The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players will mine yellow cake, train
workers, operate factories, use both reactors and enrichment plants,
direct espionage against one another, and test The Bomb.Players do not “nuke’ each
other, but they can direct conventional air strikes against the
facilities of the other players.The Manhattan Project is a game of
Cold War posturing.
This game features the worker-placement mechanic with a twist; There are no rounds and no end-of-round administration. When players run out of workers, or are otherwise forced to by game situations, they skip their turn and retrieve their workers. This allows the game to continue from beginning until end in a round robin fashion. So the game continues round-robin till the end.
Build the best "engine" for creating bomb fuel on your own player board.
Espionage actions allow players to activate and block an opponent's building, representing technology theft and sabotage.
Attack actions send squadrons of planes to bomb the buildings of other players and stop their research until repairs can be made.
Attempt to build the best "engine" for creating bomb fuel on your own player board.
We will be producing a DRM-free PC version, iPad version, and Android versions. You will be able to play multi-player between all these devices in the same game session. The game will be a nearly 100% accurate conversion of the actual board game.
The game runs on all iPad versions iOS5.1 or greater. It will run on modern versions of Windows (XP, 7 & 8) and most Android devices running 2.3.3 or greater.
NOTE: The iPad versions must be gifted through the Apple iTunes store and that has a lot of issues (like not being gifted outside of the USA) so the beta versions for these are limited. All iPad versions must be redeemed from the USA iTunes app store.
On the iPad...
On the PC - Networking
Actual play walkthru...
The AI comes in several flavors,
allowing solo play with 1-4 additional AI players. We will be giving them personality icons and one of the high level rewards for this campaign will even allow you to be painted as one of those icons!
“Out of the box” you’ll be
able to play this game in a LIVE ONLINE multi-player mode where each
person takes a turn and then play passes to the next player’s turn.
You can play with iPad, Android and PC versions together in one game. The game is live though so you must play till finished in one session.
Other methods of multi-player are in the works such at use of the Game Center on iPad, but they will take additional resources (see stretch goal).
Why the higher price?
In order to deliver iPad versions of the game we have to pay Apple 30% of the purchase price, Kickstarter 5% and Amazon another 5%. That's 40% off the top going to our trade partners :(
It takes 25k-50k just to program a game like this, so this campaign fully funded will not cover it all. Even at our higher price point of $10, it will take over 3000 backers to make this campaign a success. Most Kickstarter campaigns don't even reach 1000. So we will need all your support helping to spread the word of our game and help us get posted on news and blog sites.
Why the limited number of iPad Alpha & Beta versions?
Apple only allows 100 demo/test copies per developer and as such we can only make use of about 50 of those for this project. Since we don't have this problem with the PC or Android versions, they will have unlimited Beta keys we can give out.
Why are the Add-ons and shipping not deeply discounted?
Simply put, the reason for the
add-ons in this campaign is to help fund this project and give you, our supporters,
some value in return. We’ll be funneling the profit from the
add-ons into the development of this digital version. That means Minion Games is not making much off the board game sales, but instead donating that profit to get this application made.
$40,000 - Game Center
We will add support for game center requests (match making) and achievements. We will attempt to implement delayed (async) multi-player but at this point we are unsure if we can promise it. We'll update you as we get closer.
$50,000 - Nations 1
We'll add the 7 nation cards from the very popular (and now out of print) Nations 1 expansion pack to the game. These act as virtual buildings that cannot be attacked or espionaged, but they add a ton of flavor and fun. These add game braking twists so are complicated to program.
$60,000 - Nations 2
We'll add the 7 nations from the Nations 2 add-on found in the Second Stage expansion to the game.
$70,000 - Advanced Tutorial
While we will include the rules and a basic tutorial to get you started in the game, some people enjoy buying an app to teach them the whole game. If we reach this stretch goal we'll make a tutorial that will teach you the rules for the whole game.
"The Manhattan Project blew me away (pun intended)" -The Game Boy Geek of the Dice Tower
"I love the game... I decided to keep it which is rare... I have replaced Calyus!" - Tom Vasel #284
"One of the best games I've played..." - DriveThruReview
"it is one of the absolute best euro/American-style hybrids that I've ever seen." - GamerChris
Ranked one of the top 200 games of all time on BoardGameGeek.com
Review of The Manhattan Project - Board Game
Domowicz Creative Group is a micro studio specializing in custom entertainment software and boutique applications. DCG has a proven track record in delivering core technology and complete applications for iOS, Android and PC. They have agreed to develop this game to a beta state for this Kickstarter and will be paid to complete the game from the revenues generated here.
Creating a digital version of a game is a huge investment. As a small company we cannot afford the bill on our own. We utilize Kickstarter to help us
raise the funds needed to deliver great games and to gauge the desire
Minion Games has created many board games and accessories over the last 4 years, but being a small publisher (owned by 1 person and run by 3 part-time staffers) we find cash flow to be tight. Yet, we have more great games and accessories we wish to provide you! Thus, we come to all you, the Gamers, for assistance in helping us publishing more sooner!
Most of our games can be found in local stores near you or from our website:
You may also find many of our other games in Print & Play format here:
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