THE WIRED CITY -- An Internet Television Network
The Wired City is an Internet television network that enables the audience to watch and interact with each other (chat-video, text and audio). The citizens in the Wired City are you, your friends and your future friends who have earned (or are earning) their way onto our cyber-stage.
The Wired City cyber-ship sound stage includes a capsule hotel (submarine style sleeping quarters), mess hall, bathrooms and a Star Trek/NASA bridge: everything is wired. On set you will sleep in a capsule hotel, eat in the mess hall, and use the facilities but most of the time you will be communicating (via net bandstands) with citizens who are at home.
On set we group people into twenty person “net bandstands" (workstations) each of which has has a conductor who then reports to The Wired City bridge (think Star Trek). Citizens at home follow suit by netcasting from their “home netcasting studios” using common physical backdrops, uniforms, electronics and video formatting. Citizens earn their way onto the Wired City cyber-stage by doing something special (saved the world, won a contest, built an audience or are on a mission).
As a group the virtual civilization will determine “missions” and then execute them (save the whales, fix the pothole on my street, hunt down cyber stalkers, etc.). Leaders will emerge from the audience and become the “Captain Kirks” of The Wired City (who guide the audience through voyages in cyberspace).
Internet Pop Stardom Factory: Think of The Wired City as a factory of the human mind whose product is in varying degrees the manufacturing of your Internet Pop Stardom. Or in other words our goal is to systematically help you attain fame, notoriety and even wealth as we process you through our system. We accomplish this by orchestrating your personal identity with others who are also eager to become net celebrities.
Netcast/Broadcast: The Wired City orchestrates millions of hours of audience “self surveillance” into a hierarchical system (Massive Multiplayer Online Gaming meets crowd sourcing) that generates compelling broadcast and netcast quality programming (e.g. one million netcast hours distilled to one broadcast hour). When something interesting happens in our world citizens ping the “netcast” video signal up the digital food chain in order to hopefully make the “broadcast.”
Key production elements of The Wired City include:
- Real-time chat video switching (next generation social graph).
- 24/7 netcasting studios that efficiently process mass data signals generated by the audience.
- Massive Multi-Player Online Gaming (MMOG) element (winning audience members get to live on set and earn special powers and privileges).
- Hollywood style production values produced by and for netcasting audiences.
- Hearts and minds. Audience members are letting each other into their homes and lives (the camera is turned on you).
- Bonafication. Audience members get their 15 minutes of fame every day.
- One million hours of net generated programming is distilled into one hour of prime time broadcast programming, every day.
We Live In Public trailer: http://www.youtube.com/watch?v=_XSTwfdFwIY
Carson Daly (NBC): http://www.youtube.com/watch?v=uh_YOxM-0sA
Sky News (UK): http://www.youtube.com/watch?v=KHN5rQji9aQ
Errol Morris's First Person: http://www.youtube.com/watch?v=MT3JukAZlW8
MIT Technology Review: http://www.technologyreview.com/infotech/19207/