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A shotgun marriage of low-poly mini golf and surreal humor.... >> 7 day campaign << + some rewards delivered regardless of funding.. OO
A shotgun marriage of low-poly mini golf and surreal humor. >>> Fling up and go FULL BOOP <<<
A shotgun marriage of low-poly mini golf and surreal humor. >>> Fling up and go FULL BOOP <<<
666 backers pledged $9,625 to help bring this project to life.

About

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$9,625

666

WE DID IT!  MONEY MONEY MONEY

KEEP UP WITH CHEAP GOLF ON TWITTER -> @Cheap__Golf

SPY ON MILES -> @MilesTilmann

ALSO PIXELJAM -> @Pixeljamgames

"This Looks Completely Fabbo-Brills" - Rock Paper Shotgun

FINAL UDPATE: Strong Coffee / Cheap Golf

-----------------------------------------------------

UPDATE #1 : 22 Hours In / Spread The Word / Hamster Pics

UPDATE #2 : 51 Hours In / Campaign Facelift / Expensive Golf

UPDATE #3 : 76 Hour Report / Get Involved / External Validation

UPDATE #4 : Streaming / New Tiers

UPDATE #5 : 48 Hours / Major Awards / Sunday Mega Stream

UPDATE #6 : 24 Hours / Swords Out / Join The Party

WHAT?

Cheap Golf is 50% Atari-style mini golf, 40% surreal comedy and 9% rainbow ice cream.

You'll fling a little square boop around dozens of mazes stocked with moving walls, chomping deathtraps, bouncy bumpers, teleporters, keys, doors, and anything else that can be conceived and implemented without much hassle.

GUARANTEED REWARDS:

All rewards between $5 - $23 are given even if the campaign fails.  In other words, you will get existing Pixeljam games even if the project does not reach its funding goal. 

15 DOLLAR TIER: If the campaign fails, we'll post an interactive public leaderboard with all of the final pledges.

In other other words: if we don't get funded, you will not be charged for your pledge but you still get free things.  Cancelled pledges don't get anything but a lump of coal in their stocking next Christmas.

A couple of reasons I'm doing this:

  • I love mini golf (or just balls bouncing around in general)
  • I enjoy all things cheap, low-fi, gonzo or absurd
  • I want to take a small step towards more casual, lower-risk crowdfunding
  • Kickstarter's recent All in 1 event (thanks KS!)

WHO?

My name is Miles Tilmann, and I'm a co-founder of Pixeljam. I'm a designer, coder, producer, musician and I even make art. I will design and write for the game, but coding will be done by Tiago Ling.

I've helped ship over 20 games (Dino Run is probably our most popular) and I've worked on almost as many that never shipped.  I've succeeded and failed a lot, for no better reason than it's fun and satisfying.

I'm grateful for my 12 years in indie gaming, but it's made me somewhat risk-averse.

Tweet This Pic And Impress Your "Friends"
Tweet This Pic And Impress Your "Friends"

 

THE TECH

The best way to get us booping around wacko mazes ASAP is by using HAXE, a wonderful open-source language that can compile to almost any platform, has solid community support and is beholden to no corporate interests whatsoever. When you support HAXE, you are subtly sticking it to the man, which I hear is popular these days.

The engine is HAXEFLIXEL, built on top of HAXE. This allowed us to create a prototype for the game in about 11 hours, complete with all the basics the game will need. Nice!

It's worth mentioning that we estimated the prototype would take 7-10 hours, and it took 11... but we also added some features along the way, like being able to aim and launch the ball while it's still moving.  Neat, huh?

BUDGET AND SCHEDULE

How do we get this game done on time and under budget? By speccing it out into small details, or at least as small as we can stand to think about. 

When I first had the idea, my ballpark estimation (no formal process) was about 3000-4000 dollars. Let's see how that turned out:

Spot the error in this chart and win a prize!
Spot the error in this chart and win a prize!

The rate I need in order to not stress, do it right and pay for help is $30/hour. 227 hours X 30 / hour = $6810.

Since all estimates are still wrong even when you do the best you can, let's multiply that number by 1.33 for the official fudge factor, giving us a little insurance against unexpected setbacks and mis-estimation. Larger projects with more unknowns warrant a larger fudge factor.

$6810 X 1.33 = $9057

Kickstarter and payment fees will reduce that to a bit less, but the fudge factor helps. 

And... even after all those years of making games, my quick estimates are still pretty bad. That little bit of deeper estimation should help prevent the nightmare of publicly committing myself to a project that's destined to run out of money way before it's done.

Teleporters!
Teleporters!

I really want to make this game, and I have a solid plan to make it happen. Even if we don't get our funding, you still get some cool Pixeljam stuff. But if we do, the world will get the bizarro golf trip that it so desperately needs.

STRETCH GOALS

If we raise over $10000, I will add the option to change the ball color from white to yellow.

If we raise over $12000, I will put a poorly drawn animal (backers will vote to decide) into one of the cutscenes.

TROLL GOAL: If we raise *exactly* $15000, I will remove the drawing from the game, as well as the ball color option. Don't let this happen!

If we raise over $15000, I will put the drawing and ball option back in as well as a secret level full of collectible sausages.

If we raise over $25000, I will be incredibly surprised.

 

Risks and challenges

First some qualifications and then some disclosure, risk & solution.

I've made over 20 games since 2005, either as coder, designer, producer, manager, musician, or all of the above. They have shipped, you can play them... I know how small games are made and I have a decent track record of getting them done while avoiding show-stopping disasters.

Disclosure: I'm also a flawed human being in an increasingly absurd reality.

Risk: I could be completely full of shit and not even aware of it.

Solution: We all help each other keep our heads on and do the right thing.

........................

Disclosure: I work on lots of things at once... this will not be the only thing I have going on if it gets funded. See the above spec sheet for exactly what my roles will be (design, management and prepping the steam page). This is why I have set the launch date for July, even though I estimate it taking an aggregate 1.5 months from the start of April.

Risk: Something happens that pulls me away from the project.

Solution: I'll take less money from the funds for myself and hire an additional designer. I'll inform the backers and make sure they are comfortable with my choice.

......................

Disclosure: Even when I use some sort of fancy protocol for estimation, I am still really taking a guess. Sometimes my guesses are spot on, and sometimes they are way off.

Risk: The game takes longer (and more money) to make than I think it will.

Solution: hope the fudge factor covers it. If not, consult the backers to see which features they are comfortable with removing - probably just less levels. If additional budget appears in the form of post-launch sales, we will use that money to add them back in later.

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Support

  1. Select this reward

    Pledge $3 or more About $3

    Cheap

    You get Cheap Golf for Mac, PC or Linux, via Steam, Itch or Humble.

    You also get alpha / beta access to the game as we work on it.

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  2. Select this reward

    Pledge $4 or more About $4

    Clarification

    All reward tiers include Cheap Golf and beta access. Select this tier if you want to chip in 1 extra dollar from the $3 one :)

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    22 backers
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  3. Select this reward

    Pledge $5 or more About $5

    Better than cheap

    Pick 1 existing Pixeljam game or album, delivered even if funding is not successful. You pledge (and don't cancel), you get this.

    Choose from Potatoman Seeks The Troof, Dino Run DX, Glorkian Warrior, Snowball, Last Horizon, Gamma Bros, Pixeljams Volume 1 or 2 - details at pixeljam.com.

    Delivered after campaign is done (funded or not).

    To be clear - if this campaign isn't funded, you don't get Cheap Golf, since it won't exist, but you won't be charged anything and you DO still get the Pixeljam game/album.

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  4. Select this reward

    Pledge $9 or more About $9

    Twofer

    Your choice of 2 Pixeljam games or albums: Potatoman Seeks The Troof, Dino Run DX, Glorkian Warrior, Snowball, Last Horizon, Gamma Bros, Pixeljams Volume 1 & 2 - details at pixeljam.com.

    You get these if the project is funded or not, delivered after the project ends.

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    68 backers
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  5. Select this reward

    Pledge $15 or more About $15

    Hi Scores

    You get your initials (3 of them) in the high score table / credits screen. Sorted in order of pledge (highest pledge on top).

    If the campaign is not funded, we'll still post a public interactive leaderboard with all of the final pledgers.

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    25 backers
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  6. Select this reward

    Pledge $16 or more About $16

    Hi Scores Clarification

    Someone suggested we offer the option to sort the leaderboard by order of pledges as well, and that seems fair, so we'll offer the option to sort it by pledge amount OR chronological. (This tier is simply a clarification since we can't edit a tier once it's been pledged).

    Pledge this tier to get everything above it AND tip us an extra 1 precious dollar.

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    5 backers
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  7. Select this reward

    Pledge $17 or more About $17

    Further Hi Scores Clarification

    FYI: All pledges $15 or above will get their initials in the credits / leaderboard.

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    5 backers
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  8. Select this reward

    Pledge $23 or more About $23

    The Pixeljam Collection

    You get ALL existing Pixeljam games and albums: Potatoman Seeks The Troof, Dino Run DX, Glorkian Warrior, Snowball, Last Horizon, Gamma Bros, Pixeljams Volume 1 and 2.

    You get these if the project is funded or not, delivered after the project ends.

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    107 backers
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  9. Select this reward

    Pledge $40 or more About $40

    Re-Animator

    I will make you a unique 1-5 second animation in the (cheap) style of the cutscenes, with audio. Delivered as HD movie and GIF.

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    Limited 10 backers
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  10. Select this reward

    Pledge $41 or more About $41

    Re-Animator Clarification

    All tiers higher than 40 dollars will get the re-animator reward as well.

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    0 backers
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  11. Select this reward

    Pledge $53 or more About $53

    Not Sure What This One Is About

    It seemed weird to have a huge gap between the $23 and $153 dollar reward tiers, so this one ties them together nicely.

    Perhaps you can come up with something cool (and digital) that I could give you for 53$.

    Here are some ideas : my entire library of music (milestilmann.bandcamp.com), some exclusive wallpapers from the game, maybe you have a question about game dev that I could answer...

    Please don't get too extravagant though, else the whole project might careen into a death spiral.

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    10 backers
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  12. Select this reward

    Pledge $153 or more About $153

    Put Your Finger In The Casserole

    Design a level for the game. The project manager (me) told me to not let backers get directly involved, but I also think it's a good idea to enable generous folks with disposable income to have a good time.

    If your level design sucks, I will provide a short lecture on game design OR politely suggest tweaks until we get it right (your choice).

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    Limited 4 backers
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  13. Select this reward

    Pledge $2,500 or more About $2,500

    Custom Cheapness

    A small custom version of the game with 10 or less unique levels and 10 or less unique cutscenes.

    The engine & code for the game allows for easy modification, let's use that to make you something special that will last a lifetime, or until the poles shift and wipe out all magnetically stored data.

    Great for weddings, birthdays, bar mitzvahs, debutante debuts, prison paroles and anniversaries.

    More levels & cutscenes = more pledge ... contact me before you do this (miles@pixeljam.com)

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    Limited 0 backers
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Funding period

- (7 days)