Creating Hegemonic was a labor of love. I wanted to break the 4X gameplay formula and provide a different experience coupled with great production quality. Hopefully you all now have your copies and can experience that for yourself. But it is worth repeating that without your tremendous support during the campaign we never would have made the game, let alone reached the stretch goals that ultimately made the final game just that much better. So thank you most sincerely.
Hopefully by now you have had (or will have soon) a chance to play the game. In the interest of seeing the game grow beyond our dedicated backers, I encourage everyone that uses BoardGameGeek (BGG) to go and rate the game (however you feel it should be rated, no pressure!) and leave a comment if so inclined. Talk to your friends, game groups, online communities, and local game stores about Hegemonic too. Raising games to greater awareness is a grassroots effort – anything you all are willing to do is most appreciated and valued.
On that note, I’m always very open and receptive to feedback on my designs – so don’t hesitate to leave a comment here or on BGG at Hegemonic Page – I will read it and make my best effort to respond in kind. I love talking about designs, and I’m of the opinion that nothing is ever really finished or perfect (so there may be more in store for Hegemonic in the future!). So, if you have ideas or thoughts, please share them if you’d like.
If you are curious to see what others are saying about the game, I recently posted a round-up of all the reviews that have been completed as well as a cross-section of BGG comments. Feel free to take a look and if there is something I’ve missed – let me know. Here’s the link for the round-up:
I want to thank each of you again your support and patience. Production and delivery took longer than expected, but hopefully you have your copy in hand and can get down to doing what games do best; being played.
Best wishes and keep in touch.
Thank you, ~Oliver Kiley