We intend for your super groups to have bases! Now aren’t you relieved?
Here is how we intend to do it.
Hopefully on launch day, you will be able to acquire and personalize a base for your Super Team (as opposed to personal housing; that is a different subject). The primary method of acquisition has not yet been determined and may or may not require a minimum level or a tutorial mission in addition to expenditures of in-game currency (it may or may not be possible to acquire base item via real money in addition to in game currency).
The base will start off as a large area, ready for you to fill it with stuff. In addition to standard furniture you will be able to include some new toys, including windows that peek out (into an instanced version of the zone indicated by the entrance/base type). With the base Type, you will also be given a set of appropriate decor (the Mogul Kickstarter Perk gives you a specific unique building that only you can connect a base to, along with the appropriate decor, in addition to the basics). You can then begin to add areas to the base over time, growing it. The maximum size your base can grow to depends on your base type.
Groups have more than one person in them (usually); your teammates will all be able to contribute their decor to a base as well. If you leave, you will be able to take you own decor with you; ‘ghosts’ of your items will remain behind so your erstwhile teammates will know what they need to replace. Each teammate with All Your Base or Mogul can provide an additional door to the base (that is in addition to the starter door).
However, you are not limited to the decor appropriate to your door. If you acquire additional decor, you can have an apartment elevator that delivers you to your secret underground Mole Cave or whatever you prefer. Or for that matter, windows in your sewer base that look out into Alexandria; whichever you prefer. We won’t judge.Our Base Editor is to use the same technology as the Story Map Editor we plan to use to build the game, so you will have access to a similar level of customizability.
With the increases in technology over the intervening years and the excellence of the Unreal Engine, we also hope to have several features that were simply not possible in the old days, like curving/sloping/slanted floors, and multi-story bases.
“But what about…”
Let me stop you right there. There are a LOT of other aspects of bases and related systems that we have thought about and will be working out, but which we don’t have time and space to get into in this Update, including:
- PvP Base Raids
- PvE Base Raids
- ‘Personal’ Bases
- Build-your-own Stories
We know you are all chock full of ideas! What we can implement (especially at Launch) will as always depend on support, resources and time. And we will grow what is available over time as well.
Ultimately, where you hang your cape is your home. We intend to give you the same flexibility for your home that we intend to with your characters themselves.