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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

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$3,845,170

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日本のファンの皆さんはこちら

FOLLOW US on twitter @MightyNo9, and use hashtag #MightyNo9, or "LIKE" US and join the fun on our official Facebook page!

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CHECK OUT OUR PAYPAL PAGE! 

PAYPAL TOTAL: $186,380 (as of 4:40pm PDT, Tues 10/1)

All money accepted through PayPal will go towards our stretch goals, and we will update the community on the amount we are able to raise.

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YOU DID IT! INCLUDING PAYPAL, WE'VE CLEARED $4,000,000! THANK YOU, EVERYONE!

MIGHTY NO. 9 IS NOW CONFIRMED COMING TO VITA AND 3DS, and PS4 & XBOX ONE!

VOTE FOR YOUR FAVORITE CALL CHARACTER DESIGN HERE!

FINAL HOURS UPDATE: THE FINAL COUNTDOWN! New stretch goals, special fan tribute video, livestream info! 

UPDATE: MIGHTY NO. 9 (very early, very rough) RUNNING IN UNREAL ENGINE! MIGHTY NO. 4 SNEAK PEEK! LIVESTREAM! LOTS MORE THINGS WORTHY OF CAPITAL LETTERS! :D

SPECIAL FINAL SUNDAY UPDATE: MEGA MAN 2 COMPOSER TATEISHI JOINS THE MIGHTY NO. 9 MUSICAL DREAM TEAM!

UPDATE #25: Making of Our Pitch Video! Exactly that -- 2 Player Productions breaks down the original plan, and shows what changed along the way in the process of filming and editing, and why!

UPDATE #22: Documentary Episode No. 0! Thirty minutes of lovin' on the making of Mighty No. 9 and our PAX debut from the ever-amazing folks at 2 Player Productions!

UPDATE #21: Comcept Concept Wednesday: A peek at the process of developing three new key characters in the Mighty No. 9 universe, plus the design for our mascot plushie!

UPDATE #20: Communi-Tuesday IV! We kick off the final 7 days of our Kickstarter campaign with our latest collection of movies, songs, animations, and artwork of all kinds, from Mighty No. 9 fans and supporters all around the world!

FINAL GOAL: $4,000,000: ONLINE BATTLE RACE MODE!: REACHED!

The ultimate online competition! You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a "ghost" image in your game, but you can't affect each other...save for the enemies you defeat being sent over to impede your opponent’s progress! It's an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!

For more details on other goals, check out the Stretch Goal section further down the page, and our handy FAQ at the bottom!

  • Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
  • You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Note: All images on this page are concept art and not actual in-game screens.
Note: All images on this page are concept art and not actual in-game screens.
  • Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!
  • Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.
  • This project is on Kickstarter so it can involve YOU, the fans! Not only will this make it possible, through crowdfunding, for us to make the game exactly as we envision it, but it also allows us to bring dedicated fans of this genre together to assist the team in shaping aspects of the game’s design. We need your help! Let’s make something amazing, and let’s do it together!
 

So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities! 

For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.

Once, you worked together, side-by-side—but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed!

But it won’t be easy. Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!

We can’t reveal everything about the Mighty Numbers just yet (partially because we wouldn’t want to dump it all out at once, and partially because we’re still working on their designs!), but here’s a taste of what we’re aiming for. Keep checking back for more to be revealed soon, and study what you see here closely—learning the tactics and weak points of these mechanized monsters will be your only hope of defeating them!

Overheard at recess: “Billy Backer says you can trick him into the water to make him freeze himself and he dies instantly!” (Note: Not true. ...We don’t think.)
Overheard at recess: “Billy Backer says you can trick him into the water to make him freeze himself and he dies instantly!” (Note: Not true. ...We don’t think.)
“Tommy’s brother heard if you magnet his missile back at him and pause the game right when it hits, he loses all his health down to one!” (Note: Also False. Probably.)
“Tommy’s brother heard if you magnet his missile back at him and pause the game right when it hits, he loses all his health down to one!” (Note: Also False. Probably.)

Any game of this scope takes a team—a big team, way too many to highlight here (keep an eye out for an update with more comprehensive staff info)—but here’s a sample of some key personnel for the purposes of this Kickstarter campaign:

 

That’s where you come in. As a backer to Mighty No. 9, you will become a member of the Mighty community, and in a way, an extended member of the development team, where your input—taken in aggregate along with your mighty brothers and sisters—can help shape the game. How will we get your feedback? Well, for example: 

SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can take part in a survey to help judge their overall priorities: difficulty balance, length vs. replayability, favorite features of older games and what you hate—things like that.

POLLS: From time to time, the team will ask the community to choose between ideas or characters they’ve come up with. For example, the first poll planned is to choose between several designs to pick the look for Beck’s trusted partner, Call. (That’s right: Beck & Call.)

You can vote for your favorite Call from now until the end of our Kickstarter; click on the image above for details!
You can vote for your favorite Call from now until the end of our Kickstarter; click on the image above for details!

CONTESTS: Later on in production, the team will hold a contest within the Mighty community to design an enemy! Come up with your coolest or craziest design and a fun way to sell the team and your fellow community members on it, and who knows? 

AND ??? These are just a few of the ideas the team has already that all backers will have access to. (At higher pledge levels, more involved but necessarily-limited interactions like beta access and more are likewise possible.) 

What form will all the final fan interactions take? Hey, you tell us! We can’t promise we can do anything you ask for, of course, but we can promise to always be asking, and more importantly, always be listening. That’s what this project is all about! :D 

We’re proud to announce we’re working with Humble Bundle for digital reward fulfillment and Fangamer for physical items! These guys have built a name doing exactly this kind of thing—we trust them, and so can you. Now, on with the rewards!

If we can make our initial Kickstarter funding goal and nothing more, you can rest assured we are going to deliver a complete and fully satisfying game experience. But given the choice and the necessary funds to make it happen, we have a whole bunch of “really nice-to-have” ideas for additional content, features, and platforms (!) that would be extra icing on our already delicious “need-to-have” cake! Of course part of any extra money will go toward making up the budget of the game itself, but if the following funding numbers are reached, we're also excited to offer:

$1,200,000: Two More Stages: REACHED!

Our initial goal sets the table with six main stages and bosses, plus a final stage leading to the ultimate showdown—but now we can invite Mighty Nos. 7 and 8 to the party, each complete with their own, unique stage!

$1,350,000: Mac and Linux Versions: REACHED!

Why should Windows users get to hog all the fun? Now we can offer Mighty No. 9 on both Mac and Linux as well!

$1,500,000: New Game Plus and Turbo Mode: REACHED!

If we pass this goal, we’ll design a New Game Plus mode that allows those who finish the game but are still thirsty for more to carry over certain powers or items from the first play-through for a more challenging “second quest” version of the game. We’ll also work in a Turbo Mode that lets you play through the game at a faster speed for extra challenge.

$1,750,000: The Making of Mighty No. 9 Video Documentary: REACHED!

Get an in-depth look at the creation of Mighty No. 9—and an unprecedented peek into the typically ultra-secretive Japanese game development industry—with three 30-minute documentary episodes produced by the wizards at 2 Player Productions (the same team behind our pitch video and the amazing Double Fine Adventure documentary)!

$2,000,000: BONUS Boss Rush Mode: REACHED!

That’s right -- we’re adding a stretch goal here without pushing any of the other goals back! (Think of it more like a stretch reward.) :) After a lot of feedback (which we agreed with) on the big gap before the next goal of PS3/Xbox 360/Wii U console versions, the team really wanted to have something for everyone to aim for and celebrate along the way. So we took our best-bang-for-the-buck potential future goal and will include it as a bonus feature if we can hit $2 million: a separate mode where you can challenge all the Mighty No. Bosses, back-to-back, with a clock ticking to keep track of your best time, so you can share, compare, and show off your skills to your friends! 

$2,200,000: PS3/X360/WIIU CONSOLE VERSIONS: REACHED!!!

This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! Now we can bring this game to the audience that made the genre what it is in the first place: console gamers! Specifically, we’ll make digital versions for release on PlayStation 3, Xbox 360, and Wii U platforms. (You’ll be given the option to choose any of these instead of the PC version.) 

Thank you so much to all the fans who made this dream possible!

$2,400,000: Challenge Mode: REACHED!

Similar to the Challenge Modes in games like New Super Mario Bros. U, this special extra mode would remix parts of existing levels and enemies to create dozens of mini-missions you can use to test your skills in a variety of enjoyably frustrating ways! 

$2,550,000: Extra End Stage & Boss: REACHED!

We’ll add another full stage, complete with an intense, original boss battle (!), to the final area Beck will take on once he defeats the other eight Mighty No. bosses!

$2,750,000: BECK & CALL ONLINE CO-OP CHALLENGE MODE: REACHED!

We’re excited about all our stretch goals, but even so, this one is really special to us: based on your feedback, we wanted to offer something that both included Call as a playable character and put her on equal footing as Beck, while not breaking our schedule or budget. We also wanted this to be something new -- something the genre has never seen before. And that’s how we came up with this: over a dozen missions you can play online with a friend, playing as Beck and his community-appointed partner, Call! Like the single-player offline challenge Mode, these missions will be parts of levels remixed, but this time around the theme of cooperative play. Players will need to use Beck and Call’s different powers to complement each other and defeat these special challenges! 

$2,900,000: Intro Stage and Boss: REACHED!

We add an epic introductory stage—complete with a closing boss encounter—that players will take on before facing any of the Mighty No. boss levels! This will help ease everyone into the world of Mighty No. 9, and serve as a nice primer on the basic game systems and controls!

$3,100,000: Support Character: REACHED!

Beck will get a faithful sidekick to swoop in with special powers at his time of greatest need! The exact form this character will take is not decided yet, so we’ll all be able to see it get conceived and designed together—but it will be some kind of assistant that will drop in for a limited time, help out somehow, and then zoom away!

$3,300,000: PS4 and Xbox One Versions: REACHED!!!

Yes! We heard your calls and are proud to report we can finally offer next-gen versions of Mighty No. 9 here! We know by the time the game ships in 2015, many of you will be proud owners of one next-gen system or the other -- or maybe both! If we reach this level of funding, we can add the PS4 and the Xbox One to the list for every backer getting the digital version of Mighty No. 9 to choose from! To recap, that would mean you could choose one of the following: PC, Mac, Linux, PS3, Xbox 360, Wii U, PS4, or Xbox One! 

$3,500,000: PlayStation Vita and 3DS versions: REACHED!

That’s right! At this level, we can make digital versions of Mighty No. 9 for the two most popular handheld systems out there: the PlayStation Vita and Nintendo 3DS! (These will both be added to the list of available systems to choose from, so every backer who is set to receive a download version of Mighty No. 9 can choose either of these as the system for their game download, instead of a home console or PC version.)

$3,700,000 SINGLE PLAYER CALL STAGE & BOSS FIGHT!: REACHED!

Yes! We heard the feedback from our community, and at this level, we would be thrilled to fulfill this popular wish -- to add an all-new single-player level, including a boss fight, where you can play as Mighty No. 9’s heroine, Call! We agree it would be a fun addition and a great way to mix up the action, so fingers crossed we can make it this far!

$3,800,000: OPTIONAL RETRO-STYLE CHIPTUNE SOUNDTRACK + FX!: REACHED!

You’ve seen the names of the legendary musicians attached to this project: Manami Matsumae, Takeshi Tateishi, Ippo Yamada... It’s a veritable who’s who of veteran game composers. So we thought, why not tap into that retro vibe and cook up an optional chiptune version of the entire Mighty No. 9 game soundtrack, including classic sound effects? That’s right – we’ll remix the entire soundtrack, retro 8-bit-style, and the game’s sound effects, for you to listen to in-game as you play, as an option you can toggle on or off in the settings menu!

$4,000,000: ONLINE BATTLE RACE MODE!: REACHED!

The ultimate online competition! You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a "ghost" image in your game, but you can't affect each other...save for the enemies you defeat being sent over to impede your opponent’s progress! It's an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!

We're working out the details of our upcoming stretch goals now. More info here as soon as we have it!

Risks and challenges

We all know game development is inherently unpredictable—delays and unexpected costs being the two most common “known unknowns.” The good news is, in their more than 15 year history, developer Inti Creates have shipped over 30 different games on eight different platforms, and our project lead, Keiji Inafune, has either worked on or overseen 30+ games in this genre alone, as well as having lead one of the biggest Japanese studios, and some of the biggest AAA games ever. So not only do we have extensive experience with running successful game productions in general, but also experience designing, building, and shipping games of this type specifically, with an established track record of being on time and on budget.

Another challenge: we are working in two languages here—Japanese and English—with developers and backers on both sides. While we feel this is a huge plus, as it adds appeal and makes our project unique, there’s no denying it also adds unique requirements in terms of communication and workflow. The good news here: We all have experience making and marketing games for BOTH English-speaking and Japanese-speaking audiences, and are taking extra precautions in pre-planning and during development to buffer and budget for things like interpretation, translation time, etc., all to ensure we stay on the same page with our backers and with each other.

Finally, what we see as our biggest challenge: properly involving the community. How exactly do you ask for and integrate fan feedback and contributions while keeping a project like this on track in terms of vision, scope, and schedule? This is still something of a wild frontier in the game industry, as it’s only recently that any of us have had the tools to make this feasible. And especially in Japan, where we have honestly lagged behind our Western counterparts in the variety of ways we’ve been able to interact with our fans up until now.

We’ve been researching different projects’ approaches—and some of us even have experience from similar experiments in the past—but as far as we can tell, there’s really no one established “right way” to go about it. However! We do think, in this case, even knowing that we don’t know all the answers up front is important: it reminds us we need to listen, to establish methods of ensuring we hear our backers’ choices and feedback, and keeps us more flexible. We are trying to work in a new way with this project that will allow us to show more things earlier than we typically would, while ensuring that everyone seeing it will have the correct context to see it in, and that there will still be plenty of nice surprises in the final product.

One aspect we already know to account for is anytime you ask a (hopefully!) large group of people to choose between options, especially when you’re asking some of the most passionate fans in all of gaming, you are going to end up, by necessity, with some portion of them disappointed, and you’re going to hear about it. We know we’re ready for the ride, and even better, we’re excited as hell to take it. The biggest thing we believe we should all keep in mind, both as creators and as backers: we’ll be learning more and more as we go along, so let’s be patient and work together.

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  1. Select this reward

    Pledge US$ 5 or more About $5

    EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION EVENTS

    Get assigned your own unique Mighty Number, a special password to claim your "Backer" designation and icons for use on our forums, plus the ability to participate in Backer-only surveys and polls, and your name listed in the Backer Credits alongside your Mighty Number! (Check the reward section of the page for more details.)

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    Pledge US$ 20 or more About $20

    DIGITAL COPY OF MIGHTY NO. 9!

    A code to download the full, final version of Mighty No. 9!

    Includes all previous rewards. (Check the reward section of the page for more details.)

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    DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE & DIGITAL OFFICIAL SOUNDTRACK

    A digital instruction manual (English or Japanese, your choice), a sweet digital half-art-book/half-strategy guide (again: English or Japanese, your choice), and a digital download of our game soundtrack!

    Includes all previous rewards. (Check the reward section of the page for more details.)

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    Pledge US$ 60 or more About $60

    PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE IN-GAME GOLDEN HERO

    A classic-style game box (Western- or Japanese-style, your choice), a printed version of the instruction manual (English or Japanese, your choice), and a special Backer-only golden color variation for the game's hero, Beck! Includes all previous rewards. (Check the reward section of the page for more details.)

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    ALL-DIGITAL REWARD SET: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME TRANSFORMATION & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION EVENTS!

    The above pretty much says it all!

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    Pledge US$ 80 or more About $80

    *COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION EVENTS!

    The above pretty much says it all; the differences between this and the lower all-digital tier is at this level you get BOTH the Japanese- and Western-style versions of the digital game manual and art/book strategy guide, AND you get access to the beta version of Mighty No. 9!

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    Pledge US$ 99 or more About $99

    T-SHIRT, EXCLUSIVE IN-GAME TRANSFORMATION & BETA ACCESS

    A special Mighty No. 9 T-shirt (Western- or Japanese-style, your choice), an exclusive Backer-only transformation for the game's hero, Beck, and Beta access to the game early via Steam! Includes all previous rewards. (Check the reward section of the page for more details.)

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    PRINTED ART BOOK/STRATEGY GUIDE

    A softcover, full-color version of our combination art book/strategy guide (English or Japanese, your choice). Includes all previous rewards. (Check the reward section of the page for more details.)

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    ENEMY MASCOT PLUSHIE & OTHER REGION T-SHIRT

    A cuddly plushie of one of our iconic mascot characters, plus the other territory's T-shirt, for a total of two shirts: one designed with Western tastes in mind, and one made especially for Japan! Includes all previous rewards. (Check the reward section of the page for more details.)

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    SIGNED HARDCOVER ART BOOK/STRATEGY GUIDE, BOSS POSTER, OTHER REGION PHYSICAL GAME BOX & OTHER REGION PRINTED GAME MANUAL

    A hardcover edition of our book, signed by Inafune himself, a special poster of all the Mighty No. bosses, plus another physical game box (for a total of two) and another printed instruction manual (for a total of two), so you will have both the Western-style and Japanese-style versions of both items! Includes all previous rewards, except for the softcover art book/strategy guide. (Check the reward section of the page for more details.)

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    HELP CREATE A CHALLENGE

    Work with our designers to come up with a challenge for our own internal in-game achievement system that everyone can try to accomplish in the final game! Includes all previous rewards. (Check the reward section of the page for more details.)

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    INAFUNE SIGNED ORIGINAL SKETCH

    A unique, original sketch by Keiji Inafune himself, along with his signature!
    Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    Pledge US$ 600 or more About $600

    INAFUNE SIGNED ORIGINAL SKETCH II

    This reward was so popular, we’re adding a second batch! A unique, original sketch by Keiji Inafune himself, along with his signature! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    YOUR VOICE IN THE ENDING THEME

    We'll use a recording of you saying a word, phrase or sound effect of our choosing, to be used in the ending theme as the credits roll! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    Pledge US$ 2,500 or more About $2,500

    YOUR FACE IN THE GAME

    We'll make a 2D representation of your face to use somewhere it will fit naturally into the game -- prominent enough for you to find it and show your friends, but innocuous enough not to bother other players. Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    HELP DESIGN AN ENEMY

    Video conference with our designers to collaborate on an enemy character based on your idea or design! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    Pledge US$ 9,999 or more About $9,999

    ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL & SPECIAL BOSS NO. SERIAL T-SHIRT

    An original, framed piece of concept art of one of the eight Mighty No. bosses, a 3D-printed model of one of those same bosses, and a special limited edition T-shirt (same as those given out at the PAX announcement) with a Mighty No. somewhere in the range of 1 through 8. Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    Limited 2 backers
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  18. Select this reward

    Pledge US$ 10,000 About $10,000

    DINNER WITH KEIJI INAFUNE!

    Dinner and drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo. (Travel and lodging expenses are not included.)

    Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    Limited 4 backers
    $
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Funding period

- (31 days)