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We present City of Titans, a spiritual successor for the superhero MMORPG City of Heroes, being developed by Missing Worlds Media.
5,003 backers pledged $678,189 to help bring this project to life.

Pieces of a Game (Videos)

Posted by Missing Worlds Media (Creator)
Recently, we showed a video of our mission system working. It’s right here, if you want to watch it again or missed it.

Now by and large, everybody loved it. Everyone likes to see progress on screen. And of course, there was the usual range of other reactions, most of them expected. But there was a reaction we didn’t expect from it. “Why is the combat so slow?”

And the answer is because, that’s not our combat development.. We’ve actually got the game divided into a couple of parts at the moment, so people can work on them better.

One of those parts is combat. That’s fancy, it’s flashy, and it has the AI in it. THIS represents what we’re actually developing for combat in Titan City. Also not finished, but looks a lot more like what you’d expect.

Chargen’s another part - we’ve made improvements to our sculpt since you last saw it - and broke a few things as well. Sometimes you take two steps forward, one step back. We’re working hard.

Another one is infrastructure. The mission system lives there, as does the patcher, the networking… oh, and the chat. Say hello, everyone!

  The combat there is minimal, because all we care about is that the core functions are there and work - that you can target, hit, be hit, die and respawn. So long as those are there, we know we can integrate all the more complicated applications of it later. For this part, the infrastructure development, we’re more concerned about other behavior, like latency and the patcher fixing damaged builds, chat showing up in order, and other players seeing what you actually did, rather than a ghost. The animations are minimal too, for the same reasons: they’re being perfected elsewhere and will be merged later.

There are several reasons to do it this way. One is that this way, we don’t have to worry about side effects from a simple change till we combine things. If they were being developed in one environment, systems would constantly be breaking each other as they were changed. At this early stage, that’s a lot of headaches and delays to no purpose. Better to get them reasonably functional on their own first. Interactions are a big source of bugs and complications in code, and trying to keep them interacting when they are still half built is pointless. Another reason is that it keeps the sizes of the projects small, for faster updates. And finally, you should know that Unreal makes taking projects apart and putting them together pretty easy - the whole reason this is possible to begin with.

We can’t open the chat for everyone, yet. We have some stages to go.

But until then, hello from Titan Chat, and hello from Titan City.

The day's getting closer. 


Thanks to Team Prototype!

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    1. Missing avatar

      Chris C on

      I love the bi-weekly updates that we get from Missing Worlds Media, especially ones that have videos showing parts of the game in action! The latest updates have shown some real progress, and I'm really excited to see what's next...

      I realize that the development of a game can take a while, and I'm prepared to be patient so that MWM produces a superior MMORPG. Keep up the good work! :)

    2. Ariad - Arch of Phoenix Rising on

      It's great to see the game is coming along. I know it's slow but I don't mind waiting. I love seeing these kind up updates because they feel a lot more real than the story updates, which I also appreciate. These types of updates keep me confident that we will eventually see the game completed.

      Thank you for all the work you put into this MWM. Someday I look forward to putting on my cape again.

    3. Steve Bowcutt on

      Thank you for the post. It's a bit of a relief to see the fighting system is much different than the small parts that cropped up here and there in previous videos.

    4. DeathSentry on

      Beautiful. .love how the environment looks so real!! Have done sw dev in the past and definitely understand the approach towards a modular design and build. As ling as the interfaces for each are fully understood and agreed to, it makes it easier to maintain in the future as well. I keep hoping for the day where my armored warrior will keep the streets safe

    5. David Guillot on

      thanks for the update Devs

    6. Cybin Monde on

      It's so awesome getting to see all the pieces coming together and the rough edges getting smoothed out. I get excited every time one of these updates come out... my only complaint being that i wish there more. Like every day.
      (Obviously that's not worth doing, but still... jus sayin...)

      I can't wait to see what the next update will hold!

    7. Missing avatar

      Loretta Reese on

      I'm so excited. I want to play!!!!

    8. Undead Steve - Reaper of Phoenix Rising on

      All looking really good! I love the fireball kick lol.
      I can see why you are developing the systems apart, that totally makes sense, but from the little I know of software/game development, when we finally get to the point where you put all those pieces together.... whoooooie that's going to be a mess haha! I'm sure from reading your thinking in this post, though, that you guys realize that. Keep up the good work! Let us know if we in the community can do anything to help

    9. crow on

      i agree Martigen Tay Good work

    10. Martigen Tay on

      Looking pretty promising! Good work, guys.

    11. Missing Worlds Media Creator on

      Thank you for the support, Larry. We're as dedicated as you are to reclaiming the original game, but we can't use funds from this Kickstarter to do it.

      Negotiations, as have been previously said, are ongoing. And slow.

      In the meantime, step by step, brick by brick, we are building the future. This is what game development looks like.

    12. Larry Hackett on

      While I applaud the dedication to bring a spiritual successor of city of heroes to life, years of efforts, it's clear the resources are simply not there. Why continue struggling so hard on building a whisper of the former game. Regroup, focus on getting ncsoft to release the ip. It's getting no benefit archived away, surely a campaign to get refocused on acquiring the original body of work, would be time better spent than fumbling over tools and technologies the city of Titan team continues to struggle to master. I'd happily help fund the refocused effort to work with ncsoft to access the original work.