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"An Amalgamation of Awesome", "The Thinking Man's 4x Game"- UndeadViking
Hegemonic is a game of galactic exploration, empire building, conflict, and cunning for 2-6 players playable in 30 to 45 minutes per player. Designed by Oliver Kiley.
RETAIL PRICE: $75.00
Kickstarter Price: $69.00 w/free shipping*
Print & Play PDF months earlier!
Early Delivery, be the first to play!
- Plus exclusive stretch goals below...
It is a momentous time for the Post-Human Assembly. Having populated the Milky Way Galaxy, the Great Houses turn their eyes towards a neighboring galaxy, endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks dominance, for in the race to achieve hegemony only one will be victorious.
In Hegemonic, each player assumes the leadership of a Great House. Players will explore sectors of the galaxy; build up their empire’s industrial, political, and martial capacity; employ far-reaching technologies to outmaneuver and out fight competing empires; and perform calculated actions to plot their way to hegemony.
Hegemonic is distinct among empire-building games because the industrial, political, and martial systems of your empire each expand your overall economy, can be used to initiate direct conflicts across lines, and contribute power towards victory. Players earn points at the end of every turn based on the relative power they have in each galaxy region. Players able to strategically hold and maintain a majority stake in the regions through industrial expansion, political leverage, and military force, will be poised for victory. But never underestimate a well-timed and daring move from your opponent – they may snatch victory from your grip!
Hegemonic is a game of galactic exploration, empire building, conflict, and cunning that's playable in 30-45 minutes per player. Each player assumes the role of a Great House Leader, exploring sectors of the new galaxy; building industrial, political, and martial systems; employing far-reaching technologies; and performing calculated actions to leverage their power. The game scales from 2-6 players and uses a modular board system to create a balanced and highly replayable experience.
Players exercise their power through industrial expansion, political leverage, and military force using a simultaneous action selection mechanism. The game proceeds over a number of turns until the galaxy is fully explored. Each turn consists of an exploration phase followed by three action phases and an arbitration phase. All players move through each phase collectively, resulting in a fast-paced and engaging gameplay experience.
During the exploration phase, all players simultaneously collect income, then explore sectors of the galaxy by drafting sector tiles from a pool and adding them to the galaxy boards. Last, players discover new technologies by managing a hand of Resolution/Technology cards. Players must carefully guide the exploration of the galaxy to their own advantage while minimizing the benefits to their opponents.
During each of the three action phases per turn, players secretly select one of seven action cards allowing them to expand their industrial, political, and martial capabilities; sabotaging, subverting, and blocking their opponent’s efforts through conflict; or conducting further discoveries. All players reveal their action cards simultaneously, which are then resolved in a particular order, determined by the action card number and player order. Players must carefully sequence their own actions while anticipating their opponent's moves to fully execute their plans.
In the arbitration phase, players position themselves to become the Arbiter for the next turn, allowing them to manipulate player order and the action sequence to their advantage. Additionally, excess wealth and income is absorbed by their empire, with larger empires consuming more resources, forcing players to balance the growth and power of their empire with a sustainable resource flow.
Each player balances his hand of dual-purpose Resolution/Technology cards, which are used to influence success in conflict or can be played as a permanent technology benefit for his empire. Players must decide carefully how and when to use these cards as there is a tradeoff between saving high power cards for their resolution power and using them for their technological advantages. These dual-purpose cards ensure that each one can serve a strategic purpose in expanding a player's reign while greatly mitigating the luck of the draw.
Players accumulate VPs at the end of each turn based on the relative control they have over each galaxy region. The game ends when the galaxy is fully explored by having a sector tile placed on every galaxy board location, typically 5 to 6 turns. Final bonus scoring includes points for total power and technology advancement. This scoring mechanism forces critical decisions throughout the game as you must continually balance the amount of power your bases provide and its location relative to other players. The player able to extend their power and influence the most strategically across the galaxy will establish the new dominant hegemony and win the game!
Take a look at the: Game Rules
Game Play Instruction videos:
(Available in HD 720 if watched on YouTube directly)
PART 1: Intro & Components
PART 2: Setup, Turn Order, & Action Cards
PART 3: Range & Power
Game Review videos:
UndeadVIking's video review:
Hegemonic 3-player game in progress. Reviewed by Wired.com GeekDad Jonathan H. Liu
- 1 x Galactic Core Board
- 9 x Five-Sector Galaxy Boards
- Player Base + Unit Tokens in 6 Colors
- - 90 x Industrial Complexes (15 each)
- - 18 x Quantum Gate Pairs (3 pairs each)
- - 54 x Political Embassies (9 each)
- - 18 x Political Agent Units (3 each)
- - 72 x Martial Outposts (12 each)
- - 18 x Fleets Units (3 each)
- 1 x Score Track
- 6 x Score Track Tokens - (2 each)
- 36 Action Cards (1 set of 6 cards each)
- 54 Technology Cards
- 48 Sector Tiles
- 6 Player Start Sector Tiles
- 1 Arbiter Token
- 100 “CAP” (Capacity) Tokens
- 6 Player Boards
No matter which menu item you choose, just add them to your current pledge reward level and make sure you message us what you're paying extra for and what size/color if required.
BAGS - 7 bags in player colors and 1 black to hold your bits
CUSTOM SLEEVES: Click here for a sample.
BITS - The bits will be in wood or plastic depending on the stretch goal
NOTE: Use the "Manage My Pledge" button on the side to add dollar amounts to your current pledge reward level.
GREAT HOUSES EXPANSION
This will open up 18 slots for the CONTRIBUTOR pledge level. You can help us name their special powers and get your name in the manual! Lock in your pledge now-- you can always change it later.
Rule reference and player aid card.
TWO LAYER PLAYER BOARD
Sick of those tokens being bumped and knocked out of place? Well we can make a multi-layered player board that has indentations for the bits to sit into so that you can't bump them out of place.
Use this button to make sure you're the Arbiter at the start of the game! THIS REWARD IS A KICKSTARTER EXCLUSIVE!
FRINGE WORLD HOUSES + 4 Extra Pages
How would you like to see more Houses added to the game with more powers? We'd love it too... help us get this goal! This will also open up another 18 more slots of the CONTRIBUTOR reward level - so you get to help us name them and their powers!
PLUS: We'll add 4 more pages to the manual to cover back story for all the Houses!
7 VELVET BAGS
Kickstarter pledges only - get 7 velvet bags to hold your game bits in.
FOIL STAMPED & DIGITALLY SIGNED BOX
Cool KICKSTARTER EXCLUSIVE box for you to show off to your friends. This special limited edition box will have foil embossing and a digital signature from the designer: Oliver Kiley.
METAL CAP TOKENS
This stretch goal is KICKSTARTER EXCLUSIVE. All pledge levels for the physical game will get 50 metal CAP tokens coins (35 ones, 15 fives).
DUAL LAYER GALAXY BOARDS
Tiered of hex tiles that keep sliding around when you touch them? Want them to lock into place? Using a dual layered galaxy board we can have cut-outs that allow you to lock your sector into place so it doesn't move around.
* This is a heavy game! We estimate about 7 pounds. So shipping is not going to be cheap. Using USPS Priority Mail Medium Flat Rate boxes which the game is designed to fit into, our actual costs are $11.35 domestic, $32.95 Canada/Mexico, 26 EUR in the EU from our Germany partner (so you get the $25 shipping and no VAT price), and $47.95 anywhere else in the world. About $10 of shipping is worked into the basic pledge levels. Please add the following to your pledge level to cover shipping. If you do not do it now, it'll cause delays and problems later. Kickstarter should ask for a basic shipping rate if you're not in the USA, but some countries require more. Retailers will be required to pay ACTUAL shipping costs.
Minion Games has created several board and card games in the last 3 years, being a small publisher (owned by 1 person and run by 3 part time staff) we find the cash flow tight - yet we have some more great games we wish to publish! So we come to all you Gamers for assistance in publishing one more!
Printing a game is a huge investment ($20-$30k usually) and if we do not know how many to print up front that can be a disaster that sinks the company. So we make use of Kickstarter to help raise the funds needed and to gauge the desire for a product.
You can also find many of our other games in PnP there.
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Your copy of the game will arrive at your home before any are on sale at retail stores or conventions! Be the first on you block to show this game off.
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BOARDGAMEGEEK.COM: database link
COMPARISONS TO ECLIPSE: thread link
DESIGNER BLOG: (coming soon)
Risks and challenges
Minion Games is experienced when it comes to running and more importantly, fulfilling the rewards of a Kickstarter Campaign. We have retained the same high quality manufacturer and distributor throughout all of our projects so the risks and challenges are at a bare minimum. You can pledge with confidence that you will receive a high quality product at reasonable price all while making independent, small business a reality.
We have delivered all of our games and rewards for our previous 5 projects.Learn about accountability on Kickstarter
You will NOT be naming an actual House, but instead one of the 3 powers that each House has access to. There is a level 1, level 2, and level 3 power for each House. You can pick which House you wish to name a power from but maybe not the actual power. We will tell you what the power does and together we'll agree on your choice of naming of that power. Only names we both agree on will be accepted, no funny business :)
On the Euro pledge level, if I already have one of the games, can I substitute it with a game from the 2011 list?
Yes you may. But you may NOT do the reverse. The 2012 games cost more and are in higher demand so we can't swap a 2011 game out for a 2012 game.
APO takes priority mail as if it was domestic, so you pledge only the amount for the game - no shipping cost as it's included.
There is a typo in the $1 pledge that may be misleading. The $1 pledge level is so that you can buy any of the a'la carte items. You could pay $1 and get a FREE button, but normally you would pledge $5 to get a $5 items plus the free button. If you're overseas you could pay $15 for the FREE button but better to pay $20 to get a $5 item with your button. Pledging $15 gets you a free button and a $15 item from the menu (like a shirt) and free domestic shipping. $25 pledge gets you overseas shipping, a free button and one $10 item off the menu.
THERE IS AN ERROR in the $1 pledge level - it does NOT include the Print and Play version of the game. If you want the PnP version and the bits, then pledge for the $10 level and add $20 for the bits package and then add shipping if you're not in the USA.
You get to pick any 5 games we have made in the past including Pesky Humans from 2010 if you wish. Sorry for the confusing description but I can't change it after someone pledged. So you pick any 5 games we make and we'll send them to you.
Kickstarter puts that extra base shipping price in as automatic text, so yeah it is confusing. Non-USA retailers pay $80+ $112 ($192). USA based retailers that want to be the first on the block to have the game in stock pay $25 shipping ($137) is for slow USA shipping or $50 shipping ($162) is for priority mail USA shipping.
Will the game actually ship from Germany to EU backers to avoid the potentially high customs fee and VAT tax? For the game to ship from Germany (to EU countries), should I pledge for the Essen level pledge or the "regular" game level?
Brave New World <www.bravenewworld.biz> located in Germany will get a large shipment of our games to have on hand to ship directly to our EU backers. This will avoid customs fees and VAT. They will also have a booth at Essen '13 where I will be in attendance to also hand out copies of the game to backers. If you come to the show you do not need to pay any shipping and should back at the ESSEN level, but if you don't pick it up in person we must ship the game to you and you must pledge the additional $25 stated in the campaign (it would normally cost us $60+customs to get it to you from the USA).
No, sorry can't change it now, but you can override it. It should be $45 shipping to 1 address in the EU.
One of KS stretch goals are plastic bits instead of wooden. I guess that wood is cheaper with small amounts of games, but with many backers it will be cheaper to use plastic. But is plastic really better? Will there be an option for either choice?
If we meet the stretch goal and can make plastic bits for all the games- but sorry no option for wood then. The intent is to make them more detailed miniatures. I'm actually working on the concepts for those this week and will post some images when they are done.
The plastic minis will build off the basic square-circle-triangle shapes that you see in the prototype images, but there are opportunities for more detail and better ergonomics.For example, the outposts can be designed as a tetrahedron (4-sided dice) with a recess in the bottom so the outpost's can stack easily on top of each other and don't get knocked about. The political embassy will likely take on a dome-ish appearance with some ornamentation/buttresses and the like radiating it out, making it easier to pick up and also being a lot more interesting looking. Similar ideas in the works for the industrial "cube" complexes. All in all I think it will add a lot of value and visual appeal to the game. Laser cutting the pieces out of acrylic is probably not an option - way to costly on a large scale to do. Stylistically, the plastic feels much more spacy and in-line with the game. I agree that wood can be very nice - but it just doesn't fit the rest of the game's aesthetic and theme as well as plastic will.
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