The Making of Mighty No. 9: Documentary Episode No. 0!
Becker Backers, a hoi hoi!
2 Player Productions here, back for a special final video Thursday, and our first full documentary episode! But definitely not our last -- you can expect to see more like this over the next 18 months since we hit our stretch goal for three documentary pieces. And the best news is, this one doesn’t even count!
That’s right -- we’ll be filming three MORE episodes over the course of the development of Mighty No. 9, so please think of this first "Episode 0" as a thank-you bonus for all the support you’ve given us so far! It seemed a waste to make the big trip to Tokyo and Osaka to film the Kickstarter pitch video and not film some extra goodies while we were there, so we’ve taken that footage, along with some bits from Mighty No. 9’s surprise debut at PAX, and come up with what you’ll see here. We figured, what better time than now -- the crucial final leg of the Kickstarter campaign, with just five days left -- to show it!
The trip to Japan was a special treat for us, especially as it was the first time we were all able to go together as a crew. Of course, working with a new studio for the first time is always a challenge, especially on this project when you add in the different culture and language issues. And since most gaming-related video content is geared towards promoting a title’s features, our more development-centric approach can catch people off-guard -- introspection and work-in-progress-assets don’t typically take center stage in coverage of the game industry.
Thankfully, Inafune-san’s enthusiasm and openness was contagious -- the entire team, both at Comcept and Inti Creates, were not only willing but excited to speak candidly about their creative process, industry experience, and ambitions for Mighty No. 9. Between the early interviews, meetings, and informal interactions we captured, we’re really excited about this documentary’s potential to show a side of Japanese game development that’s been hidden from the West for far too long. We hope you’ll agree!
Well? What’d you think? As always, please let us, Inafune, the teams at Comcept and Inti, and your fellow fans or potential fans know -- here in the comments, on Twitter @MightyNo9, at our official Facebook page, or by sharing the video link or embed with your friends!
Thanks for all your support and kind words on our previous videos, and we look forward to seeing you again in a few months for Episode No. 1! (And maybe keep an eye out for a few little surprise treats in the coming days...) (｀_´)ゞ
- 2 Player Productions and the Mighty No. 9 Team
P.S. -- NEW STRETCH GOAL UPDATE!! PLUS, LIMITED REWARDS VIA PAYPAL!
Late Wednesday night -- thanks to our pledged Kickstarter and PayPal (where we are now offering limited rewards as well, BTW!) funds combined -- we passed our latest stretch goal, adding an extra end stage and boss to Mighty No. 9!
But that’s not all -- we also revealed our two ??? mystery goals! Check them out, along with our updated Stretch Goal chart -- and look for another goal to be revealed VERY soon!
$2,900,000: Intro Stage and Boss!
We add an epic introductory stage—complete with a closing boss encounter—that players will take on before facing any of the Mighty No. boss levels! This will help ease everyone into the world of Mighty No. 9, and serve as a nice primer on the basic game systems and controls!
$3,100,000: Support Character!
Beck will get a faithful sidekick to swoop in with special powers at his time of greatest need! The exact form this character will take is not decided yet, so we’ll all be able to see it get conceived and designed together—but it will be some kind of assistant that will drop in for a limited time, help out in some way, and then zoom away!