New Stretch Goals: Rise of the Robots!
We have unlocked our first set of stretch goals in just a few days. I read in the comments that some people were't too keen on the play mat being a counted as a stretch goal so we're throwing in card dividers (12) into the box as a free upgrade to replace/supplement that milestone. Free goodies are always good and I never felt like dividers was a very exciting stretch goal. I want every stretch goal here on out to make you guys salivate. Hopefully this next set of goals does the trick:
Cardboard Map Tiles - The prototype of Maximum Apocalypse always used 2.5in x 2.5in square cards for the map tiles. Imagine how much easier those would be to flip if they were actually cardboard. This stretch goal upgrades all of the map tiles to pre-punched cardboard tiles.
New Tile: Desert - reaching this stretch goal will add 2 desert tiles to the game increasing the total tile count in the game. When you enter the desert, the dry heat increases your hunger level. Not too bad as long as you have some in your pack and aren't already starving to death.
New Tile: Factory - reaching this stretch goal will add the factory tile to the game increasing the total tile count to 33. This is a spot you'll definitely want to recon. Revealing it spawns monster tokens in all adjacent tiles. Sorry, you're surrounded!
New Apocalypse: Rise of the Robots!
Well it seems our reliance on a robotic police force was a mistake. The robots have become self aware and feel it's best to enslave humanity rather than do our bidding. This is a BIG stretch goal! It adds a new 25 card monster deck full of robots along with 2 robotic bosses. It also expands the Mission log with a new 3 mission campaign surrounding this apocalyptic scenario.
So what are the robots all about? Overwhelming you with sheer numbers! If you guys have read up on the rules, you know there are a lot of ways to lose Maximum Apocalypse. One way is having to spawn a monster token and have no tokens left in the bank (there are 30 so having to place a 31st token on the map is a game over). The Robotic legion is quite durable but doesn't do a ton of damage. They are all about working together with cold and calculated efficiency. As you can see from the examples above, the Scout spawns 1-4 monster tokens when drawn (depending on your map and where you are) and the Phalanx robots work together to reduce damage or force your team to split up to actually deal damage the horde of robots. This scenario is built to be very difficult so best of luck escaping your enslavement to your new robotic overlords...
Reddit AMA Tuesday April 18th
Reddit (r/Boardgames) invited me to do an "ask me anything" on Tuesday April 18th around noon EST. Feel free to join in the fun if you'd like (though I treat the Kickstarter comments as an ongoing AMA, so you might already know all the answers).