Nothing’s Working: Please Stand By.
Well, it’s been a while since the kickstarter ended, and I bet you guys are eager as heck to see what we’ve done with the money.
We’ve paid off Kickstarter, we’ve paid off Epic for the Unreal we used in the video. (Epic has been a real pleasure to deal with.) We got some fantastic deals from Adobe and Microsoft on Black Friday. We’re picking up some Surface tablets for some of our artists. Thanks to Maya LT (A lesser version of a 3D program, that’s rented rather than bought) being a thing, we saved a lot of money off the budget, and now we have a standardized development environment. We’d like to thank the guys at Penny Arcade for the idea, it’s working out fantastically. Much cheaper than a full PC, and it’s a pressure sensitive tablet. Exactly what you need to make computer art, 2D or 3D.
But that’s where we ran into a wall. Some companies that make products we really need to actually start developing aren’t set up for a next generation virtual office company. They expect a product to be purchased by someone with a physical location. I know, it’s retro, but we’re working through it. Combine that with the holidays, and we’re having what should be two-day purchases wind up taking weeks.
That doesn’t mean we’ve been sitting around. It just means we’re spending money more slowly than planned. There’s a lot of stuff we’re working on, with what we have going. We’ve got the Game Design Document just about ready, we’ve got our one-page Gameplay document up and running, we’re revising the map to make logical gameplay sense and proper flow. Since we’re not using warwalls, each zone has to fit right in to the next, after all.
The Lore Bible v3 is just about complete, and we’re starting to submit second phase opponents and allies to it. We’ve got most of our gameplay features designed.
We’ve got a first UI for the character creator, and we’re busy hacking at our engine to make it functional on both tablets and PCs.
Sadly, none of this is anything we can show you. We’re deep in the kitchen, and we’re cooking and yelling at each other and arguing about who used the last of the lemons, but none of it is making anything for the end users. Unless you want to see a whole bunch of headless humanoids. Trust me, you don’t. They’re important, but they’re pretty darn disturbing.
You know the drill. We need a solid foundation to build on. Then you get to see the pretty stuff.
Surveys, though, we can talk about. Part of our philosophy is that every single thing we do has to support the next biggest thing. As a result, we’re not using Kickstarter’s survey. We’re writing our own, that’ll go out to each and every person that either has extra money over their pledge amount, or that got a pledge level that included physical items like the lanyards. Don’t worry, there’ll be a second survey when we get closer to implementing digital items like badges and buildings. And maybe a third and fourth. Anyhow, this survey’ll basically be a test for the new web store we’re building, that goes along with the new www.cityoftitans.com web site we’re working on. So there’s that.
Right now, though, we’re busy working, and we just don’t have new product. We won’t for a month or so, either. But we will. And we’re hoping you’ll continue to like it.
Stick around. And, hey, take a ride with the Cabbie.