The Milo Wladek Co. are creating a brand new game - in three different mediums. Inspired by 'Self: Image and Identity', a new exhibition of self-portraits at the Turner Contemporary, we’re building an interactive piece of theatre, a board game and a digital game for audiences of all ages to explore and play.
We’re excited to be bringing together fine art, theatre and gaming in The Van Dyck Vanishments, launching as part of Marine Studio’s Geek Festival 2015 in Margate.
About the project:
Misuse of an experimental machine capable of sending people INSIDE works of art has dangerous consequences. The faces have disappeared from some of history’s most beautiful and significant self-portraits due to a slight mishap during a test flight of Endless Horizon Ltd's innovative new venture into Art Tourism.
Audiences are invited to join the team behind this experimental machine to rectify this terrible situation, enlisting the help of the Flemish, 17th Century, court painter Sir Anthony van Dyck, travelling through time, genres and styles to save the canon of art.
The Milo Wladek Co. makes films, creates theatre and explores the spaces in-between.
Combining performance, film and installation, we create narratives that shift from stage to screen or play out on both simultaneously. Our aim is to produce work that allows these forms to be viewed on an equal platform, complementing each other to tell the same story.
We’re creating a new mode of storytelling, utilising different mediums to provide alternative perspectives on a single narrative or its characters. We’re engineering techniques that allow audiences to engage with a text in new and exciting ways.
Comprising a team of experienced, award-winning, film and theatre makers, The Milo Wladek Co. is able to create all its content from scratch. Over the next few years we aim to present our productions on an increasing scale, in terms of their ambition and the numbers of audience members we can reach. The Van Dyck Vanishments is our first installation piece, and our largest-scale project to-date.
￼Marine Studios is a social enterprise which works to extend cultural participation. Their projects include ￼GEEK, an annual festival of play and games. The GEEK festival has been developed in Margate, Kent.￼ Since 2012 it has run in the February half term inviting people to come and play.
What we still need:
This project from Marine Studios, and is supported by the Arts Council England, we are still seeking funds for some of the most vital elements of the project.
We’re trying to raise £3000 which will go towards our set. We want to create a series of beautiful installations that look, feel and even smell like the artists' painted worlds. To convince audiences they are walking inside works of art.
Even a small contribution will help us build these worlds, and we’re so grateful for any support you can give.
Risks and challenges
The production process for The Van Dyck Vanishments is already well underway. The Milo Wladek Co. has been working with its partner Marine Studios and its team of theatre makers, game designers and film-makers to ensure that progress is continually being made.
However, as with any kind of theatre project, there are inherent risks such as cast illnesses or unforeseen production delays and we'll be relying on the skills, experience and talents of our established and hard-working team, as well as working closely with our partners and supporters, to ensure these risk are mitigated as much as possible.Learn about accountability on Kickstarter
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