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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
5,003 backers pledged $678,189 to help bring this project to life.

This Is Our Independence Day

Posted by Missing Worlds Media (Creator)
37 likes

Howdy, Titaneers. Happy Fourth of July. This is Warcabbit with a very important message about independence.

First, sit back, relax, and watch our video. Then I’ll explain.

 We’ve made videos before. You’ve seen them. And I’ve got to tell you something. We used things we bought that other people made for most of them. A building here, an animation there. Even the particle effects from the FX video were pulled straight out of Unreal Engine 4’s library.

Not this time.

Every special effect, from the mortar launch to the sizzling arc, to the explosion in bright colors, is the loving result of some very hard work from all of our coders and artists. You know we never do anything for just one reason - this was our tool to make sure we had the FX system under our command.

I think we’ve got this one.

And that’s right - those mortar shells you see launching actually fly through the air, and they’re timed to explode when they hit the apex of the arc, thanks to gravity. Every firework is the result of physics, from ignition to the time the last spark hits the ground. Every spark is a calculated flame, dying on the breeze. The wind can blow it, the smoke can drift, up and down.

Every boom, every pop, every crackle is spawned by the animation, at the appropriate time. Nothing is pre-judged, nothing is pre-loaded.

And when we say boom, pop, and crackle, they’re there. Our recording software couldn’t pick them up, but they’re built in to the explosion itself.

Even better than that, though, is that we had five different people making those fireworks. And each person passed the design to the final person who assembled the whole thing. And, as you can see, it all worked. We’ve learned a few trouble spots we’ll have to clear up, but we’re really starting to make progress on having people work on things together. And that’s something we’ll need.

We’re now at a point where we can say many buildings you see are made by one of our artists. I mean, really, how many giant Phoenix shaped lighthouses are there? Well, besides the one in our logo, of course.

We’ve got day, we’ve got night. We’ve got a sky with stars, and a sky with clouds.

This is how far we’ve come. There are miles to go, and skyscrapers to build, but this is the point where we stand on our own two feet and say, “Happy Independence Day!”

And hey, if you thought this was shiny, wait till the next tech update.

Yours, Chris ‘Warcabbit’ Hare, Nate ‘Dr. Tyche’ Downes, DeathSheepFromHell, Petalstorm, Ozonicus, Haki, BobMC, and the rest of the City of Titans family.

Jonas Schiött, Jari Ihalainen, and 35 more people like this update.

Comments

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    1. Cybin Monde on

      *Drool*

      The math behind the scenes is incredibly exciting! That proof of concept could really bear out some amazing results in the final game... you certainly have me on the edge of my seat!

      Also, you mentioned a sky with stars... are they persistent? As in, is it randomly generated every "night" or is it a persistent universe/star map? And if it's persistent, is it based on our own sky or is it specific to CoT?

    2. Missing avatar

      Joel Aelwyn on

      I would definitely expect to see some variety of things put in an appearance on the game proper. Along with particle systems being the core that drives most of the FX in the game that aren't pure physics. And as Warcabbit mentioned... the techniques for many of these do in fact blend the physics system with the particle system.

      An interesting factoid (to me anyway) which I picked up doing research for this: a report (the extremely bright white flash / extremely loud boom fireworks) are in fact *louder* than a lightning strike (roughly 120 vs. 126 decibels at approximately 800 feet). And the proper attenuation curves over the distances involved actually vary by frequency.

      One bit Warcabbit didn't mention, but that actually says more to me, personally, than can really be shown by a video: the process of doing this included losing several days to a spot where "cutting edge" engine turned into "bleeding edge". Actually, two of them, if I'm remembering correctly. Not unexpected; these things happen when you work with the shiny new toys that haven't had the sharp edges worn down yet. But it speaks well of both the engine and the project that neither of them turned into a blowout, just a need to change approach and scope a bit (nor do either of them appear to be fundamental problems, just things we ran into while under a deadline and had to deal with).

    3. David Guillot on

      cool stuff Warcabbit. This gives me an idea. Not everybody can get in person to a big Fireworks show that celebrates what makes their country special like July 4th, Canada Day, and so on. How about in Titan city, 1 day a year(launch anniversary is an option) youi do one in game 2 or three times a 24 period or make it an individual Mission ocurrance/Mission to be done at a player's convience. the first one can be shared buy a group but maybe hard to do, the other is probly easier to do but is not shared by others

    4. Caleb Goodson on

      Nice one. I look forward to playing this game and being a part of this great community once more.

    5. Missing avatar

      Joseph Angelucci on

      Craig I'll keep my mind out of the gutter on my comment :-)

    6. Craig E Ransom on

      I wonder when we'll get a chance to play with some of it.

    7. Madison Shadrick on

      Every update gets me more excited for this game.