Coming Next Month: Console Developer Rewards
We promised in our last update, that we would announce this week our first major initiative for giving back to the open-source community - rewarding them to work alongside us... Read more
Why We’re Forking Android-x86 - And Avoiding a Shakedown
Hi everyone, merry Christmas. We wanted to update you on how our staging of Console OS on GitHub is going, what we have left to do, and some recent controversy... Read more
Android & Chrome OS Are Merging. And We Couldn't Be Happier.
Widespread reports broke out late today that Google intends to merge Android and Chrome OS. Let's set the record straight: We've been hoping for this, for a long time.
While... Read more
Circling Back to Core
Hi everyone. The whole team at Console, Inc. has been hard at work… and we wanted to share some good news.
Today we’re announcing that next month we will resume... Read more
One Year Later
One year after our Kickstarter ended, we're still hard at work at Console.
First, let's take a look at some successes we've had. Hundreds of thousands of people have installed... Read more
I/O Eve Update
Hi everyone, Christopher here. We want to give more regular reports, but at times, we have to hunker down and press on. We'll dip into a few reasons why -... Read more
The Latest on Console Development
Back from MWC
First, we want to thank everyone at Intel for letting us get such a large stage to introduce iConsole micro. Bringing the full Android TV platform to... Read more
Introducing iConsole micro & Our New Company Name
We're live at Mobile World Congress, and we've got news to share.
Introducing iConsole™ micro - The first Android™ stick that matters.
At the show today, we took... Read more
Why Lollipop is Such a Pain to Get Working (And, our rollout this week)
Hello everyone, this is a busy week for us.
We’re going to be rolling out a lot of stuff… including our first Lollipop builds to backers. They’re being uploaded right... Read more
New Video & Our Brand New Meetup Page
We have a new video to share from the Vator Splash LA Startup Competition where Console OS swept the People's Choice awards!
Your support translated into real, tangible awards for... Read more
We Could Use Your Help #2 - AMD & Vator Finals
Hi folks, Christopher here live from Vator Splash LA - a beautiful day in Santa Monica.
I'll get straight to the point, we could use your help with a couple... Read more
Hi everyone, we're trying to align marketing and engineering updates to help keep from overloading you. Please let us know in the comments if you want more or less updates...... Read more
Hardware Voting Is Going Live!
Hi folks, this was a long day for us. But, we are getting Hardware Voting out... admittedly at the tail-end of Labor Day weekend.
It may take up to 24... Read more
We Could Use Your Help - A Startup Challenge
Hi folks, Christopher here. Couple bits of good news we'll expand on over the next 48 hours. This morning we (finally) received the funds from Kickstarter!
Is Kickstarter... Read more
First Post-Campaign Update - Backers, Check Your Email!
We have a lot to go over, we’ll try to be brief on each topic.
First - Check Your Email!
If your payment was declined, first try to... Read more
Helping Other Makers Innovate with Minnowboard MAX Support
It's the last day for Console OS on Kickstarter. And we wanted to end on a special note.
We're getting our engines started with Kickstarter. Not only will it help... Read more
Announcing Support for Unity, Havok, and Unreal Engines!
Today is the last weekday in our Kickstarter. Aside from a few hours Monday morning, this is it. So, we're finishing off our weekday announcements with a big one.
Console... Read more
Of Dishes & Bricks
Today is going to be a bit of a 2-in-1 computing news day (no pun... okay some pun). We didn't get any news out yesterday - so we're making... Read more
Game Controllers Play on Console OS
We know it's late today, but we're keeping to our promise of big news each of our last five days on Kickstarter. Well, here's day two.
We've been asked a... Read more
Introducing Backer Plus and Portable All-in-One Support!
It's the last week for Console OS on Kickstarter. We're aiming to keep the news rolling right to the end of our campaign.
Everyone really wants us to... Read more
Next Week & Packed Pixels Plug
Next week is our last full week on Kickstarter. And, we're going to make it count. We've been preparing to roll out as much news and announcements as... Read more
Quick Updates, New Devices
Hi all, few quick updates. First, we've been reading your feedback, and many people asked us to make a few more tweaks to our home page on Kickstarter.
These... Read more
Clarifying on Google Play (TL;DR - We're Same As CyanogenMod™ Here)
Hi folks, we've left some bloggers thinking that we are incompatible with Google Play... so let's dive a bit deeper on the subject. Because, it needs some clarification.
Today, Google... Read more
New Kickstarter Page - Help Spread the Word!
We know you want Console OS to meet that stretch goal. We're working hard on a new round of announcements set for early next week, and that's taking... Read more
OMG Surface Pro 3 (And Surface Pro 2... And Surface Pro)!
PLEASE SUPPORT SURFACE PRO 3
We got pages of the above. Literally. We couldn't print them all... some sent along pages of text that... Read more
New Backer Tiers
Hi all, one quick update to kick off a busy week. Some of us asked for additional ways to back Console OS, and we've taken them live over the weekend!... Read more
Title: Google I/O, Console OS & You
Hi everyone, it has been a busy week for us here. We expected to lay low and gear up for what news was coming from Google. Google I/O is mostly... Read more
How Console OS Was Born
Over the weekend, we interviewed with some big press peeps. While I'm not at liberty to say whom until the articles go to print, they're all million-plus follower sites that... Read more
Straight to The Moon!
At 4 AM, I'm sitting here in our headquarters (a tiny little office) for what was supposed to be a late all-nighter of pressing on, engineering.
And then... Read more