How A Tree Can Make All The Difference - Map Optimization (Tech) (Video)
When we made our current test map, one of the first things we noticed was that while it looked good, its performance was far below what we were expecting. Even... Read more
It's freaking cold out there! (Lore, Cabbie)
Hey, come on in! Hurry an' close the door, though, it's freakin' cold out there!
An' hey, if ya need to, I gotta rolla shop towels you can wipe yer... Read more
The Test Zone - Developing The Basics (Art)
Greetings from the Art team! Today's Art comes from pretty much everybody and we think you're gonna like it. The 3D department has come forward to show off our our... Read more
Tales from the TCPD: Up in the Air (Lore)
“We’re approaching the Northeast Research District,” said the helicopter pilot’s static-warped voice.
Without even thinking, Kathleen Aurelia rechecked her helmet, harness straps, and the gunnery systems in front of her.... Read more
Idea, Build, Test, Repeat - Rapid Prototyping (Tech)
Part of the key to development is the rapid prototyping and evaluation of ideas. One of the beauties of the 4th generation Unreal Engine is the Blueprint system, a core... Read more
The Patchwork Profile! (Lore)
CapeChaser Profile Page: Patchwork
Real name: unknown
Place of birth: unknown
Legal status: multiple felony arrest warrants outstanding for grand theft, robbery, and aggravated assault. Click here for... Read more
12 Days of Devmas, Day... 13? (Art, Present)
Is… is it gone?
Well, I suppose there’s one last present. From us to you.
People have been complaining that Black Gold’s party art was a little too small… so... Read more
12 Days of Devmas, Day 12 (Art)
It's... it's the last day. We survived. Sure, the egg nog came to life... but we made it.
Guys. One last chorus and we're free! FREE TO TAKE OVER THE... Read more
12 Days of Devmas, Day 11 (Art, Video, Tech)
Sometimes, it’s about the gentler things in life. Sometimes it’s about creation over destruction. And sometimes, you find out the pen is mightier than the sword.
Of course, being... Read more
12 Days of Devmas, Day 10 (Art)
That’s right. It’s time for the cabbit to fix things.
And when all you have to fix things with is a hammer, everything looks like a nail. ... Read more
12 Days of Devmas, Day 9 (Art)
Foxes and superheroes go together like… bats and superheroes. You don’t believe me? Don Diego de la Vega, one of the most famous superheroes of all time took as his... Read more
12 Days of Devmas, Day 8 (Art, Video)
Heeey, folks. What’s got four legs, wool, and smells like brimstone?
A DeathSheepFromHell, of course.
I heard someone came to a bad end around him - they made a wig... Read more
12 Days of Devmas, Day 7 (Art)
*raps conductor’s lectern* Right, okay everyone, line up, you know the drill. Terwyn, you brought today’s gift? Great. Is our guest here? We have a guest today, right? Novembertrees?... Read more
12 Days of Devmas, Day 6 (Art, Video, Tech)
It’s the Sixth Day of Devmas! I can’t stop them! They’re a egg-nog powered juggernaut! What is nog? Is it legal? Is it made out of Ferengi?
(dev team full... Read more
12 Days of Devmas, Day 5 (Art, Video, Tech)
It’s the FIFTH Day of Devmas! And you know what that means!
(dev team full chorus)
On the fourth day of Devmas,
your dev team gives to thee
Fiiiiive…... Read more
12 Days of Devmas, Day 4 (Art)
It’s Sunday, the Fourth Day of Devmas! And you know what that means!
(dev team full chorus)
On the fourth day of Devmas,
your dev team gives to thee
Four... Read more
12 Days of Devmas, Day 3 (Art)
Well, good morning one and all. This next gift probably won’t save your bacon from the Beard, but it won’t do any harm either. And at least one of you... Read more
12 Days of Devmas, Day 2 (Art)
All right, is everybody here? Great. Domo, you brought your present for the Titans? Great! Did anybody catch the Beard?
great. Okay, I guess they’re going to need... Read more
MERRY CHRISTMAS! (12 Days of Devmas, Day 1: Art)
Good Morning! Merry Christmas!
Wait, I’m sorry.
Hey. Hey, what’s that under the tree?
A box from us to all of you?
Shame about the hole in the side. I... Read more
Paragon Holiday Special, Part Two (Lore)
Stick around, Titaneers! Have you been good or bad this year? Let's see what's under the tree... tomorrow!
But now, let's see how the Paragons end their holiday!
Hefting the... Read more
Paragon Holiday Special, Part One (Lore)
1) Because Lore has really written us a full length short story here, we've broken it up into two pieces. We... Read more
Heroes to Watch For (Lore)
I'm Thankful For... (Lore)
This week is Thanksgiving! If you could ask some citizens of Titan City what they're thankful for, what would they say? Let's find out ...
Nicholas Kuchenbecker, Nervous Citizen:... Read more
When Fist Meets Face - Momentum (Game Tech)
In the greatest comic book fights, we are witness to battles of epic proportions. When titans clash, only one will be left standing!
As the battle stretches out, the warriors... Read more
Tales from the Underworld: Burns (Lore)
Carnegie, Vanderbilt, and You! (Art)
This past month we started working on the first of the digital assets backer rewards. The Mogul add-on seemed the most prudent place to start as building assets... Read more
Happy Halloween from the Team - and the Weird Sisters (Lore, Seasonal)
Happy Halloween! CoH had some pretty awesome stuff to pull out this time of year. And so will we! Read on for a taste of a City of Titans faction... Read more
Building the Backbone (Tech)
For any online effort, the servers matter as much as the tools used. Even in today's push for cloud computing or software as a service, everything still depends on servers.... Read more
Ghost Train (Lore, Seasonal)
The Abandoned Mountainview Sanitarium (Lore, Seasonal)
Catching up on the Kickstarter/Shut Up and Take Our Likes!
This week we’re going to get into a little Kickstarter book keeping. No, not numbers - backlog.
We’re not where we want to be with Kickstarter fulfillment, I’m sure that’s... Read more
How the Staff Made the Paragons - Lore
“I am a Staff Writer for Missing Worlds Media.” I love saying this. It filled me with pride to be able to say it as I introduced myself to people... Read more
Proving to the Producer (Tech, Video)
One of the hardest challenges the technical department has come across has nothing to do with code at all, but is a limitation of imagination. Those who don't have experience... Read more
Cabbie Goes To A Con
Hey, where to, pal? Convention center? Arright, sure thing.
So you in town for the Business and Tech Expo? Yeah, turnin' out ta be a pretty big thing. I mean,... Read more
Art! T-Shirts! And Secret Origins!
Last month we left off with a little teaser for this weeks update - so let’s get started. Below you see our basic female mesh at roughly the default presets. ... Read more
Find Us at Pax And DragonCon (Time-Sensitive News)
Okay. So! Two big conventions this weekend, and we've got a presence at both.
DragonCon: We've got Cajun Catfish, Jack Olantern, and Conundrum of Furballs all present, and we've got... Read more
Tales from the TCPD: The Ironport Fiasco (Composition)
The call for SWAT came in late in the day. Low, autumn sun shone in Kathleen Aurelia’s eyes as the SWAT van forced its way through the evening traffic on... Read more
Highway To The Danger Room (Game Tech)
This is Warcabbit coming at you, straight out of Game Tech. It’s one of the hats I wear at City of Titans, and it’s one of the ones I’m proudest... Read more
Vril – Urban Legend Or World Domination?
By Anton Knight
In the annals of World War II, there have been many tales of the incredible programs put forth by the Third Reich. From their Ubermensch... Read more
Art - T-shirt of the Month (and a Special Surprise)
This week we’re going to talk about some of the less direct ways the art department lends effort to the project. We recently showed earlier shirt designs from the Kickstarter,... Read more
Superior Fashion Sense - A Doctor Tyche Requirement (Tech)
One of the oft overlooked qualities of the vigilantism and villainism found throughout Titan City is the rapid growth of costuming flair as time expands forward to my inevitable domination.... Read more
Merchandise: Cosmogulus Wants Your Money!
We know that times are tight, and we are going to get you as much free stuff in the form of updates stuffed with information, easter eggs, and... Read more
In the Spotlight: Doctor Tyche
Transcript for In the Spotlight! Season 1 Episode 2
[Theme music ends, spotlights come on left wing, Shadow Elusive enters set]
SHADOW ELUSIVE: Hello, hello [pause for cheering] all you... Read more
Tales from the Underworld: One Night in Charleston
Fog choked the streets of Charleston. The district wasn’t the liveliest part of Titan City at the best of times, and the heavy mist only encouraged people to stay inside... Read more
This Is Our Independence Day
Howdy, Titaneers. Happy Fourth of July. This is Warcabbit with a very important message about independence.
First, sit back, relax, and watch our video. Then I’ll explain.
We’ve made... Read more
A Titanic Glossary
(Who’s the Leader with the Plan that’s good for you and me? D-O-C! T-O-R! T-Y-C-H-E!)
Today, we’re going to give you the first revision of our City of... Read more
Script for: In The Spotlight: Season 1, Episode 1
Theme music ends, spotlights come on left wing, Shadow Elusive enters set
Shadow Elusive: Hello, hello [pause for cheering] all you future members of the City of Titans, and welcome... Read more
Tales of the Titan City Police Department - Day One
In today’s update, future Titanites, we have something a bit different for you. Let’s visit TCPD HQ with a new recruit, to discover a little about the city’s crime factions,... Read more
State of the Game, June 2014
I’m your Project Lead, Warcabbit, here to walk you through the state of the game. We’ve had some setbacks, some advances, and some hard progress recently, so I... Read more
Mastering Your Character - A Primer on Masteries
Beyond your powers, beyond your classification, beyond your archetype, there is some method for defining your character. Often called inherants, talents, or even innate abilities, in many games this is... Read more
Interview with an Old Man on the Street
As I walk through the gathered crowd, I can’t help but notice the different views of the people present. There’s the families taking the kids out for the rides, there’s... Read more
Kickstarter Desktop Background: News (Sorry. Belated posting!)
Hey, folks! It’s Warcabbit here with a fulfilment of a promise.
I like to think of it as a sample of what’s to come.
We did say everyone who... Read more
Once Upon a Time [Business]
Greetings, I am Terwyn, the marketing director for City of Titans. I’ve been asked to provide a bit of an overview of how we view the need for marketing. I’m... Read more
Writing for City of Titans: The Process
Hi! K9T here and even though I am Lead Writer at City of Titans, ideas don’t just flow straight out of my head into the game. There is not only... Read more
Happy 10th Birthday, City of Heroes!
If City of Heroes hadn't closed, it would've been 10 years old.
There’s no doubt, it would’ve been an incredible celebration - the devs would’ve done something amazing, and we’d... Read more
Nearing the end of pre-production
During pre-production, which we are in the middle of wrapping up, we get to have a lot of deep discussions about everything from power sets to something so common as... Read more
Law and the Superhero
From Know Your Powers, Know Your Rights: Legal Issues for Superpowered Beings
A Publication of the Titan City Department of Public Safety
From Page 5, Legal Status of Superhuman Beings... Read more
Epic Demonstration of Map Construction
To bring our available demonstrations back in-line to what we had under Unreal Engine 3, this week is a simple demonstration of how map construction works in the art... Read more
The Real Technical Update
In the opening for our little April 1st video you may have noticed a sewer-type map. This was not a video clip provided by Epic, but one we made using... Read more
April 1st Technical Update
Well, we promised you a tech demo, and it’s time!
We’ve been really lucky, we found someone who was intimately involved with the old game. He even wrote his own... Read more
Where To Go When It Is Dark And You Are Bored
Oh hey, you're back! Good ta see ya. So where to?
...whaddaya mean "I don't know"?
Oh, arright. That makes sense. You're new, after all, ya ain't gonna know all... Read more
City of Titans to use Unreal Engine 4
Ever since our Kickstarter ended, you guys have been wanting to know why we aren’t showing you more. We had a really good reason, and now it is time to... Read more
Art from our new Artists
We’re a little less wordy this week, a bit more show than tell.
As you’d expect, the majority of our focus in the Art department is building assets for the... Read more
Meet The New Boss
Now, just to ease some potential confusion, this is still Warcabbit, and I'm still the Project Lead for City of Titans. I'm not going anywhere. But we've had a corporate... Read more
Greetings from Composition
Hello, everyone. In the spirit of transparency and speaking of what is done, the following is a message from William 'Robin' Strickland, the director of composition for Missing Worlds Media. ... Read more
On our Shorty Award nomination
Once upon a time, there was a massive multiplayer super heroic game that was a beloved home to thousands of fans. It had an intensely dedicated community,... Read more
Guys, for your own protection, change your Kickstarter Password.
Kickstarter has had a security breach. (Read more about it here: https://www.kickstarter.com/blog/important-kickstarter-security-notice ) They say no credit card data was compromised, but I strongly urge you all to change your... Read more
Here We Stand
An update from the Art Department.
What’s been done so far?
The vast majority of work done since the Kickstarter has been centered around creating 2D Assets for updates and... Read more
Hey guys! This is your second Survey alert!
Okay. first, I'm going to repeat the big news. We got nominated for a Shorty award (Best in Social Media)! It's the Kickstarter of the Year award, and it could... Read more
The Big Game
The Big Game
An Article by Sports Reporter Joe “Monster Hands” Manassas
The Big Game is here! No, you aren’t going to see the familiar Blue, White and Gold of... Read more
This is not the actual update. This is just a tribute.
Jack Black reference aside, hey, folks. I'm just posting some random notes today while there's a little delay on the update. Had to revise some things due to finding out... Read more
A Saturday In The Park With Cabbie
Hey! Good ta see ya again. Didn't expect ya ta call on a weekend.
Nah, I unnerstand. I need someplace quiet an' alla places 'round here are bustling on weekends.... Read more
There's no sense wasting time.
While we were waiting for the licenses, there's no reason we couldn't do a little work. Buying a piece of software is easy. Buying enough for an art department requires... Read more
And a Cabbie New Year
Heeeeey, fancy meetin' you here! How're ya-- whoa! Careful there, pal. Here, lemme help ya in. Boy, am I glad you called me. An' you'll be glad too - I... Read more
A Merry Christmas to All... but watch out for the Tannenbomb at the bottom.
It’s hard to believe that the festive season is in full swing right now, and it’s been a year of sadness - this time last year, we were still all... Read more
Nothing’s Working: Please Stand By.
Well, it’s been a while since the kickstarter ended, and I bet you guys are eager as heck to see what we’ve done with the money.
We’ve paid... Read more
More Tales From Gabby Cabbie
Oh hey, good ta see ya again! Thought ya might be back.
How ya been? Try that sandwich shop I told you about? Heh, told ya. Yeah, you should also... Read more
It's Been One Year
This is the last time we can say ‘One year ago, we were playing a game.’
I started my journey to the City with a hint off a webcomic. I... Read more
Getting Back Into The Swing Of Things
Our original schedule for post-Kickstarter updates was thrown to the wind, quite literally, when Typhoon Haiyan hit the Philippines. Our first update was, of course, on the Atlas Hurricane. We... Read more
Heroes For Hope
The world needs our help, heroes.
Something terrifying has happened in the Philippines. We can’t sugarcoat it. Thousands are dead. More are left without shelter. Children have been orphaned. Parents... Read more
I Wanna Live In A World Full Of Heroes
At my darkest moment, I had doubts that this project would be more than vanity. I thought, who would be interested besides a few players of a game that would... Read more
There are no words to express, to convey, the feelings all of us here at Missing Worlds Media are going through right now. But there is one thing we can... Read more
Missions Without Contacts
Hello! K9T here again with some glimpses at our noncombat Powers, Secret Identities and our Leads system. As always, this is just a preview of current intent and concept. Many... Read more
Nothing succeeds like success.
And that's what I put my bet on. I had faith in you. In all of you. In the people standing behind this project, and the people out there waiting.... Read more
A Quick Jaunt To The Store
After a long day of heroism or villainy, you want to come home, relax, and lay back. Unfortunately, you completely forgot to stock up on food, and your space station... Read more
Oswald Lawrence’s Speech, December 1908
In December 1908, a few weeks after a devastating fire ravaged the small cities north and south of Steward’s Bay, an assortment of civic leaders, prominent property holders, and ordinary... Read more
Fire of 1908 Emergency Response Case Study - Page 1
On November 8, 1908, several tragic fires broke out across the Steward’s Bay area. The fires devastated a number of the townships across the area, on both sides of Steward’s... Read more
How The Plaza Comes To Life
Bringing a notable area of the game to life takes time, and a lot of thought. But, in this case pictures are, indeed, worth 1000 words. First, the job. We... Read more
How To Design A Memorable Enemy Group
*Please keep in mind that everything seen here is subject to change before the game launches*
One of the key ingredients in creating good... Read more
Ideology of the Arcane Sentinel - Book 1, Chapter 3
"The Three Virtues"
The system of ideology that is the Order of the Arcane Sentinel is based on a trinity of virtues. Three were our founding saints, and each... Read more
Ephesus Lecture Series - History Of Titan City Overview
Hello. I’m Professor Assan. I’ve held tenure here at Ephesus University for over two decades, and it is my honor to be teaching our fine city’s next generation of intellectual... Read more
How To Gain Your Dragon
For reaching 15,000 posts, David "Terwyn" MacKay has a special gift for you all. While the idea of shoulder animals have existed in various MMORPG's, none of them were as... Read more
I hope that all of you are going to have an amazing night, whether or not you are celebrating. We are having a great day ourselves, getting ready for various... Read more
Everyone Can Use A Hand, Er, A Hoof
Baaa! Our Swiss Army Sheep, er, DeathSheepFromHell has been impressed by our first $10k pledge. So impressed that he's decided on sharing his handy-dandy utility backpack with the rest of... Read more
A Guide to Titan City (2013 Edition), page 56:
Phoenix Plaza/City Hall
Address: 1 Phoenix Plaza.
Hours: Public Offices open 9 a.m.-5 p.m. weekdays;
Lobby 8 a.m.-6 p.m. daily.
Phoenix Plaza itself, as... Read more
You Have The Power! (Mini-Update)
While the animations for powers have been pretty well explained, the back end of the process may still confuse some people. This is a mini-update to help cast some light... Read more
Interview with Shannon Wharton
Excerpt from a video interview with Shannon Wharton, CEO of Wharton Steel, for the Titan City Herald web site:
Herald:"What our readers would really like to know is what... Read more
Adding To The Add-Ons
This update focuses on how to add these fun extras to your pledge and covers the physical ones in a little more detail. Further information about the digital addons will... Read more
Surprise Birthday Party Awards... For You
Choose Your Own Adventure
Hi. Tim “K9T” Ross here, with some ideas on things that are currently planned for City of Titans. As always, we are months at least away from even an Alpha... Read more
“Meet EdenTech!” Promotional Interviews
To: Elizabeth R. L. Harris, Chief Operating Officer
From: Ellen Allenby, Public Relations
RE: “Meet EdenTech!” Promotional Interviews
Liz, here is the latest draft of the “Meet EdenTech!” sound bites... Read more
More, much more than meets the eye.
3,500 backers! Way to go! Okay. Let's do something really special here. Not an unlocked costume piece this time. We're going to take a little something that slipped into last... Read more
Costumes And Concepts
In City of Titans, how you look may not be important to how powerful you are, but fighting crime, or breaking the law, you want to be seen doing it... Read more
PvP: The Art Of Punching Your Friends In The Face For Fun And Profit
Remember, any and all concepts in this document may or may not make it to the final game. Some that do won’t be there for an issue or three. This... Read more
Launch Day - Districts (Part Two)
Once again, allow me to take you forward in time and up in the air, to give you a taste of what it is going to feel like to step... Read more
We intend for your super groups to have bases! Now aren’t you relieved?
Here is how we intend to do it.
Hopefully on launch day, you will be able to... Read more
Missions Without Minions
People come to me, and they say, “Listen, we know how this game’s going to play. You go in a mission, you walk down a hallway, and you punch things... Read more
I don't see any ninja...
We've got a stealthy little PR ninja around, and she's been so impressed by us hitting $450k and unlocking a Mac version of the game, that she's decided to make... Read more
A Tour Of Clarkstown
All information contained below is conceptual. The ideas expressed below may or may not make it in the game at launch, and may or may not change to accommodate additional... Read more
Location, Location, Location: More About Instances
The last time we discussed instances (in Update #3), we told you some of our ideas for the kinds of content you might see inside, the many ways you might... Read more
TCPD Alert: The Aether Pirates
Hi, all. Jack “Olantern” Snyder here again, this time bringing you a dispatch from the world of Titan City. As always, this merely reflects our current design goals and is... Read more
Getting The Feel Of A District - Northeastern Research District
Hey everyone! Austin “Cube” Lang here, to tell you a bit more about what our aspirations are for City of Titans!
Titan City is an eclectic place. As Jack Snyder... Read more
There are as many stories in Titan City as there are citizens, but they all mean something to someone. Cab drivers see more of them most. And they're always willing... Read more
How many roads must a man walk down? Forty-Two.
Let’s talk about endgame. It’ll be brief.
It sounds like a odd thing to talk about, since we haven’t even discussed the game yet, but it’ll wrap around to the... Read more
Beyond Good and Evil.
DISCLAIMER: The ideas in the following article are subject to change.
Beyond Good and Evil.
How does one become a villain?
Is it a line you cross? A singular defining... Read more
Three Thousand Backers. Seriously. Three thousand of you believe in us. That's an awesome thing. It's a magic thing. So magic, we're giving you a magic wand. Petalstorm (our art... Read more
Lets Talk Music
It is what I do, what I love doing and right now I am doing it for City of Titans. So what exactly are things going to sound like? Well... Read more
Stretch Goals Explained
This update is both overdue and ahead of schedule. When we set out we had a plan for when we’d get to this and frankly, in our most... Read more
Serving Up Servers
One of the challenges of developing a massively multiplayer online game is infrastructure, something that lets us even have all you wonderful people super-ing it up in the digital world... Read more
Flash and Substance
Part one: Flash
One of the best features of a superpowered MMO is the ability to customize your powers, both what they are, and how they look. Unfortunately, a lot... Read more
Building a Skyscraper City: What’s Special about Titan City’s Downtown
Hello, everyone. I’m here to let you in on some design secrets—without revealing any spoilers, of course!—behind the lore of City of Titans. Today, I’m going to tell you about... Read more
Conceptualizing The World One Piece At A Time
Titan City is home to entire factions of heroism and villainy, but it's also home to hundreds of unique crimefighters and crooks. Let's meet a few ..."
CONCEPT: The Victor:... Read more
Well, You Did It. You Blew It All To Oz.
The barrier’s broken. The walls are down. The walls are down, by the way, as they don’t exist in the new world we’re creating.
Monday. Over twenty days left.
It’s... Read more
A Glorious Noise
In a game, sound can (and should) be subtle and not overtly noticeable, such as he chirp of a bird, the leaves rustling on the ground underneath it's perch as... Read more
LAUNCH DAY: DISTRICTS (Part One)
Of course, we are years from launch. Everything I am about to say is projected, intended, and subject to change. Regardless, allow me to take you forward in time and... Read more
Bound to happen sooner or later - We messed up
With the rush on Big Dog, we decided on adding a $7,500 perk, "Key to the City" which would add a level of fame. However, an error happened when we... Read more
Mini Update on perks
We ran out of the Big Dog a lot sooner than we expected to, so we put our heads together and agreed to make a few more available.
Thank you... Read more
I love instanced content.
I love instanced content.
Don’t get me wrong; There’s a lot of fun to be had in the open world. It wouldn’t be an MMO if you spent all your... Read more
The First 24 Hours Took Us By Surprise
None of us hoped for this kind of instant response.
I’m touched. I’m startled. I’m a little terrified, too.
So, what’s next? We’ve been working on that teaser video... Read more
Update #1 - Meet Quinn
I do not think anyone expected us to pass 8% within two hours of going live. By making this remarkable step forward, we feel it is time to get more... Read more