Risks and challenges
As I hope you’ll see from the trailer, the basic mechanics of Bik are already working and playable. Key things that are missing at this point are the polish of the final user interface, over half of the art, and various cut-scene animations, which I hope will be made possible by the funding of the Kickstarter campaign.
It took me almost a year to develop in Unity a working 2-D point-and-click adventure game framework (point-and-click interface, inventory system, dialogue system, save system, level state system, interaction system, etc.) that works on both desktop and mobile platforms. But now with the basic mechanics and framework of the adventure game system working, I am in a very good place to start refining the few levels I already have and begin developing the rest.
My biggest challenge will be delivering you the highest quality product in the shortest amount of time on as many platforms as possible. I can't yet commit to a firm release date, but my current plan is to release Bik between late 2013 and early 2014. The process of creating Bik is not without its obstacles, but I've never been one to run from a challenge. Your support is invaluable to me, and I will not rest until you're playing the most amazing game I can possibly give you!
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