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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

Mighty Video Update: Summer Development Soldiers On!

Posted by comcept USA, LLC (Creator)


How’s it going, Mighty Beckers?

It’s been a wild month in the gaming industry, and with post-E3 game announcements piling up July is looking to get even wilder! Staff at comcept and Inti Creates are burning the midnight oil to keep up the breakneck pace of our development schedule. Today we have a few fruits of our labors to cap off Mighty June!


We released some much-requested gameplay footage in last month’s update, and as expected this only made you guys hungry for more! We aim to please here on the Mighty team, so if it’s more you want, more is exactly what you’re going to get! We have more choice bits of Mighty No. 2 and 5’s stages for you to feast your eyes on, including the first implementation of the winning stage start phrase!

We love seeing these levels come together, but we love seeing you guys tweet and comment about our progress even more! Can’t wait to see what you think of this one!


We had a lot of exciting moments during our Kickstarter campaign, but few measured up to the pure levels of hype that arose from our plucky heroine Call rising to playable character status in the stretch goals!

We’ve shown you brief glimpses here and there, but we’ll still need a little time to show you exactly what we have in store for her. In the meantime, we’ve been given few goodies from Inti Creates to sate your curiosity!

First, this little vignette from Inti Creates designer Yuji Natsume:

Introducing Call’s new look! Can you spot the differences?

Next, let’s sneak a peek into Inti Creates’ top-secret animation studios for an exclusive look at her in-game model!

Unlike Beck, our intrepid heroine can’t perform a crouching dash, so she’ll have to resort to this crawl maneuver to get out of tight spots! Or maybe into them? Maybe she could use this move to navigate cramped spaces, like ventilation shafts and such? Just one example of potential gameplay differences between our two playable characters!

Call runs straight at danger, not away from it! The animators have done a great job of giving her movements that share Beck’s determination, while still showcasing how different she is from him. Call wasn’t built for combat, but she will do whatever needs to be done to help Beck!

By the way… did you notice that light-pink object on her back? I wonder what that could be...? ;)

Of course these animations are still rough and most definitely works-in-progress, but what do you think? We’d love to hear our Mighty community’s feedback!


Hear ye, hear ye! Keiji Inafune will be at this year’s Anime Expo in Los Angeles! The event is held July 3rd to 6th. INAFKING will hold a panel there, and we strongly suggest you try attending it. You never know--maybe he’ll even happen to have something mighty interesting to share…? 

Well, that’s it for today, Beckers! We’re excited about the way this summer is shaping up, and with all of these events coming up can’t wait for a chance to meet you and hear your excitement in person! :) But first, why not tell us here in the comments, on Twitter, Facebook or the Mighty No. 9 forums?

P.S. Speaking of the forums, allow me to plug our first Community Activity: Mighty Horoscope! It’s an art- and writing-shindig we’re doing for fun on the Becker Forums! Why not join the fun? KIMO KIMO did! ;)


Don’t forget: stay Mighty! (and keep yourselves hydrated) Until next time! (`_´)ゞ

- Dina (Mighty No. 1046), Mark (Mighty No. 84), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team


Now here is a game we can pretty much guarantee every Becker will “dig”: The excellent Shovel Knight has finally hit the digital download shelves to troves of critical acclaim! Are you ready for some action/adventure…action?

Shovel Knight’s beginnings, much like Mighty No. 9’s, lie in a love for the games of yesteryear, aided by a wildly successful Kickstarter campaign. (In fact, developer Yacht Club Games was kind enough to give us tons of great advice and encouragement when we were working on our Kickstarter!)

Just check out this sweet release trailer (note: crank the volume for that epic soundtrack)!

Right? RIGHT?!

And now for a word from the Yacht Club Games guys themselves:

Greetings to all backers of Mighty No. 9, from Yacht Club Games! For more than a year after our own successful Kickstarter, we’ve been hard at work on our game Shovel Knight, and now it’s finally available! If you haven’t heard of it, Shovel Knight is a love letter to the NES games of our youth, infused with everything we’ve learned about game design since then (not to mention guest compositions by Mighty No. 9’s own Manami Matsumae!). We love everything about the Mighty No. 9 project, so we’re going to do something special. Exclusively for Mighty Beckers, we now reveal a secret code for Shovel Knight! Just enter this at the name entry screen to activate it: 

(Note from the Mighty No. 9 Team: Backers Only! You’ll find the code HERE on the Mighty Forums!) 

As lifelong fans of Mega Man and the brilliant minds behind it, we attempted to bring some of that magic to Shovel Knight. Please enjoy it on PC, Wii U, or 3DS; maybe it will temporarily relieve the dull pain of having to wait for Mighty No. 9!

-Yacht Club Games

Shovel Knight is available as a digital download on Wii U/3Ds eShop, Humble Store, and Steam. In fact, here’s a few codes from the team at Yacht Club that a few lucky Beckers can use to download the game right now (NA eStore only right now, sorry!)! (First come, first served! ;)

And remember to replace any and all “?” with the Mightiest of Numbers! ;) 

 3DS Codes! 



Wii U Codes!  


A0?W28ND1R52UY4K (this one had no "9s" so we hid away a "4")

Steam codes! 



Adam Kosakowski, Philomelle, and 97 more people like this update.


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    1. Nicholas Gilbert on

      Clarification: This Code: Exclusively for Mighty Beckers, we now reveal a secret code for Shovel Knight! Just enter this at the name entry screen to activate it:

      (Note from the Mighty No. 9 Team: Backers Only! You’ll find the code HERE on the Mighty Forums!)

    2. Nicholas Gilbert on

      My access is being denied for the Shovel Knights code, and I'm not certain how to set up a log-in. Any tips? (I haven't really been keeping up with the updates so this might be buried somewhere in my inbox)

    3. Nicholas Russell on

      Oh, and also, maybe give her a sword? A jetpack wielding, vent shaft crawling female Zero would be a hell of a lot of fun to play.

    4. Nicholas Russell on

      Anyone else think "Do a Metroid skin" when they saw Call sporting a jetpack? Or maybe a Boba Fett skin, as a nod to the pre-prequel conception of the character?

      Because you really, really should do both.

    5. Protoman Red Bomber on

      I hope that we can play as Call without the patch backpack too. For now i doubt that we'll have only one stage to play as call. This won't be reasonable for all the work that's being done to make her playable.

    6. Nenets on

      Quite excited to see what new mechanics will be added as the game development progresses on!

      On one hand though, Call's arms look really big in the running animation. Hopefully that will be changed in the later versions!

    7. Matt Lohkamp on

      I really like the shoot-shoot-dash combo mechanic - it looks like it adds a lot of momentum to the player's movement through the level. *really* looking forward to playing this - shovel night was sweet but oh so short.

    8. Missing avatar

      Possibly A Panda on

      The overall design looks nice, the comic was entertaining, and I like how the support character seems to be integrated into her new design. Even so, I can't help but wonder, are her fists the same size as her torso?
      The running animation looks a bit off to me as well. She looks like she is running while waving her arms out from her sides, away from her torso horizontally. I personally just find it looks a bit odd since I have never seen someone run like that before (unless they were trying to be humorous). Whenever I see someone running (myself included), they always seem to wave their arms out from their torso in a vertical "pumping" motion.

      I understand this is a rough work-in-progress, and overall the animations do convey a nice flow of motion. However, with the size of her fists combined with the motion of her arms the first thought that entered into my head upon seeing her running animation was that of a small, candy-striped gorilla. Honestly, even I am not entirely sure why that is, but now I can't unsee it. ~.~;;

    9. Kevin Roman on

      It looks great

    10. Reginald Franklin III on

      Yes, I know the game's early in development, but I'm not seeing a lot of meaningful choice when it comes to dashing. A lot of the enemy arrangements and hazards show only one optimal way of getting through and that's by dashing and dashing in one specific direction or fashion. Albiet, I'm sure that for the purposes of demonstrating it's uses, things are being displayed in a simple, introductory manner so we can understand even if we only watch the video. But I want to see some more creative and advanced uses of the dash mechanic!

    11. David Cisneros Parra on

      Please change the running animation, the rest is fantastic.

    12. Otoshigami No. 40723

      Call's Crawling Animation kind of look like that most people would peek under there if they adjust the riiiiiight angle in their view. lol

    13. BladedFalcon on

      The gameplay keeps looking pretty nice! Love the focus on dashing here.

      This game is gonna be a speed runner's dream come true XD

      Also awesome crossover with Shovel Knight here! Been playing the game nonstop since it came out!

      With regards to the code, far as I can tell, it mainly allows shovel knight to jump ridiculously high XD, is there anything else the code might do that I might be missing though?

    14. Otoshigami No. 40723

      Why must you do this to US on Steam Codes? T-T

    15. Solitaire Shamus on

      PSS, I just noticed that she also now has solid-color hair (instead of having a light blond tip at the end).

    16. Solitaire Shamus on

      Oh, one more thing; Call's ribbon is shorter (especially consider that her originals were practically rabbit ears). I guess you could also include the backpack-like apparatus a change.
      P.S. I noticed that Call is very expressive when her ribbon is in the frame. Not so much when she has it off (such as in front of the mirror), but she still shows a *little* of emotion. Overall a nice touch.

    17. Shannon on

      Oh yes, this gameplay has me all giddy! :)

    18. comcept USA, LLC 3-time creator on

      Indeed the first Wii U code is missing an A at the beginning of it...
      Sorry for the mistake!
      Still have some more codes to give away on the forums and Twitter, those more participation based, so keep those eyes peeled.

    19. Solitaire Shamus on

      It's very subtle, but the newer Call design brings a number of new things. For those that can't tell (I don't blame you; they are REALLY subtle) she has:
      -A mic
      -Different-style headset patterns (Shaped like a "C")
      -More pronounced jacket shoulders
      -A different, bigger collar
      -no little ribbon on her shirt
      -sleeves that slightly expand before the cuffs
      -SLIGHTLY changed shoes (the line between the red and the pink is a bit curvier)
      And last (that I felt was most important)...
      -Her skirt flares out a lot less, exposing less of her "upper thighs."
      I would like to point out that several changes (the mic, little extra fabric on the shoulders, changing sleeve size and skirt) bring her closer to Call E's design. Especially the skirt. Ignoring the difference in body type (mainly E's ..."emphasized"... rear), they are identical in shape. While it isn't much, you really can't state that they aren't listening to us "Call E" fans. Of course, we'd still love to actually have "Echo" in the game, but... this will do.

    20. picano (Anthony Ianacone) on

      I'm guessing the first Wii U code was missing an A --- that was recognized but sadly already used.

    21. Kickstarter Account on

      3 of the codes are unusuable btw

    22. picano (Anthony Ianacone) on

      First wii u code missing a character?

    23. Otoshigami No. 40723

      wasn't it supposed to have white hair at the end of her ponytail? O_o

    24. Piriya Sambandaraksa on

      @Grant Abbot
      Why would you need four copies of the same game? .. nvm, I'll just go pay up.

    25. Otoshigami No. 40723

      almost forgot. Call has a new Mic Headset.

    26. Gearsoul Dragon

      n__n The little comic was lovely~ It was confusing at first because I was like "D: But how are you just putting that on now? You're already dressed! @__@"

    27. milton sabido on

      I will try to be in line hours in advance for the panel

    28. Gearsoul Dragon

      Dude, did you REALLY grab four codes all for yourself? :/ That's not very Mighty.

      @Joseph -- Ahh, I saw that but I was too caught up looking for tiny things like the slightly different scheme of the headphone 'ears' themselves to click to that! xD :D Her itty bitty bow from her top is gone, too.

      :0c And it looks like the cuffs of her shirt are different, too? Used to be fairly tapered but now they're quite straight-edged.

      I also thought her flailing arms looked a bit odd :/ And now that it's been pointed out its so true about it being a style mostly reserved for female characters.

      Loved the crawling animation, though! :D

    29. William VanZant on

      Seriously? The US éShop is down for maintenance right now...

    30. Otoshigami No. 40723

      Call has a new Jacket on a comic. nice. anyway nice stage start phrase, that looks pretty good. it's sad that Keiji Inafune get 1 hour panel instead of 2 or 3 hours in anime expo. everybody are getting Mighty to meet him. :)

    31. Missing avatar

      Derek Freeman

      There also seems to be an extra puffy thing on the shoulders, and wasn't there two tiny red things on the shirt below the top red line in the middle? (I'm comparing images from update #36)

    32. César H. Sandoval on

      Damn, those steam codes were gone fast! At least I got Ikaruga for 5 bucks lol.

      Call looks cute with Patch on her back, and I hope you tweat the Start stage animation and phrase a little more.

    33. Otoshigami No. 40723

      Crap, all steam codes are gone. :(

    34. Hayden Volker on

      @Grant You're an ass

    35. Missing avatar

      Derek Freeman

      @Joseph They also have a slightly different pattern on the side.

    36. T.J. Fuller, Jr.

      Hrm... Call me overly sensitive, but does she have to have that exaggerated, arms-flailing running posture? Can't say as I've ever seen anyone in real life run that way, but in video games and cartoons -- at least Japanese ones -- it's uncomfortably common of female characters (Final Fantasy X/X-2's Yuna immediately comes to mind for me, though TV Tropes could flesh out the *ahem* roll call more fully).

    37. Caleb Child on

      I read that comic like eight times before I realized I was reading it backwards.

    38. Sapphire Callahan on

      love the new vid! love the call animations! love shovel knight! <3 that special code is hilarious xD

    39. Kickstarter Account on

      just grabbed all the all 4 nintendo codes. for my 2 Wii U's, 3DS and 2DS. thanks :)

    40. Missing avatar

      Joseph Ikuta on

      Oh, she has a mic on her headset now, kinda a like Call E.

    41. Jordan York on

      My Steam decided to update... missed out on the codes. Oh well. The new gamplay looks nice. I still think the 2D graphics from the concept art was prettier, but this will do.

    42. Billy Lam on

      Darn, burned through all my steam code attempts. Bleh. :T

    43. Proto Man on

      Bullshit, the entire US eShop is down right now!

      This isn't fair at all.

    44. Mark Litzinger on

      Dude... the 3DS eShop is down for maintenance right now in the US :( Really horrible timing