Share this project


Share this project

Survivors must explore, sneak, scavenge and kill to survive the apocalypse in this cooperative board game for 1-6 players.
Survivors must explore, sneak, scavenge and kill to survive the apocalypse in this cooperative board game for 1-6 players.
3,258 backers pledged $153,086 to help bring this project to life.

Survivor Spotlight: The Surgeon, a feedback poll and some clarifications

Posted by Mike Gnade (Creator)

First up congratulations on unlocking 8 Stretch goals already! I'm trying to prepare stretch goals for a huge spike in our final week/days. I also want to link to a very short feedback poll so that I can aggregate some of the great comments we have received throughout this campaign. Your answers will help me decide on some of the final stretch goals and also help steer the game and future expansions a bit.

Survivor Spotlight: The Surgeon

Surprise! The Surgeon acts as a medic and support class. Her innate ability allows her to restore the health of other characters. Many of her operating tools help her increase the effectiveness of her healing. Be careful though, she’s quite fragile and defenseless on her own.

The surgeon has other ways to supporting the party besides just healing. She has a variety of shots that she can administer that give players extra actions or equipment. She also can equip a gurney which allows her to pull other players towards her for emergency medical care.

A few clarifications:

  • Kickstarter Exclusive: When we label a stretch goal or add-on as Kickstarter Exclusive it means that it will only be available via Kickstarter, directly from our website and at conventions. Consider these hard to find promo items.  They may show up in retail (we do have a handful of Brick and Mortar store backers who will have access to ordering these items) and like our Brass Empire promo back, they may make their way onto the BGG store or similar sites.  The point is that these items will not appear in the retail version of the game.
  • Kickstarter Bonus: Hopefully we'll be using this label soon.  This label will denote stretch goals which are free and included for all backers but will be sold later at retail, online etc. as small expansions or paid add-ons.
  • $1 Print and Play: I have seen some questions asking if  the Print and Play level will include all the stretch goals etc.  The short answer is NO.  $1 backers will get access to the final retail version of the game in PDF format as it is prepared for the printer. The means things like the Rise of the Robots cards and the new map tiles will be included. The play mat, promo cards and other things may not be included. I'm not going to spend a lot of time and effort into supplying and laying out PNP files. The bulk of our effort will go towards manufacturing the best game and components we can for our backers. We're not going to waste time laying out cards to print 9 to a sheet for your at home printer.
  • Alpha Playtester Tier: I saw a bit of confusion when I revealed that the alpha tier gets Stretch Goals as they're announced.  Unlocked Stretch Goals are free and will be given to every backer getting a physical copy of Maximum Apocalypse. As new Stretch Goals are revealed, I may add select items to the alpha tier in order to have players test them out and give me some feedback. It's also a little extra something for them; they may get something that never gets unlocked as a Stretch Goal (but is only revealed).

Finally, I plan to do an in-depth update next week on everything that the Alpha Pledge level includes with pictures of the prototype etc.  Hopefully, we'll plow through a few more stretch goals so that I can reveal some other goodies for that level.


Only backers can post comments. Log In
    1. Ethan Furman

      Dang! That adrenaline shot is scary!

    2. Ethan Furman

      @Logus, @Jorge - Ah, that makes total sense. I've had to pass on foreign campaigns because of exorbitant shipping.

    3. Missing avatar

      Crochet on

      I don't if someone asks but there will be some gameplay addon ?

    4. Logus Vile on

      @Ethan Furman: what Jorge said and to elaborate: Unless there is extra content added that make it a great deal, I'll just pick it up at retail because the CAD is terrible agianst the USD right now. KS pledges need to be a great deal in order for me to pledge. I think the game itself looks good though.

    5. Jorge García on

      @Ethan In this case, @Logus is not saying that his pledge is a $1 pledge level.

    6. Ethan Furman

      @Mike, put my money where my mouth is: boosted my $1 pledge to $5! :)

      @LogusVile: No offense, but a $1 pledge is not going to count much against the extra time it could cost him.

    7. Logus Vile on

      Not going to lie, the "Kickstarter bonus" stretch goals are the ones that will decide if I keep my pledge or not.

    8. Ethan Furman

      @Mike: Yeah, at $1 for a PnP it was a no-brainer. Even a zombie would have backed! ;)

    9. Ethan Furman

      As a data point for future campaigns: PnP levels are typically between $5 and $10. I never back a PnP that's more than $10; at $5 I would still have backed this one.

      And thank you for being upfront about what is included. Another project I backed I had to pay extra for the PnP files, only to discover that it had none of the SGs. :(

    10. Mike Gnade 6-time creator on

      @Ethan: I appreciate that - I have just gotten some messages and seen some questions so I wanted to make it clear. I did a PNP with my last campaign for $10 or something and felt that even at that price I wasted a lot of time resending links, formatting things for printers etc. I thought that this way if you back, you get at least something (besides a thank you).

    11. Ethan Furman

      As a $1 backer I completely support whatever decision you make for the PnP files. Many companies don't bother with a PnP at all, so I am grateful.