Share this project


Share this project

Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

Communi-Tuesday IV: The Beck-oning!


Mighty Becker backers:

One week. That’s all that remains until our Kickstarter ends -- just seven days! This time next week, we’ll be starting up our livestream (stay tuned for details) to wrap up the final hours of our campaign, and revealing the winners of the community vote for Call’s design (reminder: that vote begins this Friday!)!

We’ve come so far in the last three weeks: getting funded and blasting through seven stretch goals (and counting!), reading thousands upon thousands of your comments, tweets, and messages on Facebook, and of course enjoying all your songs, videos, and incredible pieces of fan art!

Speaking of which, let’s get this party warmed up, shall we, Mighty No. 1?

(above) Stunning animation of Mighty No. 1 igniting, by Jay Edry

We begin with a special section devoted to a trend we’ve noticed in fan art lately -- or maybe we should say a subject we’ve been noticing: Mighty No. 3! It seems the community has been electrified by our one and only female Mighty No. boss ever since her debut last week. Check it out!

(above) We’re still accepting #MightySalutes to our official Twitter account at @MightyNo9 -- just send a pic of yourself with that hashtag and you might see your mug, along with your fellow Beckers, someplace soon!


No. 3 beckons, by kiwi-kamikaze

(above) Mighty No. 3 making waves, by MEGAmorrison

Shocking glare, by Konna-nani

Dangerous handshake, by loosepopcorn

(above) Animated pixel Mighty No. 3, by aliceandsven

Advantage: Mighty No. 3, by BassBeckBacker

Mighty No. 3 sees you, by Ashtral

(above) Shock and Claw, by Ruaniamh

Mighty No. 3 in repose, by borockman

Mighty No. 3, the freshman in love, also by borockman

Mighty No. 3 being creepy, by Satsy

Over the shoulder, by Pikmingirl

Of course, it’s not just Mighty No. 3 who’s been getting all the love lately. Check these out:

(above) Pixel Calls, by Kapus49

Hand in the cookie jar, by Satsy

Pink Call ready for action, by -- you guessed it -- borockman

Pixel Mighty No. 6, by Forte

Call answering a call, by tanaie

Call strikes a pose, by Nac0n

Beck check, also by Nac0n

Helmetless Beck, by Shoutaro-Saito

Beck charges up, by Kitsune

Beck can do it!!, by Konna-nani

Beck and white, by LeoneSimonetti


Mighty No. 9 Theme Symphonic Orchestra by JN

Mighty No. 9 Theme Cover (Studio Ver.) by AliKn’T

Mighty No. 9 Main Theme (Piano Cover) by Serena Mak

Mighty No. 9 Theme (Orchestral Cover) by arellaTV

Mighty No. 9 Fan Intro by Otokiwa

Mighty No. 9 Main Theme – Full Guitar Pro 5 adaptation by Archloop

Mighty No. 9 speed draw by AstroDudeAJ


  • We’re very proud to announce the addition of a new partner to the Mighty No. 9 rewards team: Udon Entertainment!

These guys and gals are recognized as the gold standard when it comes to video game art books (Dark Souls: Design Works, The History of Sonic the Hedgehog -- we even saw a ton of fans at PAX toting their amazing MM25: Mega Man & Mega Man X Official Complete Works tome!), so we’re thrilled to have them on board, handling the layout of all versions of our English strategy guide/art book. If you don’t know how good this news is, check out some of the stuff on their site -- with their help, our book is gonna be something really special!

  • We’ve heard all your requests for an automatic counter to show the total amount of money raised via PayPal, since it’s not reflected in the Kickstarter total at the top of the front page. We’re working with the guys at Humble Bundle on this and hope to have something this week. In the meantime, we’re manually counting the PayPal funds (which is not easy, BTW!) and updating the total at least once a day on the front page, near the top where the PayPal notification is.  


Polygon Interview with Inafune at Tokyo Game Show

Q&A with Kotaku Readers

US Gamer Interview with Inafune at Tokyo Game Show

And that’s it for this week!  

Remember: just seven days left until the Mighty No. 9 Kickstarter is over! We’ve got a lot of goodies planned for this final week on our end, but ultimately how far we can go will be up to all of you, just as it has been so far!

Thank you so much for your tweets, your Facebook posts and likes and shares, your blogs, your messages, your videos -- everything you are doing to let the world know that there’s just one week left for us to hit as many stretch goals as we can, and make Mighty No. 9 the best game we possibly can!

We leave you, as always, with another fantastic inspirational piece from the Mighty No. 9 community:

(above) from

With the Mightiest of Salutes (`_´)ゞ,

- @WhimsicalPhil (Mighty No. 50), @MarkMacD (Mighty No. 84) and the Mighty No. 9 Team


Does the name Simon S. Andersen ring a bell? If you’ve been following our previous Communi-Tuesday updates, you definitely know his work -- maybe you’d recognize his pen name/twitter handle, @snakepixel?

(above) Three Strikes, snakepixel’s latest Mighty No. 9 piece

From the very start of our Kickstarter campaign, snakepixel has been producing OUTSTANDING Mighty No. 9 artwork, week after week. The whole community -- including the team here -- have been just in awe of his talent and productivity. In case you missed any of his works:

(above) Look familiar? It’s Call to Action, by snakepixel

Mighty Numbers, by snakepixel

The First, by snakepixel

Mighty No. 3 rough sketch, by snakepixel

We wanted to take this chance to say thanks, and hopefully give a little bit of the love he’s shown us and our community back his way! You see, snakepixel is more than just an artist -- he also runs D-Pad Studio, where he’s working on a game of his own: the upcoming Owlboy, a vertical scrolling platform adventure that looks amazing! Just check out the wonderful character artwork and gorgeous pixel work here:

So please, join us in taking a moment to learn more about Owlboy and D-Pad Studio by visiting the following links, and let both snakepixel and all your friends know what you think! (`_´)ゞ

Owlboy Official Website
D-Pad Studio Twitter Page
D-Pad Studio Facebook Page


Only backers can post comments. Log In
    1. Zachary Sheppard on September 28, 2013

      I made this remix for the main theme :). Hope you like it!

    2. William McKean on September 25, 2013

      If one of the Mighty No. bosses isn't going to be a Spiked Wall Man, I will be very disappointed. xD But seriously, this stuff is amazing, and with all of this amazing dedication from the fans, I can't imagine how great the actual game will be! Keep it up, guys! :D

    3. Natalie Manahan
      on September 25, 2013

      I'm so happy UDON's doing the art book. It's gonna be awesome! On a side note: SPIKED WALL MAN!

    4. Stephen Swan on September 25, 2013

      this is why Wii U should be the obvious choice for next-gen adopters. You'll be playing all the current and future games on it from kickstarter!

    5. Orlando Barrowes on September 25, 2013

      By the time this comes out in 2015, Xbox 360 and PS3 will be long gone. This needs to aim only for PC, PS4 and XB1.

    6. Orlando Barrowes on September 25, 2013

      Lower the stretch Goal for the next gen systems!!!!
      I don't care at all about challenge mode, but I really do want to use the sharing features on XB1 and PS4!!!

    7. Missing avatar

      Petri Seppälä on September 25, 2013

      Although if it's like Megaman, "killing" these robots wouldn't be a thing anyway, because reploids with a soul were only developed by the time of Megaman X. I'm not saying it's automatically just like in Megaman, but that's one thing I'd like they did with with Mighty No. 9: have the Mighties be too indeveleped for proper emotions. I'd like them to be AI's that are capable of reason, but still can't grasp humanity in the full (until later in the franchise). That kind of rational dissonance while trying to coexist with humans could even be the one of the openings for the rampage virus to set in.

      That's also a reason why I'd like Call to be human.

    8. Missing avatar

      Petri Seppälä on September 25, 2013

      @Nathan Sanchez
      That could be well be a central conflict in the game, though. Beginning with the desperation of doing ill deeds that need to be done, but finding a solution in the end. A feature with the xel, for example, that would allow the Mighties to live on.

      Either way I hope the story is going to be mostly implicit in this game, like it originally was in Megaman. No narrative-heavy cutscenes or even detailed, written story in-game anywhere, just the gameplay and the visuals to spark our imagination. Then, if Inafune wants to really flesh out the story, he can leave that for sequels. It doesn't have to be quite as stripped as the NES hardware would dictate back in the day, but for the most part I'd like to see the Mighty No. 9 canon go through a gestation period, and I'd like to see this particular game become simplistic and approachable like the nostalgia bait I want it to be.

    9. Æthereal Bunny on September 25, 2013

      @Nathan Sanchez - wasn't that a theme in the old MM games? Basically tragic conflict that the main character does not wish to be part of?

    10. Matt & Joey on September 25, 2013

      As usual great fan creations from the community and nice to see Udon involved with the art book! ^_^

      Looking forward to the Call vote on Friday (`_´)ゞ

    11. Nakano
      on September 25, 2013

      @Steve For multiple copies use PayPal or create a new account.
      @Charles That reminds me Gally+Imaginos body from Gunnm: Last Order. Could be interesting.

    12. Nathan Sanchez on September 24, 2013

      This is completely unrelated to today's fan art post, but I really hope Beck isn't going to be killing his fellow Mightys. They're essentially his older brothers and sister, right?

    13. Chronicles on September 24, 2013

      Also, I had an idea for the music. Somewhere in this kickstarter, I have heard the idea of using 8-bit music for the soundtrack, but I have a different idea. What if we have songs that use both modern and classic styles of music at the same time, with one style supporting the other? I found a good example of this with a remix of a Final Fantasy song.…

      Note: I didn't make this song, I just found it by an incredible stroke of luck. Also, if the link doesn't work, just copy and paste to put it into your url. ('_')>

    14. Chronicles on September 24, 2013

      Hello! I'm a new official backer!
      Anyway, I wanted to ask about something. Around the time this project was announced, I started to design an antagonist for this, and I based a lot of his looks on the example. However, I noticed that all the examples are human. This could be a problem because I made my design a cyborg (yeah, a cyborg, hope I spelled it right!). I don't want to shove this idea down anyone's throats, but at the same time I want to be ready for the contest. Should I change my design?

    15. Missing avatar

      Lion on September 24, 2013

      Can we please change the stretch goal for PS4 and Xbone version to something else?

      We already pandered to console jockeys who swore up and down that if you brought it lower on the stretch goal totem pole they would all drastically chip in and all we got was at best $150k.

      Let's not waste another stretch goal on something useless. Having PC and all current console versions is more than enough to make sure everyone gets a chance to play the game. PS4 and Xbone versions are a waste of time and resources.

    16. Missing avatar

      Lexi on September 24, 2013

      Stoked to hear UDON is working on the art book!

    17. Chris Carter on September 24, 2013

      @Josh Foltz

      Yes, they are just robots, but it's still rare to see a female model of them that is actually dangerous and breaking the stereotypes of dangerous robots all being guys. This is why Call has such a huge following and why people want her playable. This is why Splash Woman was such a big deal when MM9 came out. Same for Leviathan in the Zero series.

      If nothing else, imagine Glados from Portal with a male sounding voice. Not pretty is it?

      That being said, we still have no idea what No. 4 and No. 7 are. Hopefully one of them will be female as well. And let's get that Beck and Call co-op mode unlocked people! We can do it!

    18. Josh Foltz on September 24, 2013

      You realize...they're robots...right?

    19. Dion Johnson on September 24, 2013

      Spiked Wall Man! Yes!!

    20. Ross Levine
      on September 24, 2013

      Hmmm interesting announcement about the Udon people. Might have to check them out and think about upgrading to the hardcover artbook (which is admittedly a surprisingly steep increase in donation level...). I do wish there was more visual evidence of how it will eventually turn out though..

    21. Gelsamel on September 24, 2013

      @Filip: Agreed! No. 3 looks so badass! I wish there were way more. Why not half/half?

    22. WhattheFnu on September 24, 2013

      Well, now you know what you have to do: you have to make a challenge level that looks exactly like that. I don't know how one would go about beating it, but...

    23. Steve O'Brien on September 24, 2013

      So... No word on a multiple-copy pledge option, especially for golden/special transformation options? You guys are really missing out on what would give you the extra push in these crucial final days.

    24. Missing avatar

      Lorenz Jugel on September 24, 2013

      That... is a lot of fan art. Great fan art, to boot. Amazing stuff, thanks for the update. Owlboy looks cool too. Best of luck to snakepixel&Co.

    25. Filip Spånberg on September 24, 2013

      I really wish you made more female bosses. Equal opportunity y'all, women can kick ass too!

    26. Aaron Redd on September 24, 2013

      @Charles D. Perry: That is a great idea! We could vote for her default form, but the others would be her alt forms. Maybe each one represents a different mood/personality?

    27. Missing avatar

      Charles D. Perry on September 24, 2013

      I just had an interesting thought regarding Call's design. What if one of Call's abilities is to superficially alter her form? Such as being able to freely change her outfit, hair color and style?

      The other Call designs could be put in as unlockable 'costumes' for her.

    28. Becka Man on September 24, 2013

      Star Citizen is still taking pledges months after the kickstarter campaign. and have made million doing it. try to keep it going in some form atleast if you like money

    29. João Paulo on September 24, 2013

      Thanks, @Nakano. If the goal online co-op will unlocke, we can ask it. =)

    30. P.W. on September 24, 2013

      but my face is there =D

    31. P.W. on September 24, 2013

      im sad my video didnt make it to this tuesday =(…

    32. Jay on September 24, 2013

      I LOVE UDON!! They did an amazing Street Fighter comic book series =D.
      And thanks so much Mighty Cast for sharing my orchestral cover!! I'm proud to be part of such an awesome list of art =)

    33. Nakano
      on September 24, 2013

      @João If one of those next two ??? is a local co-op, then yes. At the moment, I think the answer is no. I have tried to sell the idea how to implement the local co-op without the need of expensive split screen feature, but so far I think my tactic hasn't been working :) I think we'll hear after we reach the next stretched goal.

      Relating to the topic, Udon does really great artbooks. Nice that you have partnered with them! Received my MM25 artbook somedays ago, but haven't had time to read it through yet.

    34. João Paulo on September 24, 2013

      The game will be have local co-op? Somebody know about it?

    35. Htom Sirveaux on September 24, 2013

      The janimator part would have been a great addition to the intro video.

    36. XClark on September 24, 2013

      And also this neat Beck Animation by janimator0! ^_^…

    37. XClark on September 24, 2013

      Don't forget about Dancing Call! ^_^…

    38. Justin
      on September 24, 2013

      FLAME ON!!!! LOL

    39. OmegaPineapple on September 24, 2013

      I hope on the official website of Mighty no. 9, when it comes out, there's still a way to submit fan art because I haven't had time to draw anything :/

    40. Missing avatar

      Daniel Mauricio Noriega Celi on September 24, 2013

      Final week! Can't wait to play the beta version! Today is my birthday and I hope that Inafune-san would spare just a second to say hi. Best wishes!

    41. Æthereal Bunny on September 24, 2013

      ouo If there's still one community Tuesday left(judging from days left), I definitely think my buddy's gotta get a notice for this one: . If not ah well, but I was hoping to throw it out there in hope!

    42. Missing avatar

      Santiago C. on September 24, 2013

      Introducing new challenge: Fight against Mighty No. 10!

      Who's a room full of spikes!

    43. Missing avatar

      Shaun Kidd on September 24, 2013

      Give simon a job? His pics are amazing!

    44. Missing avatar

      Nick Pizanias on September 24, 2013

      Final week, guys. This is it!

      Everybody, chant with me: local co-op! Local co-op! Local co-op! :D

      (I mean I know we didn't surpass the online co-op goal yet, but a man can dream...!)

    45. comcept USA, LLC 3-time creator on September 24, 2013

      @Yan Zhao -- People can continue talking in the comments to the Kickstarter page -- the current estimate is the official forums will go up late Oct / early Novemeber!

    46. Missing avatar

      Robert Lee on September 24, 2013

      V same question? V