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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
5,003 backers pledged $678,189 to help bring this project to life.

What We Can Do: Powers (Anniversary Special)

Posted by Missing Worlds Media (Creator)
40 likes

 When we started to design City of Titans, we had one rule. Keep everything modular. Doing this has challenged us, but given us great flexibility.

Concept: Aesthetic Decoupling

Aesthetic Decoupling is one of our Big Ideas. It’s very simple. We’re making the powers the same way we make the costumes. For the same ranged attack, you can choose to throw a fireball, shoot a missile, or summon a satellite laser. It’ll do the same damage, take the same time, but you get to choose what it looks like.

 How It Works: It's Simple  

The mechanical attack and what you see on the screen are designed as two independent systems. The visual part is stored as part of the player’s costume, just like your spandex and cape. The power itself triggers the corresponding visual theme.  

The Catch: The Theme  

The visual half of a power is a combination of animations and FX. Some need more parts than others. A character hit by a hold needs to freeze in place. A character struck by a punch just needs to react. We bundle these into what we call themes. An example: if you chose Super Strength for your power set, you now have some options. Pugilist, a classic stand-up brawling theme. Muai Thai, a hard martial arts theme. Or you could always go for the old standby of a Baseball Bat.

 What: Props  

We’ve talked about weaponless attacks, which include anything from punches to kicks to eye lasers. But you can go for more. Choose a customizable weapon, from swords to knives to guns to claws and beyond. When you choose a weapon or prop as your attack focus, the animations for that prop become available for your powers. And yes, that includes Magic Princess Wand Action.

What: Primary Power Sets  

Your primary is your class. It says what you do best. Stalwarts tank. Enforcers mix it up. Rangers befuddle and blast. Guardians mend and defend. Commanders lead teams. Operators control the battlefield. Their power sets are defined by what they do. Evasion vs Resistance. AoE vs Single Target. Buff versus Accelerate. Slow versus Sap.

 What: Secondary Power Sets  

Your Secondary Set is your Specialization. Each Secondary Set has its own style of play. Enforcers can become protective Bodyguards, or solo-focused Gladiators, or go for broke with an attack-focused Striker. We’re only launching with one Secondary for each Primary, but each Secondary Set has its own constellation of Power Sets. That Bodyguard could chose from multiple armors. Don’t like the Secondary you start with? You’ll get the other Sets in time, and be able to swap between them when you change your Build.  

What: Tertiary Power Sets  

There’s always something more you want. That one solid punch. The ability to lead others. A way to reach out and knock those darn fliers out of the sky. That’s what Tertiaries are for. You’ll be able to choose a power or three from them as you go along. Some of them are like the Primaries and Secondaries, and some of them might just be unique in and of themselves.

 What: The Extras  

There’s some freebies as you go along - your basic attacks, melee and ranged. Nothing too fancy, but at least you can reach out and touch someone - and hey, it helps with your attack chain. Everyone gets both.

 What: Travel Powers  

Travel powers are a whole different system. They don’t depend on your level, just on how much time you invest in them. Ignore them entirely if you want. Or go for all of them. We’re trying to make sure you can make your concept live.  

How: Customizing Powers  

Over the course of the game, you will unlock customization slots on powers and earn the Augments that go into them. Augments can be slotted with Refinements. This dual system gives us the flexibility and control to maintain balance without forcing builds, and opens new possibilities.  

In Summary: Modular Design Makes Your Character Yours  

Your Bulwark (Stalwart with Melee secondary) can be a melee range telekinetic, using psionic animations for both defense and offense. Your Ranger can use shockwaves delivered through martial arts moves. Your Enforcer can deliver AoE damage using an electrified baton. When visuals and mechanics are independent, the only limit is your patience and time.

 Launch Powers List  

(all names tentative)

Protection

Burning · Agility · Invulnerability · Solid Form · Grit

Melee

Super Strength · Burning · Brawn · Dark · Kinetic

Ranged

Force · Burning · Kinetic · Psychic · Dark

Support

Heat Generation · Sonic · Devices · Force Field · Kinetic

Control

Gravity · Mind · Cold · Illusions · Force

_________________________________________________

Thanks to Shadow Elusive, Warcabbit, Terwyn, Doctor Tyche and 

A very special thanks to Fred 'U2WillDie/AmIEvil' Prince for FX, animation, sound and AI work, 

and Cody Spahr for the excellent city assets we used for this update's map

Discuss  this update at: https://cityoftitans.com/forum/discuss-what-we-can-do-powers

City of Titans has a Webcomic on Patreon! Support City of Titans and check it out at: https://www.patreon.com/HiJinx

Craig E Ransom, Spiritunicorn, and 38 more people like this update.

Comments

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    1. Missing avatar

      James Roffino on

      Already looking forward to the millions of new characters I'll be able to create. :)

    2. Missing avatar

      Kenneth Kestner on

      Well... darn.
      So much for getting my Plant/Storm troller back, or my Fire/Rad, or my MA/Shield scrapper.
      Certainly hope they add more power sets. But on a positive note, it looks like a good start.

    3. Missing avatar

      Robert Armbruster on

      LOVE the ReBoot reference!

    4. Missing avatar

      Sean R Emmert on

      "Guardians mend and defend" Reboot! Haha good times and good stuff. Now you better have a hover board for me as a travel power. It will really save my bitmaps.

    5. Missing avatar

      OmniPower on

      Looks awesome thank you and keep up the great work. :-)

    6. Spiritunicorn on

      *ponders the sparkly forehead attack* Sparkle sparkle!

    7. Red Warlock - Phoenix Rising Ranger on

      So exciting - It looks amazing! Can't wait!!!

    8. Missing avatar

      Praxidicae: Vindicator of Phoenix Rising on

      Squeeeee!
      Ahem...Please pay no attention whatsoever to the man huddled in a corner squealing like a 12 year old fangirl.

      Great to see the progress that has been made, it all looks very good (and definitely gives off a CoH vibe when watching it).

      Any possibility of a future update giving more detail on how Augments and Refinements work (particularly how they differ from the familiar old Enhancement system).

      Very much looking forward to 2018 now.

    9. Missing avatar

      Kris Thompson on

      Awesome stuff, guys. Looking very promising. :D

    10. Missing avatar

      Thunder on

      The flying moves are already very promising, I imagine it with a cape and I like it already. Very natural when it changes stances.

      I like pretty much everything of this update, keep it up, I see you're building the game with a precise logic. Your videos are still my favourites, compared to the other projects that just seem to hurry or fake completion where there is none nor study or direction. For my eyes, I have no doubts you're the only true chance we get for a new "City of" game.

    11. Austin Loomis
      Superbacker
      on

      "Guardians mend and defend."

      I see what you did there. ^_^

    12. Missing avatar

      Chris C on

      It's really nice to see how things are progressing, and I love the views of the City in the background! :)

    13. BruceP - Chameleon Prime
      Superbacker
      on

      Can't wait to play!

      Question: Under Melee, what's the difference between Super Strength and Brawn? Brawn means strength.

    14. Cobalt Azurean on

      Nice update. Insightful!