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Survivors must explore, sneak, scavenge and kill to survive the apocalypse in this cooperative board game for 1-6 players.
Survivors must explore, sneak, scavenge and kill to survive the apocalypse in this cooperative board game for 1-6 players.
3,258 backers pledged $153,086 to help bring this project to life.

New Stretch Goals: Rise of the Robots!

Posted by Mike Gnade (Creator)

We have unlocked our first set of stretch goals in just a few days. I read in the comments that some people were't too keen on the play mat being a counted as a stretch goal so we're throwing in card dividers (12) into the box as a free upgrade to replace/supplement that milestone. Free goodies are always good and I never felt like dividers was a very exciting stretch goal. I want every stretch goal here on out to make you guys salivate.  Hopefully this next set of goals does the trick:

Cardboard Map Tiles - The prototype of Maximum Apocalypse always used 2.5in x 2.5in square cards for the map tiles.  Imagine how much easier those would be to flip if they were actually cardboard. This stretch goal upgrades all of the map tiles to pre-punched cardboard tiles.

New Tile: Desert - reaching this stretch goal will add 2 desert tiles to the game increasing the total tile count in the game. When you enter the desert, the dry heat increases your hunger level.  Not too bad as long as you have some in your pack and aren't already starving to death.

New Tile: Factory - reaching this stretch goal will add the factory tile to the game increasing the total tile count to 33. This is a spot you'll definitely want to recon. Revealing it spawns monster tokens in all adjacent tiles.  Sorry, you're surrounded!

New Apocalypse: Rise of the Robots!

Well it seems our reliance on a robotic police force was a mistake. The robots have become self aware and feel it's best to enslave humanity rather than do our bidding. This is a BIG stretch goal! It adds a new 25 card monster deck full of robots along with 2 robotic bosses. It also expands the Mission log with a new 3 mission campaign surrounding this apocalyptic scenario.

So what are the robots all about? Overwhelming you with sheer numbers! If you guys have read up on the rules, you know there are a lot of ways to lose Maximum Apocalypse.  One way is having to spawn a monster token and have no tokens left in the bank (there are 30 so having to place a 31st token on the map is a game over).  The Robotic legion is quite durable but doesn't do a ton of damage.  They are all about working together with cold and calculated efficiency.  As you can see from the examples above, the Scout spawns 1-4 monster tokens when drawn (depending on your map and where you are) and the Phalanx robots work together to reduce damage or force your team to split up to actually deal damage the horde of robots.  This scenario is built to be very difficult so best of luck escaping your enslavement to your new robotic overlords...

Reddit AMA Tuesday April 18th

Reddit (r/Boardgames) invited me to do an "ask me anything" on Tuesday April 18th around noon EST. Feel free to join in the fun if you'd like (though I treat the Kickstarter comments as an ongoing AMA, so you might already know all the answers).

Markus, Reed Dawley, and 19 more people like this update.


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    1. Helen

      I'm another one who loves card dividers! Anything that speeds up the set-up of the game is going to help the game get played more often :-)

    2. Stavros Tsiakalos on

      I have re-read the rules and can't find the bit about dying when there are no monster cubes left...

    3. Stavros Tsiakalos on

      @René: hehe, it was the logical one to be added :) Now we need... or maybe NEED with capital letters, to reach this stretch goal. Then we can get a dinosaur apocalypse as a paid add-on. I'd pay for that :)

    4. Stavros Tsiakalos on

      Will cardboard tiles still be easy to shuffle?

    5. Stavros Tsiakalos on

      Dividers are awesome! I am surprised nobody has yet started a kickstarter campaign just with universal dividers to use with games that don't have them. You could do some standard sizes and add different types: ones with a white strip at the top to write categories on with pen, ones with different styles of sticker letters to make titles and stick them on (different font types: fantasy, scifi, cube collecting euro ;) ), and ones with a transparent sheath/sleeve so you can print out your own artwork for the dividers.

      I'll have to talk to friends who are in the business. Maybe we can do that...

    6. Mike Gnade 6-time creator on

      The play mat is unlocked and an add on. Discard dividers are included and added to all pledges as a stretch goal.

    7. Dean Kirkpatrick

      I am not understanding - so the play mat isn't part of the unlocked stretch goal add on now? If so I do not like that at all. If I am misunderstanding then please correct me.

    8. Mike Gnade 6-time creator on

      Play mat is still happening but stretch goals will all unlock new stuff for backers. Add-one will be their own thing.

    9. Jeff on

      Card dividers seems cool but I was actually excited about the play

    10. Russonc

      Nice new SGs.... Should be doable!!

    11. Sunny Neuroshima on

      Do not underestimate the value of dividers, especially for a game that comes with hundreds of cards. They are much appreciated.

    12. René Schultze

      Dividers? I love dividers, something that ease up the setup of a game. Liked it in SotM and TDCO. And now they are with this game, too! Thanks!
      Skynet? Stavros, how have you foreseen this? ;) Hopefully there will be a SG for an Armageddon-type scenario and Jurassic Apocalypse of course :)

    13. Reed Dawley


    14. Reed Dawley

      We must unlock Skynet so we can detroy Skynet!

    15. Mike Gnade 6-time creator on

      No problem - I try to listen to you guys. Plus how lame are dividers compared to this stuff.

    16. Markus on

      Awesome move throwing in the dividers! :)