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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
5,003 backers pledged $678,189 to help bring this project to life.

Epic Demonstration of Map Construction

Posted by Missing Worlds Media (Creator)
35 likes

To bring our available demonstrations back in-line to what we had under Unreal Engine 3, this week is a simple demonstration of how map construction works in the art pipeline. The stages shown apply no matter the map, be it a single underground lair, or the world at large.

This is an example map made by Epic, showing not only how the process works, but how far you can push it. While we are not aiming for the final level of realism, it is good to first understand how far we can go.

We are making this world together, and I want you all to see how the process works.

- Doctor Tyche 

Comments

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    1. Tessachan of Phoenix Rising on

      *jaw dropping* Wow, oh wow! That's all I can say right now :D

    2. Scott C on

      Never ceases to amaze me how game designers can make lighting look so... real.

    3. Missing avatar

      Joel Aelwyn on

      @Robin: I can neither confirm nor deny that the terrain of a certain district is or is not in the hands of someone who may or may not be intending to do something which might or might not be exactly that...

    4. David Guillot on

      cool Demo thanks for showing it

    5. James Ingram Cab Driver Phoenix Rising on

      Can't wait to see some actual game design. I am excited about the possibilities.

    6. Robin Harvey on

      Great update. It would be cool to see one of the actual game maps. Even if you showed us just one building or one corner of an actual map in its different development stages. That would be exciting :) This demonstration is getting my imagination revving on all engines!

    7. Missing Worlds Media Creator on

      @Jaryd - For clarity, we run our demonstrations on one of two machines picked in order to show the lower-end of capability. This one was done on a year old $400 laptop running an AMD processor and integrated graphics. The other one is a previous-gen Mac Mini.

      @Joe - Part of showing this was to show how the different steps look. Right now most of our work is in the step 1 and 2. 3 and 4 will not be for awhile for the simple fact that polish is best done once you have everything else together. That way you can make sure everything is up to the same level. People are expecting stage 4 out of everything to show, a finished product, hence why this demonstration so as to set proper expectation. Otherwise, people will see the stage 2 work and think that is the finished product, when nothing could be further from the truth.

    8. Joe "Rubberlad" Curreri on

      If this is a sample playspace that comes with Unreal 4 (which the team is still wrapping their heads around after stopping work in the Unreal 3 engine), and most other updates are just stories, publicity hype and concept art, do you think you could do an update showing what the team has actually built to date themselves using Unreal 4?

    9. Spiritunicorn on

      Yay! *sprinkles dust particles around her cardboard box*

    10. Jaryd Weiss on

      I like how large the map looks in this video, I'm hoping for huge mission areas. I mean, once we have travel powers, some of the missions should be built around those.

      There was a bit of lag in there, though, any comment on that?

    11. Missing avatar

      Merle Blue on

      Love seeing the work you guys are doing!