Alcarys Complex will be released October 29.
In addition, the following backer rewards will be fulfilled on this date:
- $10 Digital Copy of the game (PC)
- $12 Digital Original Soundtrack
The remainder of the rewards will be fulfilled sometime before December 31, 2012. These are mostly physical rewards, so they'll need to be shipped. When you get a backer survey, you'll know it's time. I've held off on those because I can only issue one, so that's what's going on there.
So, what's next?
- Right now, I'm going through a second balancing pass, this time recorded. It's the only thing standing between the game and release. I plan to be done with this by the end of this week.
- I've tried my best to squash each and every bug, but they still may be out there! If you encounter one, please submit an issue to our bugtracker or e-mail firstname.lastname@example.org.
- I'll be working on fulfilling the remainder of the rewards, including porting the game to OS X. I don't know how long this will take, but because the codebase is finished, I can't imagine it taking longer than a couple months at most.
- I'm probably not going to open-source this particular project but I will make all my tools available to other Game Maker developers in some respect. It recently hit me like a ton of bricks just how complex this project is (particularly regarding interaction with save files) so any kind of restructure of the source can be really touchy without invalidating everyone's save files. I have mechanisms built into the game file that attempt to prevent this, but they can only go so far. We'll see!
- I keep getting asked about Ouya - I still don't know yet. I imagine if the OS X port goes smoothly, going to Ouya/Android, etc, will be pretty smooth, too.
- We did enter Alcarys Complex in the IGF again, so keep an eye out for that.
Once again, I'd like to thank you for your support and continued patience. I'd also like to give a shout-out to the following individuals for going above and beyond:
- Scott Dehart, Jesse Ceranowicz, Lani Alden, and Dan Salzano, who assisted me greatly in bugtesting the game and offering general feedback
- Nick Taylor, who made our beautiful, beautiful physical packaging and instruction manual
- The contributors to the Smoothie, who gave me a lot to work with! I was able to put them all in without disrupting the game's overall tone, so that worked out great.
Lastly, I put a little thing on the YouTube. It's a sample of a few of the songs off the soundtrack. Some of them you've heard, some of them you haven't.
If you have any questions, feel free to post in the comments. Thanks for your support!