*The gameplay represented in this video is still very much in the testing phase, and represents PC gameplay. The speed/positions/etc. of the shapes and player will be different for mobile devices. ______________________________________________________________
Why Shapes needs you
"Woah... Wait a minute, what is 'Shapes'?"
"Shapes" is a simple arcade game, focused on unending game play and reaching extreme high scores. Power-ups, combos, and point multipliers are the name of the game if you want to get to the top.
We loved the simple yet addicting style of games like Scoops, but we thought it needed some extra spice, and a few twists!
Shapes is being designed firstly for iOS/Android, with the upcoming OUYA console in mind.
"But if it's such a simple game, why do you need us?"
So far Shapes has been self funded, but as we come nearer to completion and release, costs begin to arise. Unfortunately we, the developers, are just a couple of poor college students trying to make ends meet. Meaning we don't have the money capable of funding the costs of game creation ourselves. Most notably the costs of developing an iOS/Android game using Unity3D.* *The complete lists of our costs is down the page.
"College kids? That must mean you two are WAY too busy to ever finish this game."
Wait! Don't leave yet, hear us out. Game design is our number one passion. In fact, thus far we've spent nearly every hour of our free time working on this game, and wish for nothing else but to see it completed, polished, and shined to perfection for the whole world to see. The creation of Shapes is much more than a hobby, its our dream coming true.
With the upcoming OUYA console, we hope to be a forerunner in the push for a more open environment for indie developers.
"Okay fine, you got me. I'll stay and listen to what you have to say, but make it quick!"
Thank you! No, we mean it. Thank YOU. We know you haven't pledged any funds yet, and we know you may not, but by taking the time to even glance at or read this page, you have given us one of the greatest gifts of the gaming world. Exposure. Firstly and most importantly, we do not ask that you pledge money to our game, we just ask that, if you thought it was a neat idea, you spread the word. Let the world know about us and our dreams, so that one day we may turn around and return the favor to others.
"The clocks ticking. Get to the good stuff already."
As the player, you control a shape at the bottom of the screen. You can control this shape by touch and/or gyroscopic input (depending on our testing/feedback). *Controlled by joystick on the OUYA.
Once the game begins, shapes begin to fall from the top of the screen. If any shape, which differs from that of the player's shape, comes in contact with the player it will destroy the player and deduct 1 life!
If a shape matching that of the player's shape comes in contact with the player, score goes up and the player transitions to the next shape in his/her cycle. (Think of game play similar to that of "Scoops")
100% of our kickstarter funds will be put towards completing, improving, and polishing our game. We want to deliver an amazing product that all of our players, and the world, will enjoy. Our first costs (and reason for this kickstarter) are the iOS and Android additions to Unity.
Unity iOS development kit
Unity Android development kit
Unity Team License
iOS App store license
Mac mini for testing (Would rather not have to borrow the girlfriend's macbook indefinitely.)
Hard drives: External and Internal for storing backups safely
The exact expenditures are still up in the air, but this list represents a rough idea, at the moment, of where we believe our costs will come.
*For clarification purposes, we would like to state that all of the money raised from kickstarter will be put towards development and development tools. It would be unfair for us to use the funds for personal benefit, and unethical. We highly frown upon those who misuse funds generously donated to them.
Shapes is a dream coming true for the two of us. We have always been interested in game design, and after many small projects and some no-name games we feel it is the time for us to put our name(s) out there and begin creating things for the world to see.
This is our first great undertaking, which we hope to use as a stepping stone towards a life in the industry.
Even a pledge of $1 will receive a copy for each platform they choose. If you'd like a copy for Android, OUYA, and iOS, then you will receive a copy for each of those platforms, no matter the pledge amount.