Shipping Update #2
USA, AU, NZ, CA and South America
Please refer to the last update... nothing new to report here. Labels and games are shipping out every day. We will post an update when everyone should have received a tracking email.
EU, UK and Rest of World
The play mats arrived at Games Quest on Wednesday and I got an email early this AM from them confirming that they had received them. They are finishing up some smaller fulfillment projects that had arrived before us and once those are completed, they will get moving on Maximum Apocalypse + Brass Empire. That means the first parcels will be going out early next week with shipping notifications to follow :)
Never completed the Pledge Manager?
I you never completed the pledge manager or never added your address, we have reopened it for address changes and confirmations. If you fall into this category, be sure to login and update your address and confirm your order ASAP via https://rock-manor-games.pledgemanager.com/projects/maximum-apocalypse/. Our goal is to setup a 2nd wave of shipments as soon as this first wave is completed.
Received your Package? Missing Pieces and Other Problems
As people have been receiving their games this week, I have been messaged a few times about missing cards, pieces etc. Many of the people who thought they were missing cards, were false alarms so I would ask everyone to double check their counts and games before messaging me. As a general rule of thumb, each survivor deck should have 30 cards, each monster deck should have 25 normal monsters and 2 bosses and the scavenge deck consists of 80 cards. If you believe you are missing any cards, please check the files on itch.io to cross reference and write down the cards that you are missing so that we can find them and send out replacement parts to you.
There is a misprint on the Nuclear Mission cards (missions 4-6) that was pointed out to me at PAX South. They inverted the antidote count and medical supplies in the red scavenge deck. There are only 5 antidote cards so it should be 3 medical supplies and 2 antidotes in that deck.
Maximum Apocalypse on Tabletopia
I think I forgot to mention that the game is up on Tabletopia. The people at Tabletopia went above and beyond setting this up for you guys since they actually individually setup each mission in the game. You may have to mix up the map a bit to make it more interesting but they still took out nearly all of the setup time for each game which is really nice when playing online.
I've seen many of you in the comments asking about Set a Watch and the next Maximum Apocalypse expansion. I am very happy that so many people are interested in what we have cooking. Our plan is to have both of these games hit Kickstarter in 2018. I am hoping that we will have one launch in the Spring and then the other in the Summer or Fall depending on how it all works out.
The next Maximum Apocalypse expansion is currently titled Gothic Horrors. You can follow it here on Board Game Geek as I'll start uploading pictures, etc soon. In short, the theme of this expansion focuses a bit more on the supernatural. Here's a quick rundown of what to expect:
- A modular Day/Night deck that can be added to any scenario. It features monster token movement during the day and bad stuff at night.
- C'thulu Apocalypse featuring a new insanity status effect with a random insanity deck.
- Vampires, Werewolves and classic supernatural monster apocalypse featuring a new life drain/steal mechanic
- New Ronin character - all her equipment is dual use depending on her stance (offense/defense) which she can switch with her innate ability.
- New Priest character - he has some arcane knowledge, wards and other vanquishing type things at his disposal...plus a big desert eagle pistol.
- Some new thematic tiles
- and more hidden things of course...
We're also getting really close to finalizing things with Set a Watch as well. If you're unfamiliar with that game, it's another cooperative game designed by Todd Walsh. You can read more about the game and follow it on BGG here. In short, it's a line manipulation puzzle game with some light worker placement. There's dice rolling combat (inspired by D&D) but a lot of the game comes down to using adventurer ability cards to manipulate the creature line and defeat the endless horde of monsters.
Art production is nearly finished but we still have some graphic design to get the player boards together and some board elements together. I'm really happy with all the art and locations that we've put together so far, but a new game needs reviews so even when we're ready to go we will have to build in a minimum of 60 days before we can launch the Kickstarter.
If you're interested in Set a Watch, be sure to sign up for our newsletter since we will be emailing out the rulebook and a PNP very shortly.
Hopefully these games get some of you excited so that my entire game business doesn't implode with the next Kickstarter. Until then, Enjoy Maximum Apocalypse and review us on BGG when you get a chance.