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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
5,003 backers pledged $678,189 to help bring this project to life.

Nearing the end of pre-production

Posted by Missing Worlds Media (Creator)
43 likes

During pre-production, which we are in the middle of wrapping up, we get to have a lot of deep discussions about everything from power sets to something so common as walking. In the course of building a game, you have to pick and choose your battles. Some systems are included with Unreal, while others need to be built. There even are ones where you want to do things differently, but in the fight for expedience, you chose the included system as your foundation. 

This week during discussions we actually hit upon one of these common elements. Included with the Unreal Engine is a system for respawning. While we had many ideas for how to create a novel new system for respawning, such as checkpoints within missions or in-place timed downtime, we had to take a hard look at the amount of work compared to the payoff and made the decision to not deviate much from the included system.

And development is full of these kinds of choices. Is the novelty worth the time needed to include at launch. We may come back to them later on, but until the core system is in place and running, we will be relying upon an existing system, or a tweaked version of the existing system.

This sadly means some of the more fun ideas, like alternate rezzing options, will likely not wind up in the game at launch. I know the classic MMO model of the hearthstone, wakie or graveyard/hospital is well established, so it will not be anything different for us, but we wanted to be a little more interesting. A slight disappointment to us. 

But, since we are hitting the end of pre-production, it is time to start giving a glimpse at our work, or rather, a comparison. For those of you who remember, we were building a demonstration zone called Learner's Cove. We even shared a few screenshots of this early work last year.

Yesterday I had the idea pop into my head to reimport Learner's Cove into Unreal Engine 4. Two hours later, here we are.

This is just a straight import, but already the improved level of detail handling and shaders are clear as day. 

Named after noted pirate Captain James Edward Learner, Learner's Cove sheltered him after his growing body count had his commission as a privateer stripped and all friendly ports, including the bustling new shipping hub of Clarkstown closed to him. There persist rumors of buried treasure hidden away in the network of caves on the island, but most chalk those up to tall tales and ghost stories.

Expect more of Learner's Cove over the next few months as we build it out into our full test zone once more.

Comments

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    1. Etienne Sévin on

      Iso functionality should clearly not be the target. Those kind of things may appear later in the game.
      By the way I'm surprised you're talking about preproduction since we did not see any screenshot with with real heroes. Are you sure talking about preprod is not a little too early?
      Thanks guy, good luck

    2. David Guillot on

      interesting idea about the different ways to respawn, But that can be a later DLC or update I agree

    3. James Gorman on

      I am telling you all these guys are the best... they keep impressing me with there magic.

    4. M on

      Thanks for confirming. I know what we had and I just want to make sure at the very least we get that much. I know obviously things need to look a bit different, but it's good to know that we'll have the basics from ye olde game intact.

    5. Ryan H on

      Well, that's good that all of your prior work hasn't been for nothing. And should save some headaches.

      Too bad about the alternate rezing options (that sounds cool), but I'm happy you decided to wait until after you have a game.

    6. Missing Worlds Media Creator on

      @M - those will be included. We just wanted to explore more ideas as well.

    7. Missing avatar

      Jason King on

      That lower screenshot looks like a photograph! Well done. Alternate rezzes (a nature-based hero which raises from the dirt or pile of brush, an undead creature which reassembles itself, or a demon who reforms its body from rats or some such) would be cool, but you're right-- the basics first, THEN get clever.

    8. M on

      Unclear, does this mean "rez, wakies, or go to hospital" will not be implemented, or were there other options out of the CoX scope being looked at that cannot be?

    9. Triplash on

      Don't worry about the alternate respawning options and so forth. The awesome stuff can't ALL go in at launch, you've got to leave some for the updates too! :D

    10. DeathSentry on

      This looks so REAL!!! I can't imagine what it will be like to have our heroes (and villains!) walk this terrain!