Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU! Read more
This project was successfully funded on October 1, 2013.
THE FINAL DAY IS NIGH!
Mighty fans, friends, and supporters -- assemble!
There’s just over 24 hours left to our Kickstarter campaign -- THESE ARE THE END TIMES! Which is why we need all of you, our fans and supporters and true believers, to run hither and yon through the streets of the Internet with your signs and posts and tweets proclaiming the end! There’s been so much news in the past week, a lot of fans and potential backers probably still don’t realize:
- We are now offering a physical disc and sweet NES- and Famicom-styled USB “cart” versions of Mighty No. 9!
- Mega Man 2 composer Takashi Tateishi is on board to help out with Mighty No. 9’s music!
- Our vote for the design of the Mighty No. 9 heroine Call is open to everyone, and going on now!
- We are sooo deliciously close to PS4 and Xbox One versions of Mighty No. 9 via stretch goals, with newly-announced Vita and 3DS versions also within reach!
- We put out our first documentary episode, showing an early behind-the-scenes look at the creation of the game!
Plus, we have new news! Exciting new news! New news like:
The team has settled on the engine that will power Mighty No. 9, and it is unreal...no, we mean literally, it’s the Unreal Engine from Epic!
For those of you who might not know, this is the engine that built its reputation pushing the cutting-edge graphics in AAA blockbusters like Mass Effect, Bioshock Infinite, Infinity Blade and of course Gears of War -- no slouches in the looks department, any of them, right?
Of course, just choosing an engine doesn’t mean our game will look like any of those -- and in fact, it won’t, because we will have our own, unique graphical style we are going for with Mighty No. 9 -- but it does mean our developers will have access to tools that can push the fidelity, lighting, and overall look of Mighty No. 9 to among the best gaming has to offer!
It also means our team can spend less time worrying about technical mumbo-jumbo, and more time focused on things that really matter to a game like this -- like the feel of the controls, the style of a character’s animation, the atmosphere of a level, the balance of Beck’s transformations -- the important stuff!
In fact, check out this super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. Let’s be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO -- THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).
Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it’s pretty darn cool, don’t ya think? :D
Today, we’ve got a few quotes from famous friends and other cool folks supporting Mighty No. 9! Quotes like:
“Inafune-san is one of the most legendary game designers on the planet. Everything he's touched has been massively influential not only to my career but also the amount of fun I've had throughout my childhood and into my adult life. I look forward to this project with bated breath!”
Co-creator, Jazz Jackrabbit, Unreal, Gears of War
“Kickstarter is an appealing system, but there's been this assumption that an indie game can only perform so well there. So I'd like to express my gratitude to Inafune-san and the Mighty No. 9 team for blowing that pessimism out of the water. On top of that, this veteran creator has shown us all that, no matter what your age, it's never too late to take on the challenge of making the games you want to make. I hope to follow in his footsteps.”
Takumi Naramura (Nigoro)
Director, La Mulana
“Inafune-san is best known for creating a videogame icon, but perhaps his biggest impact is how passionate he's always been about listening to his fans -- even before social media, community management or Kickstarter. And now those same fans (myself included) can give Inafune-san a chance to return to his roots and create something amazing in the genre he helped define. I don't know about you, but that's SUPER/ULTRA/MEGA EXCITING to me.
Now let's get Mighty No. 9 on next-gen and handhelds!”
Nathan "Mighty No. 92" Vella
President, Capy Games
“To all of us independent developers and creators, Mighty No. 9 is a truly inspiring project. It's a rare game that has its creators and its fans so in sync with each other, and I hope it gives birth to lots of smiling faces!”
Yohei Kataoka (Crispy's)
Director, Tokyo Jungle
“I'm looking forward to the birth of a new franchise from this Kickstarter! Best of luck to Inafune-san and my friends at Comcept, Inti Creates and 8-4.”
Former Senior VP, Capcom USA
“I really have no idea who this guy is (or) what his stupid game looks like.”
Games Analyst, Wedbush Securities
MIGHTY No. 4!
We know we said last Monday was our final Mighty Boss Monday -- but we lied! Well, sorta.
We wanted to give you just a tease here on our final Monday, and let you know that features like the full boss design breakdowns will continue on our official Mighty No. 9 website and forums, starting after it goes up in late October / early November! MightyNo9.com redirects to the Kickstarter page for now, but eventually it will be our new home for the Mighty community and all new Mighty No. 9 news, so bookmark it now and keep checking back!
Until then, here’s the Inafune sketch for No. 4 (and another in the poster below) -- more details and the final design in the coming months!
NEW STRETCH GOAL
These goals are dropping like flies (we now have a SUPPORT CHARACTER added!) -- but as long as you keep the support rolling in, we’ve got more cool features we’d love to add, like our latest:
$3,700,000 SINGLE PLAYER CALL STAGE & BOSS FIGHT!
Yes! We heard the feedback from our community, and at this level, we would be thrilled to fulfill this popular wish -- to add an all-new single-player level, including a boss fight, where you can play as Mighty No. 9’s heroine, Call! We agree it would be a fun addition and a great way to mix up the action, so fingers crossed we can make it this far!
...AND FINALLY, THE FINAL FINALE LIVESTREAM!
Yes! For the final few hours of our Kickstarter campaign, we will be hosting a livestream right out of Comcept’s Tokyo HQ! Check it:
(above) Feel free to share this awesome Kimo Kimo-designed poster for the finale Livestream! Grab it here or use the url http://i.imgur.com/AKs5frS.jpg
Amongst the interviews, viewer Q&A, and other shenanigans, Inafune himself will be there to announce the winners of our Call vote!
So tell a friend, and be there yourself: TUESDAY, OCTOBER 1st, 3 – 6pm PDT (check here for the start time in your local time zone!) The exact place and URL for the livestream is still TBD, so check back here to our Kickstarter page, our Twitter account, or official Facebook group for info -- and hey, while you’re at it, tell us there what you thought of this update!