A pirate adventure roguelike featuring RTS combat and brutal 16bit graphics - inspired by great games like FTL and Sid Meier's Pirates
A pirate adventure roguelike featuring RTS combat and brutal 16bit graphics - inspired by great games like FTL and Sid Meier's Pirates Read more
Did you miss our Teaser Trailer? Check it out below!
We also have an HD version of our Kickstarter trailer HERE!
We now have a pitch/explanation trailer HERE!
Seaworthy is a strategic single-player pirate adventure roguelike, created for PC, Mac and Linux
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Experience an interactive fast paced pirate adventure: A game about building up your pirate crew, then watching their tales unfold and facing their gut wrenching decisions. As the Captain of a pirate ship you are in charge of commanding crew in battle, managing resources, improving your ship, and staying afloat through engaging encounters. Seek glory, adventure and treasure all while avoiding the dangers of a mystical procedurally generated world.
- A story about cursed pirate treasure and a mystical creature hunting you down. Every game's story will evolve naturally as your main quest to restore the stolen cursed treasure takes you through numerous quests, encounters, and sub plots.
- Deep random encounters make each game of Seaworthy a brutal pirate epic. Experience a pirate adventure unfold as you establish a respectable crew and perilously lead them to glory. Well crafted procedurally selected random encounters will keep every playthrough fresh and exciting. Survival in Seaworthy means taking calculated risks, success means taking them often.
- Permanent death provides tension and weight to every decision. Successful pirates are pragmatic rebel survivalists who must keep both their blades and wits sharp if they hope to prosper. Seaworthy will have players questioning every choice as they learn that although opportunities are plenty, they rarely come without danger.
- Procedurally generated maps and continual progression through them ensures that no location ever become too familiar.
- Brutal real time strategy combat! Seaworthy offers a new take on naval combat that emphasizes controlling crew and tactically placing shots rather than sailing in circles and spam firing cannons.
- Stagnation is death! With doom on the horizon, the luxury of stability and safety will never stay true for long. Upgrading and improving both your ship and crew is essential to keeping afloat in the harsh world of Seaworthy.
You were one of the few crazy enough to journey through history’s largest expedition to the forgotten seas. You were one of far fewer to return. The horrors witnessed were unspeakable and haunt you to this day. Thankfully the tales of mystical ancient artifacts proved true. You sold your share of the treasure to buy a ship and hire her crew. Finally you were free to follow your dreams and become a respected pirate captain. For many months you sailed the high seas in search of fame and glory. Recently tales have spread of unnatural occurrences, as well as the disappearance of many fellow forgotten seas survivors.
Your journey begins when the old and familiar one eyed messenger parrot of your former captain lands on your deck and squawks a message that chills your blood. Your suspicions were true, the artifacts recovered in your expedition were cursed! For the sake of self preservation it is up to you to recover and return all the artifacts to the wretched, forgotten seas.
- Command your men where to go and what to do to survive deadly ship and boarding combat.
- Navigate through our open world consisting of randomly generated maps and quests.
- Experience challenging decisions as you struggle to stay afloat while reacting to various random encounters.
- Upgrade crew and ship to reflect your play style as you take on an ever increasing challenge.
When you’re not fighting for your lives or sailing the seas, you’ll have to make moral, tactical, and economic decisions about what risks to take, what sacrifices to make, and what adventures to pursue. This all happens in the Encounter screen.
A Text based encounter screen allows us to enrich our story and easily give players a variety of choices to navigate through along with variable rewards or troubles depending on your decisions and status.
Random encounters vary every playthrough and adapt to circumstances such as environment, time of day, items carried, crewmembers, as well as decisions made from previous encounters.
Encounters happen randomly or in response to reaching points of interest such as Towns, Ports, Villages, Quests, Ships, and Treasure.
Encounters will be the most rewarding aspect of our game so we plan to spend a lot of development time creating huge varieties of encounters with depth to each one.
Encounters often result in combat situations which occur in either the ship or boarding screen.
With Seaworthy we wanted to recreate the feeling of being an actual pirate captain rather than a ship. With the ship’s crew as your focus, control where men go and what positions they man.
A big inspiration for what we wanted combat to feel like was from the film “Master and Commander.” Splintered wood, men falling all around, and water flooding in from hull breaches; Through the smoke and fear, a captain has to maintain his cool and give the orders that will save the day!
What do you do when an enemy broadside breaches your hull in multiple locations? Do you:
- keep your men on the cannons to get off that last shot and kill your enemy’s cannon crews?
- put more men on the sails to gain speed and run from the battle before you take more damage?
- run the bilge pump and send men down to patch the holes to keep your ship from sinking?
- send your wounded to the medical room to get patched up before they get killed?
- man the navigation room so that you can better avoid the next barrage while you go straight for the enemy ship in a last ditch attempt to board?
Given a greater view of the top deck, control your captain to send crewmembers of different specialties across the deck to fight it out with the enemy.
- Choose amongst different types of boarding equipment to give your seamen, each with their own strengths and weaknesses.
- Utilize your officers weapons and abilities to strategically cut down enemy units and take control of the deck.
- Tactically use your captain to boost morale, damage enemies, call in special strikes, and give orders to keep crewmembers from dying.
Ship & Crew
Any ship can be taken and customized! If you can manage to kill off your enemies without sinking their ship, you can take it as your prize!
Outfit the ships rooms as you see fit. Equip figureheads, weapons, and ship equipment to best fit your needs.
Various types of equipment can be can be assigned to any ships modularly designed rooms to express your pirating preferences. For example, rather than having another cannon room the player can make the decision to assign more storage rooms in the hopes of striking it rich as a trader or slaver. They could alternatively make that room another healing room so their crew members don’t need to travel as far to get healed and can get back to the fighting sooner.
Equipment can be found and bought all throughout the world and ranges from: sails, cannons, bilge pumps, med kits, and steering wheels. Each of these items come in different tiers of quality. In order to have the best ship possible, it is up to the player to look out for new types of equipment wherever they may be.
In addition to upgrading equipment, the ship's walls are also a source for improvement. Building thicker walls will better protect your crew from incoming fire. Your wall's health is represented by the circle in the center of the room button. As your walls become damaged, enemy projectiles become much more likely to penetrate and kill your crew in an explosion of splinters.
You ships speed is tied directly to its weight and sails! Having thicker walls and hoarding equipment might feel safer, but lacking the mobility to evade incoming fire can be very detrimental to the survival of your ship and crew.
Your crew consists of two tiers, seamen , and officers. Throughout your journey you will find both officers and seamen willing to take the oath and join your crew.
Seamen are your basic units that perform all the manual labor onboard the ship as well as providing the bulk of your force as they bravely storm enemy ships in boarding scenes. Without the hardworking seamen, all your ship's equipment is useless. Small circles in every room allow you to assign and unassign seamen where you want. These circles also show the health of every seamen assigned to that room.
Officers are natural leaders of men, specialized crewmembers who help organize and inspire the seamen to work and fight harder. Officers are also battle hardened and not afraid to show it. When boarding, each class will have devastating attacks and unique abilities.
Officers start as mates, untrained candidates ripe with potential. As your mates gain experience and perfect the art of yelling at seamen, they gain the option to specialize in one of their 5 skills and become an officer. The five classes of officers are: The Bosun, Gunner, Master of Sails, Surgeon, and Navigator.
The Mate, an apprentice that can train to become any skilled officer. Armed with an 8 ft boarding pike of steel and ash, the mate hangs back in the boarding party and skewers the enemy from afar.
The Master of Sails, a swashbuckling adventurer in charge of the men working the sails and rigging. Quick to start a brawl and just as quick to end it, she rushes to the head of the boarding party armed with cutlass and buckler and isn’t afraid to get bloody!
The Gunner, a towering hulk that is the heavy weapons expert in charge of the men working the cannons. Years of lifting heavy ordinance have given him the strength of many men, and when part of the boarding party he brings a swivel gun to deliver thunder and death!
The Surgeon, a man of medicine skilled in the removal of limbs, the humors of the body, and also the shaving and cutting of hair. His Hippocratic oath only applies to his mates; on the deck of the enemy's ship he brings his blunderbuss to deal death and destruction.
The Navigator, the woman in charge at the helm and guided by the stars. A good Navigator is an indispensable member to your crew, and in boarding combat she is a quick and deadly pistoleer that lays waste to the enemy before they can even touch him!
The Bosun, a mighty axman and the taskmaster of repairs and heavy labor onboard the ship.
Training and experience As your officers continue to level up, they gain buffs and special abilities that can greatly turn the tide of battle when used appropriately.
The sea shanty in our Kickstarter trailer is "Roll the Old Chariot," sung by the very talented David Coffin (www.davidcoffin.com)!
We currently are interviewing various artists and will have to wait and see how we do on Kickstarter before we can really be certain what will happen with our soundtrack, so please spread the word and help us reach our funding to hear more!
Our theme song at the end of the trailer and in our teaser is Pirate Treasure (Harpsichord) from the artist Spooky Music.
We love making games, and since we started work on Seaworthy last year it has become hard to focus on much else. We’re dedicated in our desire to make Seaworthy but currently restricted by money and time. We’re going to finish it whether we get funding or not, it’s really just a matter of time and quality.
We've come to kickstarter for two reason, remaining independent, and community involvement.
Remaining independent is important to us because we love gaming as a medium and don't want to let publishers ruin our visions with a lack of understanding of gamers. We want to make seaworthy a great experience that sticks with people, not just another rushed product made for a quick buck.
We want our players to be part of development. If you have a suggestion, please share! Throughout development, when we're unsure of a decision, we will be asking the community what they think is best. If you want to be part of development, please, make Seaworthy better by participating in our soon to be made forum. Together we can make Seaworthy live up to the great potential it has.
Where the money goes?
If funded we will be able dedicate ourselves full time to Seaworthy, allowing us to complete the game sooner and as close to our vision as possible.
Funding will also help pay for the various business and legal costs of making a game.
Additionally, it will give us the means to pay for music and art assets that will give Seaworthy a greater level of polish.
All money we get will go back into the project in the form of polish or additional content.
Progress + Status
Transparency in game development is important to us, we want to make sure our backers know exactly where we are in development as well as where we need to go. We’ll be making monthly updates to our backers throughout development detailing what we’re working on as well what’s next. Please, if you have any questions about the status of the game, send us a message and we'll be sure to answer.
The game is currently in pre-alpha. Up to this point work has been focused on programming the framework that will run Seaworthy, solidifying gameplay, world building, and creating and incorporating the large number of animations and art that can be seen in our trailer.
What’s next? With the framework nearly finished, the biggest task ahead of us is asset and content generation: quests, encounters, equipment, items, officer abilities, ships, boarding animations, map art.
Alpha + Early Access
We anticipate the Alpha version of seaworthy to come out towards the end of 2015. We will release it as soon as it's ready, but we expect December to be a safe estimate. This state of Seaworthy will be feature complete, but still lack some content of the final game. The purpose of the alpha is to get feedback, start testing, and fix bugs so that the game is ready for a functional Early Access.
Early Access on Steam will be released approximately 3 months after the Alpha is released. We strongly disagree with the trend of developers putting buggy, unplayable games on Early Access and will make sure Seaworthy is fun and mostly stable before we start Early Access.
Risks and challenges
We have completed much of the up-front work on Seaworthy before coming to Kickstarter so that you, our awesome backers, can take faith in what our vision is and our ability to complete it.
We're confident that the risks are minimal. Our game design is mostly complete. Our art style is feasible and tested with lots of the base art already completed. The most challenging programming jobs have already been completed and we can faithfully rely on our third-party game engine Unity to handle the lower level complications that might arise when making a game. We have allocated a budget and have a plan to acquire additional funding through early access if need arise.
In concern to challenges, video game development presents constant challenges, but we are confident in our abilities to overcome them. Tons of research, design and learning has happened just to get where we are today, and undoubtedly much more will follow. We don't claim to know everything we might have to yet, but we do feel confident in our abilities to keep trying and learning until we do. As long as we remain mildly competent, we will keep going until we find a way. If funded, we will deliver the game and expect the worse case scenario being a delay in when we can release it.
Thank you for reading to the end of our Kickstarter! We're incredibly excited to push Seaworthy to the next level and make it everything we have dreamed it could be.Learn about accountability on Kickstarter
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