by Missing Worlds Media
I like Reputation. Some other options are: Renown, Recognition, and Prominence. Personally, renown is my favorite. I think it's sufficiently neutral to apply to both heroes and villains.
Some of the peoples who answered here seem not understand what "influence" was in City of heroes and why.
Superheroes don't go around with money, they don't even have places to put it on their costumes usually. They have "contacts", friends etc. and exchange FAVORS.
When you're captain america you're so famous, so trustwordy, so accepted by all that it's like you have money, the peoples give you what you need (a new shield? Did CapAmerica ever pay any of the equipment when he changed it?) because they know you're save their lifes.
So INFLUENCE is just that, it's not coins with a strange name, it's your influence with the peoples around which permit you to receive something based on your actions and fame.
They now need a term like that. Not funds or coins or money, but something like Fame, Trust, Influence (already used by City of Heroes) etc.
I agree that INF may come from an acronym like Dreamcatcher said, but we must avoid terms like funds. Something like "Image Notoriety and Fame" or "Image 'N' Fame". Something like that imho (if you find better words, I just wrote the first ones that came to my mind with those letters).
What's the difference between everyone getting fly at level 1 then the fly free travel aurora ??
How about a pair of 'currency' terms for heroes & villains, like 'Honor' & 'Dread'?
Or you could just call it 'Resources' and say it includes everything from incidental cash picked up from mobs up to favours earned (or tributes paid) and bounties.
Enemy terms: goon, flunky, stooge, lackey, minion, henchman
1- Just straight up call the currency INF. Make it an initialism for something, like Instant Noterized Funds or w/e. Plenty of other games have three-letter currencies, like PAX in Secret World.
2- If you're looking for more clear and functional terms, 'Elite' is better than 'Experienced' and is also an established term in the industry for "Those things that are above chumps but below bosses".
Hi; nice post. Some suggestions (since you asked :))
1) For the INF thing, if you *really* want to keep the nickname we're used to, why not make it an acronym? because.. comics. Otherwise I like Reputation (rep); you can use language that works too - no need to reinvent everything - and keep your creativity focused on the good stuff.
2) I can see why you went with swarmling and critter, but from experience, if I'm grouped with people and we see a pack of mobs, people just refer to it as a 'pack', and it doesn't matter what your official names is. It's easier, shorter and everyone immediately understands what you're talking about even if they don't know anything about the game. So.. why not call critters a pack if they're intended to operate that way? Then you could use critter for swarmling, because that's fairly standard, and again it's easier than 'swarmling' and a more blanket term, to boot
3) Experienced is an odd one; it's an adjective rather than a noun, and feels clunky. I am however, struggling to find a good one that you didn't obviously avoid - even though lieutenant at least is a staple in the real world, including in contexts outside of the military. You could possibly just go with semi-boss; half-boss, if they're meant to be generic terms; players will get that intuitively, I think.
Anyway good luck fine-tuning your lexicon :)
Questions rather than suggestions:
4) I'm curious about why you don't just adopt the nicknames Coh'ers had for mobs as actual descriptions for Titans?
5) Also, what's wrong with 'minion'? Comic book staple; I wants my minions..! (ahem)
I'm glad that travel powers will be optional. I did have a character in CoH that I originally gave the superleap power to allow rooftop jumping, but that was really overkill for a Captain America expy. I was thrilled to respec her when I bought the martial arts powerset, and could just use the Ninja Run power.
However, I do agree with the person who hopes that travel powers won't just be something you use when you need to get halfway across a zone. I also hope that it might be possible to have some powers "interact," for want of a better word. For example, I always thought that a speedster should be able to do the "running up walls" trick to get to the top of buildings more thematically. It would be fair to have to buy a flight power to "pay" for that (maybe that low-speed flight mentioned above), but if I have a character who can run that fast, I WANT the option of running up sheer walls, darn it!
What's wrong with just "currency"? Why do you have to have a fancy name for it? It's just in-game money.
That was one of the things I didn't like about CoH, my character had no more influence regardless of how much money he had. It didn't make high level NPCs talk to me any different.
Lol I Looove the Definition of Subways and Mole men. Hilarious stuff Keep up the funny stuff
For currency ideas, maybe: renown, reputation, or esteem.
#1: Travel Powers: They're not half-forgotten. But we're not revealing everything at this time. The more experimental a system, the more testing we need to do. So we're not talking about that, because we really want to be sure before we promise stuff.
That being said, even Superman started off by leaping tall buildings before he learned to fly.
And no, we're not duplicating scrappers - you guys are forgetting about Masteries. This is going to get weird. However, the power set combinations we chose are well known, if fun. Once we get the known stuff working right, we'll start adding weird stuff.
Again, the stuff we tell you now is the stuff we know we can get to work. The experimental stuff, we're staying quiet about because we don't want to tell you, then discover it doesn't work.
I will say that it looks like our stealth classes are really suited for AoE combat. Weird, but it makes sense - Wolverine sneaks up on all the ninjas and takes out the minions - then goes for a long fight against the one guy who's got a name.
It really is important that travel powers not be some half forgotten part of the game. I'd really like to be able to build the really fast character or any of the other archtypes where the travel power is intrinsic to the character concept.
It is just as worrying that you seem to be recreating the same classes as CoH. I certainly hope there will be a point in playing something besides a scrapper unlike in CoH.
... really NOT a fan of the concept that Travel Powers are going to be - once again - so woefully underrated/underappreciated.
A lot of folks have said from the beginning that this was a chance to fix weaknesses that were in the previous game which inspired CoT, and one of the greatest weaknesses - inherited from far too many, if not all other MMO's out there - was the wrong-headed notion that how a hero gets around was little more than an amusing cosmetic special effect.
A wandering knight or samurai or monk or wizard can walk all he wants, maybe one day aspire to - gasp! - a mule!
But many Supers are _defined_ by how they get around.
Many of us have been saying this since the initial Kickstarter, but apparently it has not gotten through.
Re-building our "game home" is wonderful. But slavishly re-creating every detail of it right down to the glaring mistakes in its flawed foundation is failing to learn from past mistakes.
Please understand that this is not a good idea.
“Tastes like Jello.”
I see what you did there! �
I would like a Pass Gas trivial power, please. With small, animated methane cloud.
How about : "Infamous " for heroes and."inflation" for villains.
Very informative. As to what to call Influence... I wonder if it would be possible to make it customizable. I mean, the same thing isn't applied the same to all Heroes. For instance, Daredevil would have Street Credit, Superman would have Fame, Captain America would have Fame, Thor would have Honor, Batman would have Respect, etc. Just a thought.
Worth mentioning that neither EVE nor Wildstar actually have you earning an out-of-game currency through ingame methods. They just let players exchange the ingame for the out-of-game between themselves, every PLEX or C.R.E.D.D. is still the result of somebody paying cash.
Not that I'm opposed to microtransaction currency being earnable ingame, just that those examples don't give the best impression.