by Missing Worlds Media
Personally I would of preferred a simple frankenslotting style we had in city of heroes and then eventually the sets. But as to not be a negative nancy, I'll just have to wait and see how it is in Alpha...
You are inviting me to alpha aren't you ? ;)
Frankenslotting was nice, but it led to ED. I was there the weekend it went down, man. CoV beta, and we were all NDA'd. Bad time.
On another note: I do like the ability to change damage types that would really do well with psionic characters that use weapons to channel psionic power rather than the use ammo.
I'm wondering if you can also expand this to power sounds? Like in CoX when I unlocked my Tommy Gun for my assault rifle character the power still sounded like an assault rifle.
After reading the "Chi Punch" reference, I am now optimistic that CoT has a very good chance of exceeding it's inspiration. Go MWM!
Thanks for the update! Great stuff! :)
I am *SO* loving all of this! I cannot wait for more details!! KEEP IT COMING!
@Sean R Emmert: I would say 'yes' except that these aren't for "cosmetics" because those won't take up game-affecting slots. Instead, they're part of your costume, just like color selection, various effects like auras, and so on (... and on, and on, and *on* -- it is a lot more extensive than probably 98% of you care to ever think about).
Although a psychic-damage-converter *might* change the look of a weapon affected by the power (by default), you'll still be able to override that as well, or make other weapons look like that even if they aren't doing psychic damage.
For those wanting frankenslotting: this has a lot more in common with that than it might seem at first glance. That said, there is a whole world of room for change to be made as we start to collect and crunch through both data and feedback when we let folks loose in the system. Quotes about battle plans and contact with the enemy come to mind. The wise plan to need to adjust their plans.
Or sometimes for their plans to plan against them, but we don't talk about that...
i liked city of heroes cause it was simple. this seems complicated errrr.
"The things you make come from what you see and do and think of, not from looting the fallen"
Bless you. My noble hero pausing to loot corpses has been a pet peeve of mine in nearly every MMO I've ever tried.
Sounds great. More straightforward (Which is nice) and more customizable (Which is HELLA nice) than in CoH, if I'm looking at this right.
The ability to choose your damage type -- regardless of your powerset -- is a super duper big deal! That was my biggest frustration with CoH's powers. And I feel that it will lead to a more balanced set of enemies in the game, as well.
Oh my... Does this mean I can FINALLY have my rimefire character? Blue flames that actually do cold damage? You are my saviors!
@WLT II: Suffice to say that the original inspiration was my annoyance at having to use a particular visual with a power I picked on a certain other game. Recoloring can get you a good ways, but it still only goes so far...