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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
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How We Made: Rook Slicer Costume

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Some of you may remember the Rooks - if not, you can find their entry under Guides>Capechasers in the site header. Today we're going to show you how one of the 3D Titans, Fleshforge, made the outfit for one of their minion types, the Slicer.

 STEP ONE

 The first step in our modeling process is to get some guide lines for where the important parts of the garment will be. Since many of our garments are closely fitted to the characters, we use surface snapping to basically draw splines (the white lines) on the base character's surface, which can be converted to vertices or strips of polygons if needed, or can simply be used as visual guides.

STEP TWO

 Then we build a low-detail mesh that meets the requirements of the garment and fits the character. While there isn't anything wrong with simply copying the base character's mesh and modifying that, in cases where the shape of a garment is different enough, it's better to create new geometry. For example at the border of the pants or the top of the bustier, these areas are quite different from the base character's geometry, so we create new polygons appropriate to the garment.

STEP THREE

 Here are the boots with the polygon detail required for the piece.They aren't textured, which includes a sculpting pass to apply things like wrinkles, creases, wear and tear.

STEP FOUR

Some more detail on the pants and some basic material selections are set up on the boots.

STEP FIVE

 More detailing is done on the pants, and we started a set of suspenders based on the concept art reference.

STEP SIX

More detail for the bustier and suspenders and belt, to match the concept art reference.

STEP SEVEN

 And here is the set with the low poly geometry completed; sculpting of details such as the laces in the pants leg, wrinkles and wear and tear will be done in a later pass. You'll see it all in-game someday.

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Credit to Paul 'Fleshforge'

Discuss the update here: https://cityoftitans.com/forum/discuss-how-we-made-rook-slicer-costume

Support City of Titans at our Patreon and read our webcomic, Hijinx! https://www.patreon.com/HiJinx

Comments

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    1. Missing avatar

      Thunder on July 8

      @Randy Wilson
      They're surely slowed down by posting photos of what they're doing. We all know how many seconds are needed to share images nowadays...

    2. Randy Wilson on July 7

      If The Phoenix Project - City of Titans by Missing Worlds Media would quit wasting telling us how they did something and just finish the development, maybe we could start playing before we die of old age.

    3. Missing avatar

      Kris Thompson on July 7

      Yeah, a bit baggier in the pants, and a few wrinkles here and there, and that'll look great.

    4. Cobalt Azurean on July 6

      Insightful! Thank you for the update and info.

    5. Missing avatar

      Chris Chapman on July 6

      Craig, I wonder if it's to test out the layering of each costume part, and make sure the modelling algorithm works properly. That feature seems really innovative! :)

    6. Craig E Ransom on July 6

      Why would you build up the Rook Slicer costume that way? Wouldn't it make more sense to construct the costume as various pieces (top, bottom, legs, boots, gloves et al.) and then outfit her with those? Then those pieces become part of the "costume inventory" for the character creator.