The Phoenix Project - City of Titans

by Missing Worlds Media

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    1. Randy Wilson on

      No one has contacted me about working on perks based on our donations. When does that begin?

    2. Missing Worlds Media Creator on

      Depends on the perk. Each one has a different contact date, and for those who only pledged to the Lethal Weapon perk without any add-ons, their contact should be just after the new year.

    3. DeathSentry on

      Keep up the good work!

    4. Tony Porter on

      This is starting to feel real! Great job! :D

    5. Missing avatar

      snate56 on

      Fall 2018. Any chance it will be November 30th?


      Cool! We'll get to visit the Midway with the first release!

    6. Missing avatar

      Jeremy on

      The biggest mistake I see companies make is building and applying vast resources without first getting user input early enough in the process to make a difference. How soon will you be involving us to do testing and provide feedback? It seems to me the earlier the better.

    7. Missing avatar

      Thunder on

      The biggest mistake players do is the desire to play the alpha of a game, which ends with them uninstalling it forever, never coming back.
      It seems to me the more they wait before an inexperienced "tester" (that can't stand still and wait the actual year of release) uninstalls the game, the better.

    8. Sean Malloy of Phoenix Rising

      You have to go into an alpha of a game _knowing_ that it's going to be broken. That's your job -- to help the developers find _where_ it's broken so that they can fix it. The game play is _going_ to be shitty, you're going to find things that crash you out of the game, you're going to run into things that work horribly or not at all. Having been part of a testing group several times, and having been a programmer for more than 30 years, one of the fundamental limitations of in-house testing is that you know how it's _supposed_ to work, and all too often, garden-grade testers will just make sure that things work when you do what you're supposed to do; they don't look at the features and say "What happens if I do _this_?" and try something off the wall. And when you don't get enough people doing that, you wind up with stupid oversights getting into the released product.
      If you go into the alpha with the understanding that you're _supposed_ to break the game, and that you're there not just to evaluate and provide feedback on the theming and effects, but to find the things that the developers missed because they're too close to the code, you'll be better equipped to see the alpha for what it is.

    9. Unjust on

      I cannot wait to see what you have come up with. I know that I am not the best beta tester, but I will do my best to assist in making sure this game is the best it can be. Now I gotta find somewhere secluded to do the happy dance.

    10. BruceP - Chameleon Prime

      Can't wait! But 2 years. *sob*