Cogs in a Machine is an easy to learn press-your-luck dice rolling game for 2-6 players. Play as a gnome working on an assembly line. Use your gnome's special abilities and roll dice to build Cogs and Teeth, which you use to assemble components. Assemble as many components as you can before your other co-gnomes. The other gnomes will try to Supervise your work, but be warned: They may not have your best interest at heart. After all, it's every gnome for themselves when you're a cog in a machine!
Cogs in a Machine has unique gameplay elements which make it different than other dice rolling games.
1) A Shared Resource: Any Cogs that are built will be put into "The Machine" in the center of the table. At the end of your turn, any Cogs you do not use to assemble components will remain in "The Machine" for the next player.
2) Rerolling dice: Unlike other games, rerolling dice is determined by a symbol on your die, not by a set number of rerolls. If you roll a Wrench Symbol, you may reroll that die and up to one other. You may also spend Teeth to reroll your dice if you don't have (or want to use) a wrench.
3) Supervising: You may choose to save resources at the end of your turn and use them on another player's turn to Supervise their work. Use your saved resources and your gnome's unique Supervise ability to manipulate the die result of another player.
4) Team Play: Cogs in a Machine can be played in teams or every gnome for themselves!
Together, these unique gameplay elements create an experience unlike anything you've played before!
Every Gnome has a unique die to use during the game and has two special abilities. At least one of which allows them to Supervise their fellow gnomes.
There are 7 different components which can be assembled. Each component not only provides points at the end of the game, but unique abilities which can help you along the way.
Cogs in a Machine comes with 20 custom sticker dice, 6 unique gnome character cards, 6 rule reminder cards, a set of 36 component cards, the instruction manual, and a bunch of Cog and Tooth tokens. Each gnome and component has special unique abilities, so every game of Cogs in a Machine is different.
Come see us at PAX in Seattle August 28th-31st!
Overview w/ Review by Brian's Got Game. Family approved.
"The theme is cute and it’s a quick game to learn" - Review by Engaged Family Gaming
Cogs in a Machine is currently not available in stores. It is only available for purchase through this limited Kickstarter run.
Your support will help us produce this fun, easy to learn, but challenging to master game.
*NEW* - LOCKED - 5K - Solo Rules on Website
When reaching our goal, we'll post the solo rules to our website.
LOCKED - 6K - Add Solo Rules to Manual
By peaking over our goal, we'll add rules for solitaire play in the manual.
LOCKED - 7.5K - Alternate Gnome Ability
One of the six Gnomes will get an alternate set of abilities. Which one? What else? Find out once we hit the previous goal.
LOCKED - 9k - ????
For the sake of streamlining and simplicity to meet our goal to produce the game, there are no add-ons available at this time.
If you'd like to consolidate shipping, especially internationally, find a couple of your friends and use the upper reward tier to back for 3 copies of the game.
Michael A. Hawker
Game Concept & Game Design
Michael has been making digital and tabletop games for several years. He has a Masters degree in Computer Science from McGill University and specializes in User-Centered Design and Game Design.
Amanda loves designing for games as much as she loves playing them! She received a BFA in Graphic Design from the University of Notre Dame, and she currently works as a senior graphic designer, specializing in packaging and marketing.
Big thanks to project supporter, playtester, and general all-around great guy, Brett, for playing our Grump!
Show your support by having your favorite gnome as your avatar. Click your favorite below for their avatar image:
Where's the money going?
Printing & Production: The majority of funds will go to printing the game. We will be using a reliable print-on-demand manufacturer, The Game Crafter, to ensure the quality and timeliness when funded.
Shipping: The other funds will be used to get the game to you!
Tax: Like any project, there are taxes and fees associated with collecting money and spending it to make a product.
Risks and challenges
Production: We have worked with The Game Crafter for a number of years and they continue to improve. For a small production run like this, you can't beat The Game Crafter's efficiency and quality. In the case of overwhelming success, we may need to produce more copies of the game than The Game Crafter can normally produce. We have talked to other manufacturers and are prepared to deliver the highest quality product we can.
Throughout this process, we plan to be as transparent as possible. We want Cogs in a Machine to have the best chance of success, and we need you on board to do that. It may mean changing the plan, but whatever happens, we'll keep you in the loop.
We'll be demoing the game every Saturday of the campaign (at least), so feel free to stop by and play with us if you're in the Seattle area (or Boston on September 12th)! We will post all event details on Twitter, so make sure to follow us for the most up-to-date news and information about those events. We'll share any updates about how they went with you here afterwards!
Thank you for joining us on this journey as we bring Cogs in a Machine to life!Learn about accountability on Kickstarter
- (26 days)