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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
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How We Made: Rook Slicer Costume

Posted by Missing Worlds Media (Creator)


Some of you may remember the Rooks - if not, you can find their entry under Guides>Capechasers in the site header. Today we're going to show you how one of the 3D Titans, Fleshforge, made the outfit for one of their minion types, the Slicer.


 The first step in our modeling process is to get some guide lines for where the important parts of the garment will be. Since many of our garments are closely fitted to the characters, we use surface snapping to basically draw splines (the white lines) on the base character's surface, which can be converted to vertices or strips of polygons if needed, or can simply be used as visual guides.


 Then we build a low-detail mesh that meets the requirements of the garment and fits the character. While there isn't anything wrong with simply copying the base character's mesh and modifying that, in cases where the shape of a garment is different enough, it's better to create new geometry. For example at the border of the pants or the top of the bustier, these areas are quite different from the base character's geometry, so we create new polygons appropriate to the garment.


 Here are the boots with the polygon detail required for the piece.They aren't textured, which includes a sculpting pass to apply things like wrinkles, creases, wear and tear.


Some more detail on the pants and some basic material selections are set up on the boots.


 More detailing is done on the pants, and we started a set of suspenders based on the concept art reference.


More detail for the bustier and suspenders and belt, to match the concept art reference.


 And here is the set with the low poly geometry completed; sculpting of details such as the laces in the pants leg, wrinkles and wear and tear will be done in a later pass. You'll see it all in-game someday.


Credit to Paul 'Fleshforge'

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    1. Missing avatar

      Thunder on

      @Randy Wilson
      They're surely slowed down by posting photos of what they're doing. We all know how many seconds are needed to share images nowadays...

    2. Randy Wilson on

      If The Phoenix Project - City of Titans by Missing Worlds Media would quit wasting telling us how they did something and just finish the development, maybe we could start playing before we die of old age.

    3. Missing avatar

      Kris Thompson on

      Yeah, a bit baggier in the pants, and a few wrinkles here and there, and that'll look great.

    4. Cobalt Azurean on

      Insightful! Thank you for the update and info.

    5. Missing avatar

      Chris C on

      Craig, I wonder if it's to test out the layering of each costume part, and make sure the modelling algorithm works properly. That feature seems really innovative! :)

    6. Craig E Ransom on

      Why would you build up the Rook Slicer costume that way? Wouldn't it make more sense to construct the costume as various pieces (top, bottom, legs, boots, gloves et al.) and then outfit her with those? Then those pieces become part of the "costume inventory" for the character creator.