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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

A New ROM for April (No Foolin’)!!



G’day, Beckerinos!

Did you catch the April 1st reveal of our latest, totally-100%-real, not-at-all-a-joke Mighty No. 9 latest playable ROM?

All April Foolin’ aside, we actually did get a brand-spanking new (non-joke) work-in-progress ROM from Inti Creates at the start of this month; here’s an update from director Koji Imaeda on how Inafune-san’s check went over, along with other assorted developments in development! Take it away, Koji!


Koji Imaeda: With this latest build of the game, we finally got a chance to try out an honest-to-goodness level! Of course the game will only get better from here on out, but for this stage in development (get it?) I’d say it’s looking pretty good already! What do you think? (You might need to squint a bit to see the screens :) )

With lots more stage details, enemies, and background graphics in place, it’s a big step up from the last playable version!
With lots more stage details, enemies, and background graphics in place, it’s a big step up from the last playable version!
Eyes glued to the screen, Inafune gives a thorough once-over to Beck’s movements, enemy animations, the background lighting, so on and so on.
Eyes glued to the screen, Inafune gives a thorough once-over to Beck’s movements, enemy animations, the background lighting, so on and so on.
He even got a chance to duke it out with Mighty No. 5 in a test boss room!
He even got a chance to duke it out with Mighty No. 5 in a test boss room!
“What the--!”
“What the--!”
“Dangit, he got me!”
“Dangit, he got me!”

Imaeda: The smiles among Inafune and the Inti Creates crew are proof that production is coming along nicely.

But Inafune didn’t call it a day after his play session, of course; from enemy placement to the UI, he gave the team feedback for various aspects of the game. He also made it a point to discuss how these features will affect player experience.

As the ROMs themselves flesh out more and more, Inafune’s ideas have been getting more concrete and covering a wider range of aspects. How will these impact Mighty No. 9, you say? Just what kind of game is this project evolving into, you ask? Even I can’t wait to see!!


Imaeda: You’ve gotten a small peek at them in previous updates, but the grunt enemy robot designs are coming together nicely. This time around we’ve put a few of these designs on display just for you!

As you can see, the designs are getting nice and polished; make sure to check out the little sketches on the sides, too!
As you can see, the designs are getting nice and polished; make sure to check out the little sketches on the sides, too!
Our screw-type enemy. I expect you’ll see them all over the place!
Our screw-type enemy. I expect you’ll see them all over the place!

 And finally, our humanoid robot design...or it was, at any rate. When Inafune looked at this, he said “this isn’t gonna cut it!”, and started sketching his own take. His feedback, in a nutshell:

  • Even if it’s humanoid, it’s still a robot; the less human-like, the better.
  • Instead of holding a gun and shield in a pair of hands, let’s have the shield attach to its back...  
  • When protecting itself, the body rotates around and the shield faces front.
  • The design should have functionality like this in mind.

Imaeda: So we took these ideas to Inti Creates and asked them to help edit the design...

 ...and voila! Our new humanoid robot design! The head, torso and legs are separate, letting parts swap out as needed. I bet there’ll be lots more variations on this design than we see here… my imagination’s running wild!


Imaeda: So last month we showed you art of a facility under darkness, but this time…

We take you underwater! Looks like some kind of water treatment plant, doesn’t it? I bet this stage will be pretty difficult to navigate. Plus, once you finally come up for air…

…the whole place is frozen over! You better believe the floor is slippery around here. Hmm… if it were me, I’d take on this kind of stage last… but I bet some of you out there would tackle this one first, huh?

So what’d you think of the enemy designs? How would you approach the ice stage? Let us know what you think here in the comments, back on the forums, on twitter, or our official Facebook page!

Until next time, Mighties! Same Beck-Time, Same Beck-Channel! (`_´)ゞ

-Koji Imaeda (Mighty No. 610), Dina (Mighty No. 1046), Mark (Mighty No. 84), and the Mighty No. 9 Team


Do you like horror that makes the hairs on the back of your neck stand straight up? Do you live for the blood-pumping terror only masterfully crafted horror games can deliver?

Back in the heyday of the horror genre, games relied on ambiance, oppressive atmosphere and an engrossing story to make you clench your sweaty palms around your controller. Even in the safety and comfort of your own home, all it took was a simple breeze rattling the windowsill to send shivers up your spine.

Fear not, Mighties--or maybe you should?--because those days are back!

The incredibly talented team of devs behind portable hits Dementium 1, Dementium 2 and Moon are are looking to take you back into the realm of the macabre with their new Kickstarter campaign, Cult County!

 So what exactly is Cult County? Let’s hear it from the master horror-mongers themselves!

"Cult County is an all-new first-person survival horror game that blends the episodic story-telling of The Walking Dead with the classic tension-filled exploration and action of Silent Hill and Resident Evil, presenting an opportunity for fans to help a veteran team produce a new experience that is fresh, exciting, and scary!"

Check out their creepy new gameplay footage here and head over to their Kickstarter page if we’ve piqued your interest! As always, donate if you like what you see!

alraz, , and 87 more people like this update.


    1. Creator AABAR on April 10, 2014

      @Andreas @The CIoudy Eye yeah in the Staff Cafe of the forums but the GDC one was at the end of this update:
      (I think most got the April 1st one?)
      Long ver of alpha 2 ROM was shown here: (but youtube video not listed at first)
      Short ver of this video was shown here: (public youtube video)

      Should the videos (initially?) be private to Beckers or public?

      @David yeah we've been ROFL LOL in the forums!

    2. Creator David Bruno on April 10, 2014

      That enemy robot in the top right...ummmm. Looks a little phallic, don't you think?

    3. Creator Hmmm on April 10, 2014

      Stopped reading at Beckerinos. I swear it gets more childish and lolrandum XD by the update.

    4. Creator The Maverick Eye on April 10, 2014

      The previous videos were mostly posted in the official forum:

    5. Creator Nenets on April 10, 2014

      Oh god, those MN2 stage artworks. They are so beautiful...

    6. Creator Jason Capp on April 10, 2014

      Awesome update, and thank you so much for promoting Cult County! I absolutely can't wait to play both games. :)

    7. Creator Harrison Salzman on April 10, 2014

      Love those enemy designs! Though I'd love to see the "humanoid" enemies re-used in some way, maybe on a different project. They've got a cool look to them.

      And I hope this isn't the last we see of Mighty No. A...

    8. Creator JusticeBolt on April 10, 2014

      Awesome update guys! Just wow! Can't wait to play this game.

    9. Creator Andreas O. on April 10, 2014

      I wish you would highlight gameplay videos a LOT more in these updates. I keep reading over them to find new screenshots/videos of gameplay but have failed until today. Because of these photos, I thought "there HAS to be something" and found those two videos on your youtube channel. When checking previous updates to see whether I missed something really obvious, I only came across mentions of some dubious "video from a past update" but never really a headline saying "HERE'S AN AWESOME GAMEPLAY VIDEO, CHECK IT OUT!!!" or something. Which is what I feel you really should do whenever you decide to make something public.

    10. Creator Azroix | Dave on April 10, 2014

      I love seeing regular enemy designs. It really gives insight into why some enemies are designed a particular way. Doesn't hurt that I'm working on a similar game facing enemy creation dilemmas as well :)

    11. Creator Francis Chavando on April 10, 2014

      The smile on Inafune's face is wonderful. Mighty No. 9 is going to be something truly special.

      Mighty No. 2's stage is going to be amazing. That concept art is gorgeous.

    12. Creator FlameG102 on April 10, 2014

      I kind of prefer the original Shield robot design. Reminds me of some kind of police robot. It'd be a shame if it went unused.

      Way I see it while the final design is awesome, the original feels more likely for the world. I mean this world seems to like giving robots, battle robots even, humanoid forms. Realistically, Humanoid forms on robots are so we can identify with them better. Of course thats all conjecture, I dont actually know what that robot's origins or purpose is.

      Either way, neat stuff.

    13. Creator AABAR on April 9, 2014

      @Gabriel well we still don't know which design will be actually used or if they will be redesign like the (not) joe enemy

      I think the enemy with the big arms might try to hammer/squash you down or flatten/push down other stuff?

    14. Creator Gabriel G A Bueno on April 9, 2014

      I'll write a big feedback here.
      I agree with Inafune's remark of "less human-like, the better" and "The design should have functionality in mind". I don't like when things looks unlikely or unrealistic just for the sake of looking cool. Little things like what he did with the enemy are simple but smart and very effective about how the game feels like. I did not like the skeleton-shield enemy for this same reason.
      I loved the screw-type enemy! They are really simple and dynamic, stuff like this is very good to use creatively for some great stage designs =)
      That being said, I did not enjoy the new enemies shown as much as the ones from the last update. Apart from the cool ceiling-claw thing and the one with the two big arms (which I'm not sure what would do), they seem plain and not dynamic. They just seem like enemies that would appear and simply be shot down, no big strategy to attack or to evade involved, not much to offer individually. Unless they've been created with some really creative ideas in mind that were not shown or I didn't catch.
      Last update we were shown enemies that would attack from many different ways and, depending on their placement, could offer some really threatning and fun stage designs. I don't have the same feeling from most of these guys.
      I hope I made my point clear and not too vague, I just want them to go for the best direction like the screw-type guy.

    15. Creator OtoshiGami No. 40723 on April 9, 2014

      a game of throne references. lol

    16. Creator AABAR on April 9, 2014

      @delta7890 (not) skullman - actually looks like the Megamix version:

    17. Creator AABAR on April 9, 2014

      @slot9 initially it looked like a joe, then the redesign initially reminds me of: - but not really?

    18. Creator Derek Freeman on April 9, 2014

      I'm always excited the most when I see an update for Mighty No. 9. Seeing new concept art (fan art even!), game footage, etc. gets me all fired up! The anticipation is killing me, but it's going to be so worth the wait!

    19. Creator delta7890 on April 9, 2014

      Love that skeleton robot especially!

    20. Creator alraz on April 9, 2014

      Well, this game is already looking pretty full of life. Can't wait for the beta access 0=)

    21. Creator slot9 on April 9, 2014

      I love inafune's input on the humanoid robot. So cool!

    22. Creator AABAR on April 9, 2014

      @The CIoudy Eye Wondering about that too - this update itself has yet to show up on the forums...

      @Daniel Haha didn't noticed that!

    23. Creator The Maverick Eye on April 9, 2014

      The new rom looks nice, but I wonder what happened to the Stage start phrase contest?

    24. Creator Daniel Valenzuela on April 9, 2014

      Inafune looks like he gets a haircut every day of his life