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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

Mighty Triple-Header: Exciting Announcements from Anime Expo 2014!

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Hello Mighties! 

We interrupt our regularly-scheduled Mighty updates to give you some breaking news and an extra special announcement! 

Those of you that kept your eyes and ears glued to Anime Expo today should be in the know, but we had something so exciting to tell you that it couldn’t wait until next week!.

Our main man Keiji Inafune has something big he wants to share with you all, so I’ll let the him do the talking: 

You heard it right: Keiji Inafune and the Mighty No. 9 team is pleased to open up a new funding campaign for the project via PayPal!

Take your time, let it sink in…. we’ll wait. :)

Now I’m sure we’ve got your gears turning trying to piece together what the new funding campaign means for the existing Kickstarter project, among other things. We have a FAQ here ready to tackle what we considered the main concerns, but even so let’s start things off here in the update. 

We formed this plan as a result of all of the slacker backers that contacted us after the Kickstarter campaign looking to contribute. But let’s make this crystal clear: this new funding campaign is for bonus content in the Mighty No. 9 video game. We are reaching out to current backers, but even more so to those who missed out on the Kickstarter campaign for a chance to put even more features in this jam-packed game. Any new funding will NOT go towards existing content in the current state of the game, but bonus content to be implemented into the title.


During the Kickstarter you guys have made our dream game possible by blowing through stretch goal after stretch goal--and with this new funding campaign we can do even more! Of course, this means new stretch goals too! Go check out the front page for our first new stretch goal: full English voice acting!

And it doesn’t stop there! Thanks to our awesome friends over at Humble Bundle, we’ve been given the green light to open up pre-orders for the Mighty No. 9!

This is a chance for non-backers to grab the game early at a pre-launch day price! Grab extra copies for friends, family, pets, imaginary friends! You can even grab multiple copies, or get the game in a bundle with digital rewards that go towards the bonus content stretch goals! 

 Mighty No. 9 Digital Copy Pre-Order* (aka the “Gotta Have It”™) 

$23.00USD 

This tier gets you the release build of Mighty No. 9 in all of its glory, at a pre-release day price! *note: Pre-orders do NOT go towards the bonus content stretch goal. 

 Mighty No. 9 Digital Copy Pre-Order + Digital Reward Bundle  (aka the “Gotta Have It All”™) 

$50.00USD 

This tier gets you Mighty No. 9 upon release AND a bunch of digital rewards, namely: the digital retro-style game manual, digital art book/strategy guide and the digital official soundtrack. 

 Mighty No. 9 Digital Copy Pre-Order + Digital Reward Bundle + Steam Early Access 

(aka the “Gotta Have It All NOW”™) 

 $80.00USD 

This tier gets you Mighty No. 9 upon release, the digital rewards from the $50 tier, AND access to the much-coveted Steam beta for Windows! 

We’re exploring other backer reward options at the moment, but these are the only rewards we felt comfortable opening up to new funding. It’s a tough balance to strike: keeping the backer-exclusives intact while showing the slacker backers our gratitude for their passion and willingness to contribute. We think we’ve struck that balance just right this time around, and we’ll be doing even more as the campaign continues! 

Just to reiterate, check out our FAQ for the new funding campaign for answers to questions and other important factoids! 

This is quite a lot to take in, I know… but can you believe we aren’t even done yet?

The hits keep on rolling here at Mighty central, with this new video from a certain company called Digital Frontier we think you’re going to love! 

Our words can’t do it justice, so once again we ask you to take a gander at the YouTube video: 

 

We’re proud and truly humbled to present this amazing teaser video for our new project: exploring a Mighty No. 9 animated series! 

The awesome men and women at Digital Frontier put this teaser together (and on their own dime!) to show the world how amazing a Mighty No. 9 animated series could be. We’re grateful to have their passion and skill on our side, and we can’t wait to see how this project unfolds! 

Keep an eye on the Digital Frontier page for ongoing updates, and in the meantime check out our FAQ for some basic info surrounding the project! 

As you can see, we’ve had quite a weekend over here at Team Mighty. We want to take this opportunity to thank the people at Anime Expo for helping us put this announcement together! 

And just as (no, definitely MORE) importantly, thank YOU, Mighty Beckers, for your continued enthusiasm, love and support that’s brought us this far! From the beginning you helped push the game to new heights, poured love into the Mighty No. 9 universe and--after the campaign concluded--showed up by the droves looking to lend your support through fan art, game ideas, development feedback and new backer requests. We wouldn’t be here without you, plain and simple, and together we can push the boundaries of the Mighty No. 9 universe even further! 

It’s times like this we can’t help but be grateful for all of you for making this dream a reality and make Mighty No. 9 the best game it can be. We only hope that you will continue to put your faith in us as we’ve put our faith in you. 

Thanks for reading, and hope to see you on the forums come Monday morning! 

Let’s keep this fire burning, Mighty Beckers! (`_´)ゞ

- Dina (Mighty No. 1046), Keiji Inafune (Mighty No. 9), Humble Bundle, Digital Frontier and the Mighty No. 9 Team


Comments

    1. Creator Farzad Mansouri on July 13, 2014

      Well good luck Mr. Inafune and Comcept crew!

    2. Creator Ben B on July 12, 2014

      Also, isn't it getting too far ahead of yourselves to be throwing in an animated series? Lets see what we all think about the game before trying to capture what we like about it into animation. The animation would be really cool for one of the fan projects, but reading it may be an official pitch... Ehhh

    3. Creator Ben B on July 12, 2014

      I'd be happy to give more to the project at some point, but I don't like the new stretch goal at all.

    4. Creator RockmanNeo on July 11, 2014

      The only time I put money again on this is if they use it to buy Megaman IP from Capcom :p

    5. Creator Nickywhat on July 10, 2014

      I know some people will flock to defend this with righteous fury, but I have my own right to my opinions and how I feel & react towards happenings. I am NOT ok with this and will NOT put forth anything extra towards this "extra" campaign. I understand making videogames is time dependent and requires money to properly make. That's why the original Kickstarter was put out, to help fund an get Mighty N0.9 off the ground. The campaign was beyond a success and made more than double it's asking price, blasting through stretch goals and expectations. Not to mention all the paypal funding long after the Kickstarter ended. It was a great hit with a lot of promise....but this? You have all and more than you wanted/asked for....focus on what you have instead of asking for more money for other applications and additions.

      I feel a fair amount of Backers will jump for joy to have more from Inafune, but i'm also sure a fair amount are wondering why more money is being asked for instead of actually focusing on the game with the resources already gained. I hate to jump to speculation but this seems to cross the line and tiptoe into a greedy area. It would be one thing if the game was made and this was put up for an expansion/additive to supplement the base game...except it isn't. The game is still far off from being done, now there's a new funding and new stretch goals and money sinks? Count me out of this. It has dirty written over it.

    6. Creator Senchaholic on July 10, 2014

      And voice acting? In a "mega man" game? Bad idea.

    7. Creator Senchaholic on July 10, 2014

      I find this disgusting. I don't care what you say and that this will not affect the original funding. I don't like it one bit.

      And first it was 100.000 for English voice acting and now it's 200.000 for English and Japanese?

      Deliver on your original promise in order to save the trust you lost after this faux pas.

      Mighty deliver on your mighty no 1 Kickstarter first!

    8. Creator Luke Hardwicke on July 9, 2014

      Nah, Let the game be a thing first.
      More importantly who are the two scientist dudes in the artwork?
      Those aren't the final designs for Beck and Call's creators I hope?

    9. Creator Lion on July 8, 2014

      Also, if it comes to light that you used a single cent of this project funding for that animated series, something that has nothing to do with the game we paid for and not something we agreed to, you can expect a lawsuit.

    10. Creator Lion on July 8, 2014

      Your japanese buddies were right Inafune.

      You're no game developer. You're a business man and you're going to do whatever you can to make money.

      This is the beginning of another EA/Ubisoft.

      You won't get a cent more from me for anything you do in the future including this additional scam funding.

    11. Creator Jérémie Paty on July 8, 2014

      Quite disappointed after a campaign that gathered $4M.. do they really need another one this soon?

      And I'm quite disappointed at the anime series, which would be a great idea if done after the game was released, and if it was designed to target a more mature audiance, like for instance... the people who backed about $ 4M...

      The trailers looked generic, pathetic, and aimed for kids audience. Megaman's animations were cool, and I understand Beck is a younger hero than his brother, but "younger" doesn't mean "more stupid", please.

    12. Creator OtoshiGami No. 40723 on July 7, 2014

      Stretch Goat!!!! lol

    13. Creator Shaun Huang on July 7, 2014

      Really? English VO? Please... no... just no... Doesn't matter why you think this time would be better, still no.
      How about we skip 100k altogether and do a 1 Mil stretch goal: Mod and User-Made-Content

    14. Creator Lorenz Jugel on July 7, 2014

      I'll join the ranks clamouring for the finished game first before we go about adding more content. Latecomers definitely should get a chance to contribute to the current game as it is. Anything that can be implemented easily and cheaply should be fair game, but nothing that would divert additional resources from the game development cycle. Anything outside that frame should be saved and put on tblottrftsDobcp - the big list of things to remember for the sequel, DLC, or big content patch.

      I'm also more in favour of tackling one project at a time, to focus every last person on the team on the issue at hand. I don't care if the CG series is handled by another company, they will still need close supervision to ensure a good quality product - otherwise, why make it at all? So, once we have established that fact, we need to see where these people in charge would come from - the game team. Even if they're only doing it halfheartedly (boooh), they'll still be distracted and not giving their all on making the game the best it could be. And that, for one, is an issue I'm very uncomfortable with.

      Finally, english dubs can get bent. Just give me subtitles. Far easier to implement, cheaper to produce, ... and honestly, it's a hop'n'shoot'n'slide game, I'm not even sure I want any VA beyond occasional grunts and moans at all. It's prohibitively expensive, hard to implement correctly and bloats the file size considerably. Text is far easier to handle and compresses ridiculously well. I'd much prefer it if all these resources just went into more polish, levels, music, sfx, gfx, multiple endings, or whatever fancy ideas they might come up with when not shackled down by the gargantuan VA task.

      Anyway, if anything needs to be voiced, then one set of actors is enough. Get the best ones, give them a bit more money than usual, wine and dine them so they will deliver the very best performances of their entire careers, invest in the best sound studio money can get - and make sure that everything aligns with the vision behind the game, even if some parts have to be re-taken again and again for days. I want excellent quality in one dub, not mediocre performances in several, of which I'll have to choose the least offensive.

      I want this game to be a focused gem of awesome. "We" probably only have one single shot at this. It absolutely needs to succeed, and succeed in a big way. Beck, Call, and the rest of the cast deserve at least this much.

      But that's just my opinion. Gonna step away from the soap box now. Next one, please! ;)

    15. Creator Steven White on July 7, 2014

      My only issue with the show is the design, but this was just a demo. The personality works for me. While I wouldn't want him clumsy for too long, but the lightness really captures the "boy robot" feel.

    16. Creator David Bruno on July 7, 2014

      Would much rather the time be focused and spent working on game development rather than an animated series. That can always come after and include in-game DLC with each episode purchased. Something simple and fun like a DLC character skin.

    17. Creator Michael Stearns on July 7, 2014

      I'm with zacH, if voice acting is a thing you (and your customers) want to have added then that's cool, but I'd probably rather not have it. Since it doesn't sound like it was even originally part of the plan, I hope you might be able to include an option to turn it off!

    18. Creator alraz on July 7, 2014

      Show support for Japanese voice acting!
      http://www.mightyno9.com/en/node/2815

    19. Creator rocketnia on July 7, 2014

      @zacH: As of the goals met right now, there is no voice acting at all. A few people have spoken up in support of Japanese voice acting, but that would probably need money of its own.

    20. Creator Pontata on July 7, 2014

      For people who are still confused this may help clear things up! Thank you Jools for the write up!

      http://joolswatsham.blogspot.sg/2014/07/mighty-no9-new-funding-misconceptions.html…

    21. Creator Paul Bunyan on July 6, 2014

      I'm up for an animated series for Mighty No. 9. Questions: Will future backers at this stage get a copy of the pilot episode. Or is it digital download only? Well, I thought the trailer was funny and lighthearted. Given how the game actually looks and plays. it's hard to picture how an artistic rendering of Beck's transformations would pan out without CGI. O
      I'm aware that Kimo-Kimo has sketches galore of what the xel transformations look like, without the use of 3-D.
      Taking into consideration that Production IG. Studio 4C, Gonzo. Studio WIT and more are more experienced with CGI, I'm sure that comcept chose Digital Frontier for a reason. Dina did say that Digital Frontier produced this trailer with their own funds, so no harm done. $100,000 isn't asking like for an arm and a leg especially when you narrow it down to voice acting. Look at all the time and money that went into productions for IPs like Skullgirls, Halo: Forward Unto Dawn, FF7 the series and Bubblegum Crisis reboots As a fellow Megaman gamer/ Becker I'm glad to a part of a history making product. And I'm excited that Inafune-san wants as many of us to get our hands on the final product with no strings attached.
      I certainly was not expecting this update from the team at Mighty No. 9 amidst all the craziness/excitement of Anime Expo. Thanks Beckers for all you've done to make this project come to fruition. Thank you Dina and the rest the Mighty No. 9 team!

    22. Creator zacH on July 6, 2014

      An english language option for the game would be optional, yeah? I would probably play it with japanese voices... or none at all. I'm all for the option of an english dub, as long as it's not forced on anyone.

      I would prefer the first new goal be something else, but I'm already pretty content with what I'll be getting from the project as it stands. :) You do your thing, guys.

    23. Creator "Wakko" on July 6, 2014

      I don't know about you guys, but the idea that this mediocre trailer made so many of you so butthurt makes me think that we don't give comcept enough credit for being so evil!

      ....wait, "butthurt"? That wasn't dashing at all! Me thinks the bottles of celebratory champagne is finally getting to me.
      *continues to sip on glass*

    24. Creator Robert Ashman on July 6, 2014

      Animated series looks awesome!

    25. Creator Hmmm on July 6, 2014

      We all should have Crix. We all should have...

    26. Creator Crix (MIGHTY No. 5998) on July 6, 2014

      Yet another update, yet another disappointment. I should have listened to Kamiya.

    27. Creator Shiny Snivy on July 6, 2014

      @Texcap

      I too am excited about an animated Mighty No. 9! I agree with your statement. It's one thing to use constructive criticism and give suggestions, but it's another thing to completely hate and bash something without giving it a chance. The style used in the teaser makes sense from a business standpoint in my opinion. Kids these days are used to watching CGI animated shows and they want to appeal to a wider audience, which I totally understand. Beck's behavior also makes sense since his character profile states that he starts out as a shy and somewhat timid robot, and is described as the "weakest link" of the Mighty No team.

    28. Creator Texcap on July 6, 2014

      Congratulations on this new opportunity, I loved the animated teaser, and the idea of a series. Once again, I find myself disappointed in so many of the juvenile responses found throughout this thread (criticism is one thing, but there's venom-laden stuff here) but what we've seen so far has looked fantastic, and given the creators involved, I know we're going to get something special. Cannae wait!

    29. Creator justin ray morris on July 6, 2014

      If the animated series is really going to be created, please PLEASE make it an anime style show, not like the trailer just posted. It needs to be like the Megaman EXE. or Attack on Titan kinda animation. like an ANIME. PLEASE take this into consideration!!! That 3-D animation would completely ruin the franchise before it ever can truly kick off.

    30. Creator Proto Man on July 6, 2014

      That teaser for the animated series looks like it might rival the original Mega Man tv series in shittiness, and IMO any money going towards a dub is wasted money.

      I hope Beck isn't a clumsy idiot in the actual game.

    31. Creator rocketnia on July 6, 2014

      Beck’s personality in this teaser video is wonderful! I think it adds a much-needed source of whimsy to the Mighty No. 9 premise.

      I've written up a more detailed reaction here: http://rocketnia.tumblr.com/post/90974071073/rocketnia-becks-personality-in-this-teaser

    32. Creator Frogmanmike14 Fan of Millennium Blades. on July 6, 2014

      I'm sure theres going to be a bunch of sniveling little d-bags upset about this, but I for one welcome any bonus content that late comers will add to the game. Not like I have to do anything extra. Animated series looks good, a fine way to bridge the gap to the younger audience. @Stevan yes 20-30 males funded it, but we were 6-12 back when we were playing mega man on NES, remember?

    33. Creator Karl Malm on July 6, 2014

      By the way, how often does the slacker-backer stretchgoal thingie update? Guessing there's more than 0 new backers since I already repledged for a giftable funding copy :)

    34. Creator Scarlet Panda on July 6, 2014

      Very excited. A little wary of 3d animation on the animated series but Summer Wars was a thing of beauty so I'm willing to give it a shot. The trailer was cute. Im 36 and married with children and I'm not sure of who is more excited for Mighty No.9, me or my 9 year old son! He's just started work on his own fan comic, Mega Man vs Mighty No.9! Unrelated, what kind of money would Comcept need to make to hostile takeover Capcom?

    35. Creator Stevan on July 6, 2014

      I have to say, as positive I am about this project, this new animated series looks really disappointing. This game was funded because of people in their 20's and 30's and up, not "Target Audience: Kids 6 - 11". Seriously, what the heck?

    36. Creator Carlos Eduardo Felix on July 6, 2014

      Pretty funny- it reminds me a bit of the old Tezuka slapstick. I especially like how Beck looks a bit more aware that he's about to enter something he knows would be really scary and/or painful, but seems willing to stick it out- even if he doesn't have the old 'fearless and bold' schtick going for him. Everyone loves a good underdog story.

      I found myself laughing almost to tears- I'm looking forward to seeing how this develops.

    37. Creator Mighty No. NaN on July 6, 2014

      Love what I am seeing with the little animated teaser. I actually hope Beck has a more innocent attitude, as the whole "dark and gritty" theme is getting old. ;)

    38. Creator Michael Melnikoff on July 6, 2014

      An animated series? Another funding wave? Aren't we getting ahead of ourselves here? The game is not even done. How about we finish the game, confirm it to be good, and then we start branching off into other media?

      And considering the average Megaman game had about a page of dialogue for the entire game, I figured voice acting was already included. Now we have to pay MORE for it? It starts to make one wonder if you have enough money to finish the game now....

    39. Creator AABAR on July 6, 2014

      @The CIoudy Eye @Joseph deNiverville ooppss let me try again (comment by comcept is on the second last page): https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/901232… - still leaves us with many questions though...

    40. Creator Nenets on July 6, 2014

      I have to say, I was quite surprised to see that an animated series is in the works even before the game's release. The enthusiasm of the fan community still wows me so long after the end of the Kickstarter campaign. As long as the production of this series doesn't affect game development, I'm cool with it!

    41. Creator Hmmm on July 6, 2014

      @Adam and Warren

      +3,845,170. Completely agree.

    42. Creator TheBlueMegaman on July 6, 2014

      eh,... I don't know about this one, guys. I'm all for more Mighty No.9! But 100,000 dollars for voice acting? One Hundred ... THOUSAND ...
      Don't get me wrong, I wish you good luck all the same. But to me I guess this just comes off a bit greedy.

    43. Creator Paul Andersen on July 6, 2014

      Is Beck supposed to be so... dumb?

      It just seems so poorly conceived.

    44. Creator jeremy b on July 6, 2014

      I'd prefer the animated series not be 3D but drawn. If I had to suggest something than drawn then cell animation.

      Glad you've opened up some PayPal tiers but can the 10$ tier be place in a different section on the credits? IE Kickstarter backers then after PayPal backers.

      Great job with the updates. Keep them coming.

    45. Creator Adam Singer on July 6, 2014

      Stop wasting time with documentaries, animated series, and multi-media spin-offs, and work on getting us the game before 2015 instead, please. I appreciate all the work being done to build up MN9 as its own franchise, but we don't even have the game yet and you're already planning way too far ahead for it.

    46. Creator Warren Bedoya on July 6, 2014

      Here's an idea, take the money from the $250,000 you needed to make the documentary that no one asked for and put it towards the game if you need more money! Why the hell does a making of documentary cost so much any way?

    47. Creator The Maverick Eye on July 6, 2014

      @AABAR
      Link not working.

    48. Creator AABAR on July 6, 2014

      @Joseph deNiverville Yup here's the link: https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/901232… - I'm up for whatever new content, as long as the original stretch goals are in: https://s3.amazonaws.com/ksr/assets/000/975/744/346986d478b23a85068afcd791097187_large.jpg… & the game is on time...

    49. Creator Joseph deNiverville on July 6, 2014

      "If you're a backer and can't donate again, you still get whatever features the new campaign unlocks :)"

      This should be underlined and put in bold and placed somewhere, where everyone can see it. This update was very confusing.