenny will be going on. It makes me a little teary eyed seeing it all together like this. Anyway! If you missed it last time you can check it out below.
WHAT DID YOU DO THIS PAST MONTH?
I took Jenny LeClue to PAX East to show the new gameplay trailer and share the game with friends and fans both old and new, and talk shop with other game dev and press. It was really cool being among a handful of games that won the PAX East Indie Showcase. This year PAX East was four days with over 80,000 people attending. CRAZINESS! Of course I came down with some kind of convention cold on day one of the show, but I rallied by the end. Feedback was great and super motivating as we enter this homestretch to launch! I was also overjoyed at how broad the age range of fans were, from 2 to 60. Fun times!
As soon as I returned and recovered from Boston, it was right back to work on the game. We managed to wrap the layout for one of the biggest scenes in the game, when Jenny "borrows" Suzie's boat. Ben animated some new cinematics and fixed a bunch of lingering bugs in one of the earlier scenes that we found in playtesting.
Enough banter! Check out some of what we worked on!
I've got to get the prologue together. It's written and designed, but not yet laid out. Then I'll move to finish the lakeside scene from chapter one. There's a ton of characters in that scene, so quite a bit to do there as well. Ben is working on some very cool mysterious mini-scenes that occur on the lake. Spoiler alert! I MIGHT share a gif or two from those next month! =]
Until next month super sleuths!
-Joe & Team LeClue
You see a locked door in front of you. What do you do?
A) Kick the door down and somersault in
B) Pick the lock and leave no trace
C) Peep through the keyhole and take meticulous notes