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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
5,003 backers pledged $678,189 to help bring this project to life.

A Titanic Glossary

Posted by Missing Worlds Media (Creator)

Howdy, Titaneers!

(Who’s the Leader with the Plan that’s good for you and me? D-O-C! T-O-R! T-Y-C-H-E!)

Today, we’re going to give you the first revision of our City of Titans glossary. 

We’re making up all kinds of new words. Like ‘cromulent’. Okay, not like ‘cromulent’. Like Raellions. And it’ll probably help if we lay them all out in one place, so that you guys know what we’re talking about. It’s true, some of the things we’re about to say in here contradict earlier things we’ve said. That’s largely because we were keeping things true to what we said in the Kickstarter. But, well, we’ve changed a few things since then. So!


Monetary Words:

Raellion: One Million.

Stars: Our version of Cash Shop Credits. I think I’ve gone over this once or twice, but basically, credit card companies charge transaction fees. If we bill you two cents for a hat, it’ll wind up costing us more to sell the hat to you than we get from it. So we’re going to have to charge chunks of cash, like, five, ten or twenty bucks, then convert that into ‘stars’ which can be used to buy electronic products. It is theoretically possible stars could also be earned in-game, in a similar way to EVE and Wildstar. We’re not going to promise that for sure till just before launch and we have everything coded and tested, but that’s the way we’re headed.

Ingenuity: How much credit you have with the world. Yeah, well, we wanted something that started with INF but nothing sang to us. We’re up to changing it if someone gets a good idea.

Launch: There will be multiple ‘Launch Days’ as the game progresses. The character creator. The demo. The card game. The flamethrower. But the one we all refer to as ‘Launch’ is the one where the game actually opens with more than one zone and multiple people can be on at the same time. Currently, we’re aiming at level 35, with rapid expansions to 50 after. (Everything is planned to 50, but it’s all about money at that point - the more money we have, the more game we can make.) This is the point at which free subscription months will kick in.

Character Building Words:

Character: Your player avatar. Who you are today. Your hero. Your villain. Your tiny piece of art.

Class: Your choice of primary and secondary power set priority and access.

Gladiator: Melee/Protection

Bulwark: Protection/Melee

Striker: Ranged/Support

Guardian: Support/Ranged  

Tactician: Control/Support

Taskmaster: Summons/Assault … wait, that one’s not for launch. Oops! Well, let’s say there’s a lot more _categories_ of primary and secondary powers that we want to unleash. But we’re sticking to the simpler ones at start. As we get better at making the game work, we’re going to get a lot more complicated.

Primary Power Set: The thing that defines your class. “I punch things.” “I’m tough.”

Secondary Power Set: The thing that defines your class slightly more clearly. “I punch things… and I’m agile!” “I’m tough… and I’ve got a big hammer.”

Tertiary Power Set: Less powerful, but still handy. “I’m super tough, super strong… and I can shoot heat vision from my eyes.” Good for customizing who you are.

Travel Power: “Oh, and I can fly, too.” You get that one at level 1 - but it won't be at full power till level 15 or so. Don't worry, in case you like the utility of the slower version, there'll be a handy pocket version available to pick up. And no, we're not limiting you to just one - you just get one, for free. If you want it.

Trivial Power: Freebies that you can pick up just for fun. Unlockable emotes, for example. “I’ve got Super-Ventriloquism!” “No, you’re just moving your lips when I talk.” 

Mastery: The thing that, combined with all the above, makes you special. This is what breaks the rules of the game. “And people just feel better about themselves when I’m around. They’re inspired, they fight better together.” 

Boosts: Sometimes you need a little pick-me-up. These consumable power boosts make you stronger, tougher, faster… briefly. And the fun part is that they’re just a little customizable, too. 

Adventure Words: 

Here’s another case where we welcome suggestions as to good names. 

Swarmling: Has about one HP. But there sure are a lot of them. 

Critter: Weaker than a standard enemy. Some kind of tiny imp, generally found in a pack. 

Mob: Standard Enemy 

Experienced: Tougher Enemy 

Boss: Tough Enemy 

Named Boss: Really tough enemy, equal to one PC. On the other hand, they don’t get to use Boosts. 

Epic Boss: Oh, these guys are tough enough for a whole team. Good thing they’re only found in specific missions, generally. Not free-roaming. Probably. 

Monster Boss: These guys? Free roaming. Tough enough for a zone to gang-tackle. 

EPIC MONSTER BOSS: Yeaaaaah, uhm. Tastes like Jello. 

Plot: A single adventure, generally involving an instanced location. 

Story: A series of adventures, with an overall theme. 

Arc: A series of stories involving one specific enemy. 

Quest: Something that probably involves a princess and a dragon. Not available at launch.

World Words

Neighborhood: A thematically consistent area within a District, that tends to have similar stories. In New York City, Hell’s Kitchen is a Neighborhood. 

District: It’s like a zone, only… bigger. I mean… yeah, you’re gonna need to take the subway here. Manhattan is a District. 

Subway: It’s a hole in the ground full of metal boxes people ride in. Also occasionally mole men swarm up and attempt to invade the surface world from it. 

Mole Men: CLASSIFIED. (Moley moley mole) Warning: If you dig under the Mole Men's bases, pop up, and accuse them of being vile surface dwellers, they will not get the joke. 

Martians: That’s War of the Worlds, not World Words. 

Landmark: A significant building or location or even vehicle of some sort, that generally has some history, plot, or adventure behind it. 

Blimp: A thing you can ride on. 

Trainer: I have no idea what that is. They’re not in this game, at least. There are, however, helpful people that’ll tell you the kind of thing you need to do to train yourself up, or how to make better... well, I'll leave that part for later. You can usually find them at a… 

Player Nexus: We do not have quest hubs in this game. The people you meet will either be someone you’re led to, introduced to while doing something else, or just find somewhere. They need help, they’ll call for you. Or you’ll call them. Some of them will have signal watches. Most of those, you’ll wish didn’t have signal watches. Like Timmy Simian. He’s a good kid, though. Anyhow, we do have places where people will tend to congregate - there are player amenities there, places to craft, places to show off, places to hang out. 

And that’s our first list of new glossary words. We may add more as the game develops, and we’ll probably revise one or two on this list. 

Catch you later, Titaneers!

(To comment on this post, feel free to follow this link. We're listening! )

Norman, Elusive Hero, and 44 more people like this update.


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    1. Artorios Rex on

      I like Reputation. Some other options are: Renown, Recognition, and Prominence. Personally, renown is my favorite. I think it's sufficiently neutral to apply to both heroes and villains.

    2. Missing avatar

      Thunder on

      Some of the peoples who answered here seem not understand what "influence" was in City of heroes and why.
      Superheroes don't go around with money, they don't even have places to put it on their costumes usually. They have "contacts", friends etc. and exchange FAVORS.
      When you're captain america you're so famous, so trustwordy, so accepted by all that it's like you have money, the peoples give you what you need (a new shield? Did CapAmerica ever pay any of the equipment when he changed it?) because they know you're save their lifes.

      So INFLUENCE is just that, it's not coins with a strange name, it's your influence with the peoples around which permit you to receive something based on your actions and fame.

      They now need a term like that. Not funds or coins or money, but something like Fame, Trust, Influence (already used by City of Heroes) etc.

      I agree that INF may come from an acronym like Dreamcatcher said, but we must avoid terms like funds. Something like "Image Notoriety and Fame" or "Image 'N' Fame". Something like that imho (if you find better words, I just wrote the first ones that came to my mind with those letters).

    3. Missing avatar

      Joseph Angelucci on

      What's the difference between everyone getting fly at level 1 then the fly free travel aurora ??

    4. Keovar on

      How about a pair of 'currency' terms for heroes & villains, like 'Honor' & 'Dread'?
      Or you could just call it 'Resources' and say it includes everything from incidental cash picked up from mobs up to favours earned (or tributes paid) and bounties.

      Enemy terms: goon, flunky, stooge, lackey, minion, henchman

    5. Sean Riedinger

      1- Just straight up call the currency INF. Make it an initialism for something, like Instant Noterized Funds or w/e. Plenty of other games have three-letter currencies, like PAX in Secret World.
      2- If you're looking for more clear and functional terms, 'Elite' is better than 'Experienced' and is also an established term in the industry for "Those things that are above chumps but below bosses".

    6. Dreamcatcher of Phoenix Rising on

      Hi; nice post. Some suggestions (since you asked :))
      1) For the INF thing, if you *really* want to keep the nickname we're used to, why not make it an acronym? because.. comics. Otherwise I like Reputation (rep); you can use language that works too - no need to reinvent everything - and keep your creativity focused on the good stuff.
      2) I can see why you went with swarmling and critter, but from experience, if I'm grouped with people and we see a pack of mobs, people just refer to it as a 'pack', and it doesn't matter what your official names is. It's easier, shorter and everyone immediately understands what you're talking about even if they don't know anything about the game. So.. why not call critters a pack if they're intended to operate that way? Then you could use critter for swarmling, because that's fairly standard, and again it's easier than 'swarmling' and a more blanket term, to boot
      3) Experienced is an odd one; it's an adjective rather than a noun, and feels clunky. I am however, struggling to find a good one that you didn't obviously avoid - even though lieutenant at least is a staple in the real world, including in contexts outside of the military. You could possibly just go with semi-boss; half-boss, if they're meant to be generic terms; players will get that intuitively, I think.

      Anyway good luck fine-tuning your lexicon :)

      Questions rather than suggestions:
      4) I'm curious about why you don't just adopt the nicknames Coh'ers had for mobs as actual descriptions for Titans?
      5) Also, what's wrong with 'minion'? Comic book staple; I wants my minions..! (ahem)

    7. Missing avatar

      Edward Philibin on

      I'm glad that travel powers will be optional. I did have a character in CoH that I originally gave the superleap power to allow rooftop jumping, but that was really overkill for a Captain America expy. I was thrilled to respec her when I bought the martial arts powerset, and could just use the Ninja Run power.

      However, I do agree with the person who hopes that travel powers won't just be something you use when you need to get halfway across a zone. I also hope that it might be possible to have some powers "interact," for want of a better word. For example, I always thought that a speedster should be able to do the "running up walls" trick to get to the top of buildings more thematically. It would be fair to have to buy a flight power to "pay" for that (maybe that low-speed flight mentioned above), but if I have a character who can run that fast, I WANT the option of running up sheer walls, darn it!

    8. Missing avatar

      snate56 on

      What's wrong with just "currency"? Why do you have to have a fancy name for it? It's just in-game money.
      That was one of the things I didn't like about CoH, my character had no more influence regardless of how much money he had. It didn't make high level NPCs talk to me any different.

    9. David Guillot on

      Lol I Looove the Definition of Subways and Mole men. Hilarious stuff Keep up the funny stuff

    10. Missing avatar

      PeaceMack on

      For currency ideas, maybe: renown, reputation, or esteem.

    11. Missing Worlds Media Creator on

      #1: Travel Powers: They're not half-forgotten. But we're not revealing everything at this time. The more experimental a system, the more testing we need to do. So we're not talking about that, because we really want to be sure before we promise stuff.

      That being said, even Superman started off by leaping tall buildings before he learned to fly.

      And no, we're not duplicating scrappers - you guys are forgetting about Masteries. This is going to get weird. However, the power set combinations we chose are well known, if fun. Once we get the known stuff working right, we'll start adding weird stuff.

      Again, the stuff we tell you now is the stuff we know we can get to work. The experimental stuff, we're staying quiet about because we don't want to tell you, then discover it doesn't work.

      I will say that it looks like our stealth classes are really suited for AoE combat. Weird, but it makes sense - Wolverine sneaks up on all the ninjas and takes out the minions - then goes for a long fight against the one guy who's got a name.

    12. Missing avatar

      Ken Shaw on

      It really is important that travel powers not be some half forgotten part of the game. I'd really like to be able to build the really fast character or any of the other archtypes where the travel power is intrinsic to the character concept.

      It is just as worrying that you seem to be recreating the same classes as CoH. I certainly hope there will be a point in playing something besides a scrapper unlike in CoH.

    13. Don Hawthorne on

      ... really NOT a fan of the concept that Travel Powers are going to be - once again - so woefully underrated/underappreciated.
      A lot of folks have said from the beginning that this was a chance to fix weaknesses that were in the previous game which inspired CoT, and one of the greatest weaknesses - inherited from far too many, if not all other MMO's out there - was the wrong-headed notion that how a hero gets around was little more than an amusing cosmetic special effect.
      It's not.
      A wandering knight or samurai or monk or wizard can walk all he wants, maybe one day aspire to - gasp! - a mule!
      But many Supers are _defined_ by how they get around.
      Many of us have been saying this since the initial Kickstarter, but apparently it has not gotten through.
      Re-building our "game home" is wonderful. But slavishly re-creating every detail of it right down to the glaring mistakes in its flawed foundation is failing to learn from past mistakes.
      Please understand that this is not a good idea.

    14. Ed Hall on

      “Tastes like Jello.”

      I see what you did there! �

    15. Chris S. aka Pepsiman

      I would like a Pass Gas trivial power, please. With small, animated methane cloud.

    16. Missing avatar

      Sean R Emmert on

      How about : "Infamous " for heroes and."inflation" for villains.

    17. Missing avatar

      Jason King on

      Very informative. As to what to call Influence... I wonder if it would be possible to make it customizable. I mean, the same thing isn't applied the same to all Heroes. For instance, Daredevil would have Street Credit, Superman would have Fame, Captain America would have Fame, Thor would have Honor, Batman would have Respect, etc. Just a thought.

    18. Missing avatar

      Tyler Bond on

      Worth mentioning that neither EVE nor Wildstar actually have you earning an out-of-game currency through ingame methods. They just let players exchange the ingame for the out-of-game between themselves, every PLEX or C.R.E.D.D. is still the result of somebody paying cash.

      Not that I'm opposed to microtransaction currency being earnable ingame, just that those examples don't give the best impression.

    19. Brandon Blackmoor on

      INFluence, perhaps?