Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU! Read more
This project was successfully funded on October 1, 2013.
Mighty Video Update: Summer Development Soldiers On!
How’s it going, Mighty Beckers?
It’s been a wild month in the gaming industry, and with post-E3 game announcements piling up July is looking to get even wilder! Staff at comcept and Inti Creates are burning the midnight oil to keep up the breakneck pace of our development schedule. Today we have a few fruits of our labors to cap off Mighty June!
MORE GAMEPLAY FOOTAGE
We released some much-requested gameplay footage in last month’s update, and as expected this only made you guys hungry for more! We aim to please here on the Mighty team, so if it’s more you want, more is exactly what you’re going to get! We have more choice bits of Mighty No. 2 and 5’s stages for you to feast your eyes on, including the first implementation of the winning stage start phrase!
We love seeing these levels come together, but we love seeing you guys tweet and comment about our progress even more! Can’t wait to see what you think of this one!
ALL ABOUT CALL
We had a lot of exciting moments during our Kickstarter campaign, but few measured up to the pure levels of hype that arose from our plucky heroine Call rising to playable character status in the stretch goals!
We’ve shown you brief glimpses here and there, but we’ll still need a little time to show you exactly what we have in store for her. In the meantime, we’ve been given few goodies from Inti Creates to sate your curiosity!
First, this little vignette from Inti Creates designer Yuji Natsume:
Introducing Call’s new look! Can you spot the differences?
Next, let’s sneak a peek into Inti Creates’ top-secret animation studios for an exclusive look at her in-game model!
Unlike Beck, our intrepid heroine can’t perform a crouching dash, so she’ll have to resort to this crawl maneuver to get out of tight spots! Or maybe into them? Maybe she could use this move to navigate cramped spaces, like ventilation shafts and such? Just one example of potential gameplay differences between our two playable characters!
Call runs straight at danger, not away from it! The animators have done a great job of giving her movements that share Beck’s determination, while still showcasing how different she is from him. Call wasn’t built for combat, but she will do whatever needs to be done to help Beck!
By the way… did you notice that light-pink object on her back? I wonder what that could be...? ;)
Of course these animations are still rough and most definitely works-in-progress, but what do you think? We’d love to hear our Mighty community’s feedback!
ANIME EXPO ANNOUNCEMENT
Hear ye, hear ye! Keiji Inafune will be at this year’s Anime Expo in Los Angeles! The event is held July 3rd to 6th. INAFKING will hold a panel there, and we strongly suggest you try attending it. You never know--maybe he’ll even happen to have something mighty interesting to share…?
Well, that’s it for today, Beckers! We’re excited about the way this summer is shaping up, and with all of these events coming up can’t wait for a chance to meet you and hear your excitement in person! :) But first, why not tell us here in the comments, on Twitter, Facebook or the Mighty No. 9 forums?
P.S. Speaking of the forums, allow me to plug our first Community Activity: Mighty Horoscope! It’s an art- and writing-shindig we’re doing for fun on the Becker Forums! Why not join the fun? KIMO KIMO did! ;)
Don’t forget: stay Mighty! (and keep yourselves hydrated) Until next time! (｀_´)ゞ
- Dina (Mighty No. 1046), Mark (Mighty No. 84), Koji Imaeda (Mighty No. 610), and the Mighty No. 9 Team
Now here is a game we can pretty much guarantee every Becker will “dig”: The excellent Shovel Knight has finally hit the digital download shelves to troves of critical acclaim! Are you ready for some action/adventure…action?
Shovel Knight’s beginnings, much like Mighty No. 9’s, lie in a love for the games of yesteryear, aided by a wildly successful Kickstarter campaign. (In fact, developer Yacht Club Games was kind enough to give us tons of great advice and encouragement when we were working on our Kickstarter!)
Just check out this sweet release trailer (note: crank the volume for that epic soundtrack)!
And now for a word from the Yacht Club Games guys themselves:
Greetings to all backers of Mighty No. 9, from Yacht Club Games! For more than a year after our own successful Kickstarter, we’ve been hard at work on our game Shovel Knight, and now it’s finally available! If you haven’t heard of it, Shovel Knight is a love letter to the NES games of our youth, infused with everything we’ve learned about game design since then (not to mention guest compositions by Mighty No. 9’s own Manami Matsumae!). We love everything about the Mighty No. 9 project, so we’re going to do something special. Exclusively for Mighty Beckers, we now reveal a secret code for Shovel Knight! Just enter this at the name entry screen to activate it:
(Note from the Mighty No. 9 Team: Backers Only! You’ll find the code HERE on the Mighty Forums!)
As lifelong fans of Mega Man and the brilliant minds behind it, we attempted to bring some of that magic to Shovel Knight. Please enjoy it on PC, Wii U, or 3DS; maybe it will temporarily relieve the dull pain of having to wait for Mighty No. 9!
-Yacht Club Games
Shovel Knight is available as a digital download on Wii U/3Ds eShop, Humble Store, and Steam. In fact, here’s a few codes from the team at Yacht Club that a few lucky Beckers can use to download the game right now (NA eStore only right now, sorry!)! (First come, first served! ;)
And remember to replace any and all “?” with the Mightiest of Numbers! ;)
Wii U Codes!
A0?W28ND1R52UY4K (this one had no "9s" so we hid away a "4")