Project image
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$5,241
pledged of $12,000pledged of $12,000 goal
182
backers
Funding Canceled
Funding for this project was canceled by the project creator on Oct 4 2015
$5,241
pledged of $12,000pledged of $12,000 goal
182
backers
Funding Canceled
Funding for this project was canceled by the project creator on Oct 4 2015

About

Glory awaits intrepid adventurers of all ages in the Saga of the Northmen, a Dark Ages wargame of shifting alliances and area control. Through deft use of influence cards, you do battle with other chieftains to gain control of the 7 major kingdoms of Europe. Forge alliances and then move your armies and fleets to plunder while completing secret objectives unknown to others. Earn the most points from plunder and completed objectives to be crowned Supreme Chieftain!

We at Minion Games are excited to be collaborating with designer Scott Leibbrandt on releasing his second published game. Believe it or not, we discovered this game at a local game design meetup. I really felt good about SotN as I think it fits a nice niche of easy to play and short time commitment. Yet SotN introduces some more interesting game mechanics to people who might otherwise be turned off by war-games. In the game you draft region cards which makes for simple game-play. A certain amount of luck in the game helps equalize the playing field to allow everyone to enjoy the game and have a chance to be victorious. I've seen gray-haired wargamers love this game and I've seen young players pick it up quickly.

Gameboard (11"x16"), 56 Influence Cards (mini euro), 4 Infamy Cards, 20 Trade Route Cards, 120 Influence Cubes (30 Red, 30 Blue, 30 Green, 30 Black), 12 Hero Tokens (3 Red, 3 Blue, 3 Green, 3 Black), 4 Time Tokens (1 Red, 1 Blue, 1 Green, 1 Black), 45 Yellow Plunder Tokens, 1 Leader Token, Rulebook (8 pages)

Designed for 2-4 Players, Ages 13+, and 30-40 minute game play. With a simple card drafting play-style, Saga of the Northmen is a simple to learn and easy to play intro to area control and war-gaming for young and old.

In Saga of the Northmen, you control a clan of mighty Northmen. Each round, you will use your influence cards to place Influence cubes on the board in an attempt to gain control of the seven major kingdoms of Europe. Influence cards are not only used to gain control of kingdoms, but also populate Europe's neutral regions with Plunder (VPs). When the board has been filled with 15 plunder, kingdom control for the round is determined. The player with the most influence cubes in a kingdom gains control of that kingdom.

Once alliances have been established, you will maneuver the armies, fleets, and heroes of the kingdoms that have fallen under your sway. Kingdoms move in a set order, with mighty juggernauts charging headlong into battle, while smaller, but craftier, kingdoms wait to make their moves later in the round. Watch carefully what neutral regions your opponents aim for! When two or more players meet on the field of battle, only the player with the most powerful military will be victorious and carry off the plunder. Also, do not forget about your trade route cards. If you can link the kingdom on a trade route card to neutral region containing the resources it desires, the wealth (VPs) will be far greater than any plunder.

Pillage or trade, in the end, only the wealthiest Viking will be the winner!

Download the Game Rules: HERE

How to play video:

UndeadViking's Review

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"It is an elegant, clear strategy game. It has elements of luck, but so do El Grande and Tigris." - Eric Jome

https://boardgamegeek.com/thread/1438110/i-broke-my-oath-game-why-saga-great

NOW ALREADY INCLUDED!

UPDATED 9/28/2015:  We have decided to include all the stretch goals in the base game!

EARNED: A special promo card that is not included in the base box set to be sold at retail stores. Our thank you for helping making this game a reality.

EARNED: Additional artwork for the faction cards!

EARNED: Bonus mini-expansion (2 cards) included in every box:

Blood Feud:Rules: Place 1 plunder in any neutral region of your choice Essentially this card puts plunder anywhere you want, but at the cost of a turn where you don't actually put any cubes on the board. It's a bit of a trade off.

EARNED: Bonus mini-expansion (5 cards) included in every box:

Blood Pact:Rules: Place 2 Influence cubes in region X. (X= Holy Roman Empire (x1), Abbasid (x1), Poland (x1), Africa (x1), Bulgaria (x1)

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Shipping

We are paying roughly $13 toward shipping for all backers. That makes USA shipping included, but for other countries we must charge what USPS charges us (minus the $13 credit). Make sure you only back the reward level for your region.

About us

We have been publishing quality games and accessories for over 5 years and have run over a dozen successful Kickstarter campaigns including the highly rated game The Manhattan Project. Pledge with confidence that we will fulfill your rewards with the highest quality and in a timely manner. It is our goal at Minion Games to help new game designers get published (I blog openly about the process) and our company is setup internally with that goal. As such we don't see much financial return to build a cash reserve -- luckily we have Kickstarer here to help us out.

ABOUT: Scott Leibbrandt

Scott is a published designer (Colonialism) who has been showing off many great designs at our local design group meetups. This one struck our fancy and now he's officially a Minion :)

The Prototype

Risks and challenges

Minion Games is experienced when it comes to running and more importantly, fulfilling the rewards of a Kickstarter Campaign. We have retained the same high-quality manufacturer and distributor throughout all of our projects so the risks and challenges are at a bare minimum. You can pledge with confidence that you will receive a high-quality product at a reasonable price all while making an independent, small business a reality.

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Funding period

- (27 days)