Mercenary of Destiny (MOD) is a free-to-play massively multiplayer online role-playing game (MMORPG). It means you and a lot of other players are playing the same role playing game in the same world online. In MOD, you impersonate a mercenary offering your services to two separate kingdoms. Completing quests earns you rewards, that is the basic game mechanic propelling you through your interactions in the game. Have your friends join your party, together you can challenge other players in battles (PvP) and fight against non-player characters (PvE) to get more experience and rewards. As you claim victories and your name spreads through the kingdoms, you accumulate experience points which will allow you to level up.It is also possible to complete achievements based on multiple criterias.
There are three classes of Mercenaries in this game. You are free to incarnate any one of these three classes. Each class will take you through slightly different adventures, but the ultimate goal stays the same!
Tough as a rock, the warrior is an expert in melee combat. What differentiates him from the other mercenaries is definitely his physical strength. He can besiege the enemy with his powerful blow. His passive spells make him a helpful ally for his teammates.
The mage specializes in the art of magic. His superior intelligence makes him the mercenary most prone to learning powerful incantations. Although the mage does’nt have the capability to absorb many hits, his spells still make him a strong opponent on the battlefield.
The archer masters range combat skills. His uncommon dexterity explains why he is such a sharpshooter. His precision allows him to deal extra damage when he succeeds to hit his foes in vital spots. This quick mercenary also gains passive spells allowing to increase the winning chances of his party.
Features Already Available
The project started last year. Since it all started, many of the features have already been developed. Among these features, the player can currently travel across the different sectors of the map and interact with the environment.
It is also possible to make a party with other players. Including the player, your party can contain up to 5 members. At any time, you may view the party of another player present in your sector.
At anytime, you can block other players from interacting with you or add them as friends. Adding a player as your friend allows you to see if this person is currently playing or if they are offline. When a player is blocked, you will stop receiving any of their messages.
A chat system allows players to have general discussions. Each sector has it’s own discussion channel. For example, when you find yourself in a sector with 10 other players, you can talk directly on the public chat with them. You can also chat with your party at any time and send private messages to other players.
In this game, the player can see at any time the items he is carrying and his equipment, with all the stats related to them. If the inventory is full, the player can store some of the items in a bank that is available in specific locations on the map. It is possible to equip 1 helmet, 1 necklace, 1 pair of gloves, 2 rings, 1 weapon and 1 shield or 1 two-handed weapon, 1 set of shin pads and 1 pair of boots. The player can carry up to 52 items. There are 3 types of items in the game. Items you can equip, quest items and usable items. Quest and usable items can be stacked up to 100 elements.
The character stats show melee damage, attack speed, armor points, resistance to elements, dodging probabilty, critical hit probability and gold finding probability. When you level up, you can distribute 3 stat points to the different categories (strength, dexterity and intelligence). You can also add a point to your spell tree. This tree is unique for each class and allows you to further customize your character.
At any time, the player can view the progression in his various quests. He can also use an in-game detailed map to see where is a quest’s starting point, his friends, party members, shops, banks, party pings, battle meeting points and obviously his current location!
Players can at any time perform trades. All items except quest items can be traded. Gold can also be traded.
Among already available features, the PVE and PVP battles are done. A PVE battle can occur when moving into an unsafe area or by facing a quest’s boss. Theses battles may be done in solo or with a party. It is interesting to note that PVE battles are adjusted periodically using a special algorithm to meet the learning curve of those playing in the area. Players can also send invitations for PVP battles. When a PVP battle invitation is sent to a party, a voting system can determine if each member of both teams is willing to fight. If 100% of participants agree, a PVP battle will occur, otherwise the invitation is cancelled.
The battle is turn-based. In other words, each participant begins by choosing the type of action (melee attack, using an item, casting a spell). Once the action is picked, the player selects a target. When all participants have made their choice, the round begins. Each participant performs the chosen action in an order determined by the attack speed of each participant. Each spell is different. Some spells will perform immediate damage on the target, others will cause recurring damage or will alter the target’s characteristics such as attack speed, armor, etc.. Spell effects may or may not be based on a number of turn. The way the battle has been defined forces players to make strategic choices for increased effectiveness.
A weather and time system has been added to the game to provide a more realistic experience. More specifically, in a single day on Earth, 3 days will elapse in the game.
The in-game time is separated between night and day. It can also rain or snow. Depending of the weather or the time in the game, some quests may or may not be available. Other in-game elements will depend on these criterias.
All of this sounds great right? But what are all these game mechanics good for without content? So how do we create the content for the game? We have created an editor to generate all the content, from sectors to sprites, events, quests, items, NPCs and more!
A lot of concepts in the game are already available, so why do we need money? We want to properly finish the game. We need a lot more content as specified above. To get more content and make an awesome old school mmo rpg, we need to pay Carolane Lachaine, our skilled graphic designer. We also need money to pay technology related fees like server hosting, ssl licenses, domain, etc.. A small part of our budget will be used to pay for the related Kickstarter fees. Finally, to give a chance for our game to be known to the gamer community, we reserve a small part of the budget to spread the good news!
If you have questions, comments or suggestions for the team, you can contact us by sending an email to email@example.com.
In our game development, some possible setbacks have been identified and considered for the future of the game. Our desire is to meet player expectations and stay away from a pay-to-win game experience model.
The biggest challenge is to properly balance each element in the game. An NPC difficulty balancing system has been specifically made to avoid this problem. Nevertheless, the number of elements that can influence balancing of the game is so important that some important consideration needs to be done before releasing the beta version.
Finally, it can be rather difficult to maintain game performance if the number of players on our servers quickly increases. To face this problem, we are ready to set up multiple instances of our servers and increase the number of connexions per server to a specific limit to avoid performance issues.
In addition to all previous rewards, you will have the opportunity to participating in the making of a game sector by sending us a sketch. We will then use this sketch to create of the in-game sectors!
NB: The sketch will need to be approved by our team.