Explore and build fantastical worlds with your friends in Deepworld, a cloud-based MMO coming to Mac, iOS, and Windows. Read more
This project's funding goal was not reached on May 17, 2012.
About this project
Updates #3, #4, #5
Deepworld is getting all kinds of fun new features, just in time for our backers to come join the fun in a couple of weeks! We've added avatar customization, achievements, lots of new items, and we're close to finishing our awesome custom sign builder so you can label your fine creations. More is coming, too, and we'll keep you posted! Thanks for your continued support!
We've been working hard to make Deepworld more fun and social than ever; our latest features let you follow your friends and teleport across the entire universe! We think it really differentiates Deepworld from other sandbox games. You don't have to just read about other peoples' creations - you can literally go visit them (and say hi to the creator!)
Deepworld is a 2D crafting adventure game with a persistent, online sandbox universe just waiting for you to explore! It's built in the cloud, so you can join up with your friends at any time to journey through the depths, create new worlds, or visit other players' fabulous creations - on your Mac, iOS devices, and PC (and hopefully Android, too!)
We at Bytebin Studios have been working on Deepworld for six months, and it's almost ready for Mac beta! We just need your help to really rock it out over the next few months while we do battle with servers, chaos, and dwindling supplies of ramen noodles. We promise you're going to have a blast in the game!
Check out our YouTube channel for more in-depth looks at the gameplay.
"Deepworld looks really fascinating, and it's a title we will probably be proud to have on Mac and iOS." -TUAW
"I’m really excited to see what three bright-eyed indie developers can pull off with Deepworld." -TouchGen
A year ago, the three of us built a Minecraft server on the cloud and lost some quality time to creepers, wildfires, and sheep. It was tons of fun, but the whole server setup experience was difficult, expensive, and hard to maintain. And we do computer stuff for a living! We thought, "What if there was a cloud-based sandbox game? That would be Super Duper Fun!" And then we thought, why not build one?
Where We're At
We've been developing Deepworld since September of 2011, most of it part-time while we work "real" programming jobs. We've made awesome progress and we have learned a ton.
Deepworld is already on the cloud, with auto-upgrading game clients ready to begin distribution to beta users. We've played with dozens of players at once without a hitch, and our architecture is ready to scale much, much farther than that.
In its current state, the game features:
- Procedurally generated worlds filled with caves, structures, and danger
- Teleportation between and within worlds
- A robust yet easy-to-use crafting system
- A day/night cycle and weather effects
- A beautiful lighting engine
Deepworld is already a blast to play, but we have a lot more in store! Our roadmap for the future is ambitious and exciting:
- A living ecosystem in each world that can be returned from dilapidation to splendor
- A steam-based power system to create machinery and transportation
- Mini-games like Capture the Flag, Freeze Tag, and more
- Social directories to help discover other players' creations
- Quests, puzzles, and monsters
- Dynamic and player-manipulatable music
We've come a long way since September, but now that the game is close to launch we want to dedicate our full attention to it. We're going full-time on this beast and we could use your help to buy a little ramen here and there! We also have a bunch of other miscellaneous expenses: audio design, legal fees, server costs, etc.
We love the Kickstarter community, and in backing other projects we've seen project owners make great progress due to backer involvement. We've already seen great ideas in our game forums, and we know that Kickstarter would amplify that by a ton!
As a backer, you will get early membership to the game ($5 estimated value) and private access to Kickstarter-exclusive worlds. Everybody will get their membership around the same time (June) - any estimated dates listed later are for the bonus rewards only.
We hope you find Deepworld as exciting an idea as we do. It really is almost ready to launch, and we hope you can help back our dreams to the next level!
For more information, check out these resources:
Both Mac and iOS versions use mostly the same code (we're using the awesome Cocos2D framework), but we've been working mainly on polishing the Mac version. Our iOS beta should begin a couple of months after Deepworld is stable on Mac, so hopefully that means mid-summer 2012.
We've had a lot of people asking for a Windows version, so we're making it a priority to begin work on it this summer! We hope we can have an alpha out not long after our iOS version is released.
It is planned, but the first few months of releases will focus on multiplayer only.
Nearly every item in the world can be mined and repurposed through the crafting system. However, other players can protect their creations with special devices or by purchasing private worlds, so there are some limitations; however, there will always be new, non-protected worlds to explore.
Yes, although they may be fairly basic in the beginning. We will add lots of baddies and other NPCs as development continues, though!
Deepworld shares gameplay elements with Minecraft and Terraria; in fact, it was directly inspired by Minecraft, which in turn was inspried by Infiniminer, and so forth (and believe it or not, we've never played Terraria - but it does look very fun!)
Deepworld is partly a love letter to the sandbox genre, but we think we're innovating hard and fast in many unique ways. Our game is truly massively multiplayer, a persistent online sandbox universe of a scale not seen since Second Life, and across desktop and mobile platforms, to boot. It features changeable world ecosystems, skill-based crafting, and steam power. It will soon have mini-games like capture the flag and freeze tag, and we have awesome plans for dynamic and player-manipulatable music. We really think you'll enjoy it!
- (30 days)