The CIA’s version was well designed and playtested – it’s a polished product that is a lot of fun to play. That said, we’ll be tweaking the game to make it more fun and accessible.
As we tested the game, there were a few ambiguities in the rules. We’re adding clarifications to remove any uncertainty about how particular cards interact. Hopefully that will prevent some arguments at the table!
A bigger change is that we’re removing the “Manager Challenge” cards from the base game. They are a type of Reality Check that forces an active player to defend why their set of tactics would plausibly work for the targeted crisis. This type of mechanic is perfect for a training game but not as great a fit for a public game. We’ll keep a way to play with them as a house rule / variant so they’re not totally gone from the game -- just not in the core ruleset.
And, of course, we're continuing to work on filling in the redacted/censored cards (keeping very much within the spirit of the game and the revealed cards) and updating the visual design to make the game more enjoyable.
We're also adding a storytelling variant as a new way to use the cards.