Share this project


Share this project

Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

CHANCHACORIN bursts onto the scene!



Beckers, Mighty family and friends,  

Welcome to your monthly dose of Mighty audio goodness! 

...But what’s this? Instead of our regularly scheduled MightyCast, we’ve decided to mix it up …


A little while back, we asked you to submit your questions-anything you could think of-to the composer of the Mighty No. 9 theme, Manami Matsumae aka Chanchacorin. The response was filled with the enthusiasm and energy we’ve come to expect from you Beckers! 

You’ve delivered in spades, and it is time for us to give you those answers you’ve been craving! Behold, footage of Matsumae answering your questions! 

Now not all of the questions made it into the final video edit, so here’s a breakdown of answers to questions that didn’t make the cut: 

You said that Shovel Knight was the first Western game that you worked on. How different was it from working with Capcom or other Japanese developers? (Mighty No. 58370 The Cloudy Eye) 

Matsumae: Working with Japanese companies, you get fairly minute directions. They'll say I want you to do it this way, or that way. There were times where I'd make something based on the games' screens I was seeing, but I'd have to go back and change it to something that fit more with the game's design. Conversely, in the case of work for foreign developers, you don't get nearly as much direction. I was asked to compose music based on a set of visuals, and not once was I asked for another take on any of my themes. They'd say the theme was very good, and would use it as is. I'd say they fully believed in a composer's artistic sensibilities… that's probably the main difference. Moreover, if a western company has a certain type of music in mind for their game they will send it to me, whereas a Japanese company would not. 

During the development process of a game, at which point the stages' themes are generally done? Is it important for a stage to be done at least conceptually for its theme to be composed or are the boss characters themselves more important in this aspect? (Mighty No. 4129 DuoDynamo) 

Matsumae: That comes more or less last. The game has to be pretty much done. The stage's setting and the kind of scene the theme will be used for have to be firmly set. Game music always gets put on the back burner... If you make something before everything has been decided, you'll be asked to redo it later, and you would've wasted your time. You don't have to wait for the game to be 100% complete to start composing; 75% works just as well. You have to work as hard as you can, and make everything in one burst.

Producer Nick: Composing themes in such a short amount of time must be extremely stressful!

Matsumae: It's a lot of pressure! That's why you have to intersperse it with some breathers.

Nick: What do you mean by “breathers”?

Matsumae: Things like drinking and shopping, I suppose? 


As a bonus, here is Matsumae trying out the Mighty No. 9 alpha ROM in GIFs below. She wanted to get a feel for the title’s flow and gameplay, we’re lucky to have such a detail-oriented professional on board! 

Enjoy, and then let us know what you think here in the comments, back on the forums, on twitter, or our official Facebook page

Until next time!( ̄^ ̄)ゞ 

 -Dina (Mighty No. 1046), Mark (Mighty No. 84), and the Mighty No. 9 Team 

P.S. Just for clarification, we will be using the email addresses associated with your Kickstarter or Paypal account to send out our backer reward questionnaires, not email addresses registered to the backer forum. Please confirm the email address associated with your account(s) by Wednesday, April 9th. And as usual, please feel free to direct any questions regarding this or anything else to 

SrBilyon Harris, Danilo Perin, and 85 more people like this update.


Only backers can post comments. Log In
    1. Francis Chavando on April 9, 2014

      The biggest surprise for me is that her head isn't in music all the time. I would've imagined someone as talented as she is is constantly listening to music either in her head or someone else's,t she's able to treat it like a 9-to-5 bu job.

    2. Proto Man on April 1, 2014

      It doesn't seem like anyone caught it, but the last question was answered sarcastically, in a joking way that implies that of course there will be a theme for each boss.

    3. The Maverick Eye on April 1, 2014

      From what I gathered on the forum ( /, it seems that they only need confirmation if you changed your email address from the one you used to back Mighty No. 9. So, if you haven't changed your email address since the end of the campaign, you should be fine.

    4. The Maverick Eye on March 31, 2014

      Good question. I wonder if anyone did it.

    5. Hmmm on March 31, 2014

      @Cloudy, what if you unsubscribed to the emails?

    6. The Maverick Eye on March 30, 2014

      They do not send email notification for backers regarding any forum activity, so you need to check back daily if you don't want to miss anything.

    7. Otoshigami No. 40723
      on March 30, 2014

      @Cloudy Eye
      WHAATTT!! how come I never heard about this?!! I should've check the forum daily.

    8. mrfatso ~ Defender of The Goat on March 30, 2014

      thanks cloudy, gonna have a look at that link.

    9. The Maverick Eye on March 30, 2014

      Here: (alternate link: They collected questions 2 weeks ago. Don't ask me why, that's just how Comcept works.

      @anyone asking about email address confirmation:
      I'm sure if you received an email about this update, you need not to worry about it.

    10. giga-ganon on March 30, 2014

      A different boss theme for each stage would be awesome! Hope they'll do that!

    11. mrfatso ~ Defender of The Goat on March 30, 2014

      guys, does anyone have the AMA thread of this? I cant seem to recall seeing any message asking me to ask her questions .. Thanks

    12. Keichi Morisato on March 30, 2014

      i would really love it if each boss got it's own theme, and i wish more video games did that, as it helps break up the monotony of the main battle theme being the same. also can we get an actual video of her playing the pre alpha instead of a couple measly gifs?

    13. Caleb Child on March 30, 2014

      I know it's not exactly a big thing or even unique for that matter, but I still love how I recognize that default tile from Unreal in those demo levels.

    14. Missing avatar

      Israel Aubin on March 30, 2014

      How do we confirm?

    15. AABAR on March 29, 2014

      @Jaku @Vicente yup there's no news yet, but it was mentioned in January Mighty Cast that 2 Player Productions are going to Japan next month (April) - still not sure if they want to start filming or just planning? - p.s. I just think the Manami Matsumae interview we see here is part of a longer interview? Perhaps part of the material for the documentary?

    16. Jaku on March 29, 2014

      @Vicente no there is not one as of yet

    17. Vicente Numpaque on March 29, 2014

      Hey guys, just a question, is there the first or second episode from 2 player productions yet? and if there is where can I see it? I tried to look in the forums but I couldn't find anything, thanks

    18. Missing avatar

      Yan Zhao on March 29, 2014

      Im pretty sure they mean just confirm the e-mail address tied to your Kickstarter account is the one you want.

    19. Lunept_Lundea on March 29, 2014

      *reads P.S. part* How do you want us to confirm our email address?

    20. Particle Accelerator on March 29, 2014

      This is the greatest, I love how into it she's getting. Keep up the good work!