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Update #14

MIGHTY BOSS MONDAYS: Making Mighty No. 3!

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日本語のアップデートはこちら(英語のアップデートより遅れて日本語のアップデートが更新されます。)


Greetings, Mighty Beckers!

And happy Monday! ...What? Well it is now, since we’re back with another new Mighty No. boss debut!

It’s actually a national holiday today in Japan, and a stormy one at that, as here in Tokyo we’re being battered by a typhoon, but we all headed into the office with big smiles on our faces, because today we’ve got something really special for you: probably our favorite boss design yet!

We’ll let director Koji Imaeda and lead character designer Kimo Kimo take it from here...

PHASE 1: THE INITIAL SPARK

Imaeda: First and foremost, as you’ve probably noticed if you’ve glanced down the page...Mighty No. 3 is female! Her core design theme is “electricity,” and her personality could best be described as “frenzied.”

Like many similarly-themed characters, No. 3’s fundamental attacks involve using electricity in some form, but for this game we wanted to mix things up a bit, so we requested a design that involved having lightning rods placed in the environment beforehand, which could guide or redirect the electricity through the stage, adding variety to her attacks.

This is the kind of approach we’ve been taking for all the Mighty Number bosses: take an easy to understand motif, then add new ideas to it to make for a fresh, fun experience. Making the designs simple and easy to understand is one of Inafune’s guiding principles, whereas adding in a twist to keep things interesting is a part of my overall vision as director.

Kimo Kimo: Taking Imaeda's requests for electricity, a wild personality, and a purple color scheme, I got to work on the design. In Japan, electricity is associated with the god of thunder and lightning, known as "Raijin" or "Kaminari-sama." But I figured this might not be familiar to all of our overseas players, so I decided to incorporate everyday electric appliance elements into No. 3’s design: power cables, outlets, lamps -- that sort of thing. In the above-right illustration, her body itself is a lamp.

PHASE 2: INAFUNE PLUGS IN

Inafune: Her hands look like they may end up getting in the way, and her face could stand to be a little more scary than cute. Try making her legs slimmer, too, so it almost feels like she's floating. In general, try to bring her a little closer to my overall style; something like this:

Kimo Kimo: As you can see in the rough sketch Inafune provided above, normally, her face would remain hidden (left), but when she goes into her frenzied state, her face pops out (right). It’s a style of imagery often found in Japanese horror movies.

PHASE 3: IDEA OVERLOAD

Kimo Kimo: Using Inafune's idea as a base, I reworked the design:

(above) Some of the sketches here showcase potential attacks and actions No. 3 might perform. The little circular drum conductors can be utilized in a variety of ways, from sticking to the walls or ceiling to redirect electricity, to acting as a shield to guard against attacks.

(above) Kimo Kimo came up with variety of different potential cloak designs.

Kimo Kimo: I initially made two versions of the arms, one where they look like little drums (that actually serve as lightning rods), and one where they're electrodes. Her cloak is designed to resemble a vinyl umbrella. When she uses her electricity attacks, her body lights up and can be seen through the cloak.

Inafune: Let's combine the cloak patterns from #1 and #2. This current design looks like she doesn't have hands, but it would be better if she did. How about if she holds her arms behind her back?

PHASE 4: THE SHOCKING (?) CONCLUSION

Kimo Kimo: I went ahead and implemented Inafune’s requested cloak design and added real hands, and the final design for Mighty No. 3 was just about complete. I thought an image of clawing off faces went well with her wild personality, so I drew sharp, elongated claws. Also, I made her arms look a little like coils that could conduct electricity:

Imaeda: Hmm, it’d be nice if we could show the face-clawing in the game somehow. Maybe the front of her cloak could open so she can put her hands out?

Kimo Kimo: Already got it covered. That's why I drew a line on the front of her cloak! Here’s the completed design:

(above) The final design of Mighty No. 3, in all her circuit-breaking glory! On the left, we see her sans cloak, and on the right, she’s fully cloaked and ready to start shocking!


And that’s it for this week’s edition of Mighty Boss Mondays, folks! What did you think? Are you as big a Mighty No. 3 fan as all of us here? Definitely let us know -- as always, we welcome any and all feedback, so sound off in the comments here, on Twitter (@MightyNo9), and/or on Facebook! And remember to tell your friends and keep spreading the word about Mighty No. 9! We’ve got just over two weeks to go, and are closing in on those console versions!

Mighty Salute to you all (`_´)ゞ,   
- @johntv (Mighty No. 99), @markmacd (Mighty No. 84), and the Mighty No. 9 Team

Susi Ramos Cortes, N Walker, and 2 more people like this update.

Comments

    1. 1366070200723.small

      Creator Gilles Gibault on September 29, 2013

      I had this idea: http://hanajibu.tumblr.com/post/62655229136/ever-since-they-showed-the-cape-designs-for-for-3 I copied the text but it has some relevant comparison images.

      Ever since they showed the cape designs for for 3 and then 8, I was thinking each boss having their own cape would be pretty cool (kind of like Akatsuki). I have provided examples. It would make for great fanart even if it isn’t canon, but capes would really tie them together and make them look even cooler. These are really good parallels since they have the same number of people in both groups. They could even have their numbers on them somewhere (like the espada from Bleach). No.1 could have a waterproof one or a light-weight cloth one that goes up in flames easily. No.5 would have the hardest time with a cape, and possibly No.4 from his profile. No.6 could have a cover like above. Mighty No. 2’s could be waterproof. Good? (I figured I would leave this comment on those with capes already, and the main page)

    2. Missing_small

      Creator Bob McKeel on September 25, 2013

      Her design is fantastic! I felt like the designs just kept getting better as I scrolled down the page, well done.

    3. Missing_small

      Creator Joshua Denton on September 23, 2013

      I liked idea 01 (on the left) the best :(

    4. Missing_small

      Creator Alex Thompson on September 23, 2013

      I really like this one. She seems light and nimble, but can turn around and do the beat down on you. I think she came out great.

    5. Missing_small

      Creator jumpnett on September 23, 2013

      When you said, stealth, radar and female, I thought Mighty No. 8 would be a kunoichi. Oh well, he looks cool enough, though I don't see why he has to be male. A female sniper can be cool too.

    6. 2013-09-21_16.05.26.small

      Creator Paul Bunyan on September 21, 2013

      I really like the feedback and the reworking of Mighty No.3's designs from both Kimo Kimo and Inafune-san and Imaeda. Yeah, I also felt like there was a Skullgirls inspiration when I saw the last design perhaps Robo-Fortune? This character is a refreshing take on most electric/lightning powered foes. Will her stage be similar to Bright Man for Megaman 4, or like Shadow Man for MM3. With glow in the dark platforming? Those were pretty cool back in the day. Will Mighty NO. 3 have projectile, web or coil attacks as well. I'm curious about how her electric attacks will work. The emphasis of her frenzied state and claw attacks brings thoughts of Slash Man from Mega Man 7. Great job Mighty team. I can't wait to play this game. 3>

    7. Missing_small

      Creator Phillip Kamechi Moreno on September 20, 2013

      Hopefully they have her use those claws in-game. maybe have the hovering bits latch on when frenzied to slow beck down.

    8. 15514_the_legend_of_zelda_bigger.small

      Creator Ian Chamberlin on September 19, 2013

      I can see why she's your favorite, that is a really cool design. She looks really dangerous too.

    9. Img_2794.small

      Creator Kevin Griffin on September 19, 2013

      Love the final design, she looks like a really interesting character, I'm a huge fan.

      I really like the color scheme, the legs, the evil grin, and the arms behind the back. Great ideas, guys!

    10. 1385113_10151930471819885_1427478524_n_(1).small

      Creator Benjamin Kvam on September 19, 2013

      Ended up looking great! Such a villainous grin :D Love it.

    11. Missing_small

      Creator Michael on September 19, 2013

      I like for the most part, but I think it would have looked better if she had a more boot-foot look rather than the pegs.

    12. Nintendo-3ds-megaman-legends-3-character-artworks-6.small

      Creator Natalie Manahan on September 18, 2013

      I'm really glad we're getting a female boss! I personally love the very first design with the plug hairband, but I get why the first one wouldn't work the best as a video game boss. Glad that the human and robot aspects were blended into the final product.

    13. Missing_small

      Creator Dave Martin on September 18, 2013

      This is a really cool design! Though I also like the hair swept to the side design.

      What would her attack with her drums be like? Would she stick them in sequence to the walls and you have to blast them before an inescapable bolt of lightning travel along them before hitting you? Would she use less drums as she take damage, making it more and more of a challenge to hit them before thet hit you. Or maybe she would lay them around the stage to create an electrical circuit and you have to stay out of the patern unless you want to be caught by electricity arcing between the drums and her own electrodes?

      And I really wonder what kind of transformation Beck would get from it... maybe he'd be able to lay electrical traps? And I think that whatever transformation Beck get from it should cause his body to turn into a lightbulb! Maybe even allowing him to light up dark places to spot secrets hidden away!

    14. Missing_small

      Creator Ben Baird on September 18, 2013

      Another great, unique design. I liked the idea of her forming arms with the orb bits to do claw attacks like what the first concept under phase three seems to illustrate. Maybe that could still be an option, with her forming a second set of arms as a "keep away" measure while preparing a bigger attack. I also like how it's mentioned under phase one that developers are taking into consideration both Japanese and international audiences in finding a design that works.

    15. Missing_small

      Creator Jamal Collins on September 18, 2013

      I really liked Imaeda's phase 1 design, the one on the left. I thought that would have been perfectly fine but the evolution from everyone's ideas till this finished product is pretty awesome as well. The cloak is a pretty badass touch too. I personally liked her hair from Comcepts idea 4, the hair being swept to one side looks REALLY good. Is there a possibility you guys might include alternate skins of all the characters in the game? If not, how about alt skins for just Beck and the other Mighty No.'s? I'd REALLY like to see alt skins somehow, someway. Great job either way, really keeps me excited to play the game launch day.

    16. Missing_small

      Creator Grant Swanson on September 18, 2013

      I love her design! There's definitely a lot you can do with those little drum conductors too (form all sorts of patterns, different intensities of attacks, etc). Really interesting to see her design evolve from the very first sketch and what Kimo Kimo and Inafune said to influence each iteration.

    17. Missing_small

      Creator Derik Slayton on September 18, 2013

      Sorry, double-post; I couldn't figure out how to edit my first one. Regarding the vocalwork thing with Mighty No. 3, when she goes frenzied her voice could become all static-y and scary sounding, like she's lost in a berserker's fantasy.

    18. Missing_small

      Creator Derik Slayton on September 18, 2013

      The artwork is awesome. I wonder if Comcept ever considered adding vocalwork to Mighty No. 9? Like giving Beck and Call and the Mighty No. bosses more than just appearances and animations to exhibit their personality, but also vocalwork -- not catchy lines that they repeat over and over, but something maybe more "real," something minute, like if they're fighting, they don't talk so much as utter maybe a one- or two-word phrase here and there, but mostly grunt and yell and scream.

      That said, Mighty No. 3's voice might sound cool if it had a very digital ambience, even distorted, and maybe a quaver when she powers up her electrical attacks.

      I wasn't a MegaMan fan before, but this is making me want the game even more!

    19. Missing_small

      Creator Doni Payne on September 18, 2013

      @Maximillian Bergstrom
      You're actually pretty close on that "help mankind with dangerous tasks" However it's actually "Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!" So it's not so much "dangerous" as "industrial" Though I'm pretty sure those can go hand in hand. It actually made me ask a similar question regarding the design of Mighty No 1. He looks cool, but what purpose did he serve? How far from their original purpose have they come in fighting in the Colosseo? I'd love to see some before/after the Colosseo designs, though that might be asking for a bit much at this point.

    20. Mighty_no_1_mugshot.small

      Creator Maximilian Bergström on September 18, 2013

      Speaking of which, I took some time and created sketches of 2 ideas I had when thinking of an Electric Themed Haunted House.
      http://hfbn2.deviantart.com/art/Mighty-No-3-Enemy-Idea-Sketches-401034263
      A Light Bulb Ghost and an Lightning Powered Frankenstein

    21. Mighty_no_1_mugshot.small

      Creator Maximilian Bergström on September 18, 2013

      @Becka Man
      Hmm, perhaps you're right, was some time since I read the plot of Mighty No 9 so far.
      Well in that case her intimidating design would fit rather well.
      But in the end what I said was also a lead up to the idea I thought of while thinking about the reason.

    22. 800px-snes_controller.small

      Creator Becka Man on September 18, 2013

      Maximillian " the robots were originally created to help mankind with dangerous tasks. "
      That was Mega Man... In this game they were created to fight in robot arena battles

    23. Fb_profile_picture.small

      Creator D. Wright on September 17, 2013

      I like the design and a haunted house stage sounds very complimentary to her looks-it would be a nice change to the standard generator->electric type boss

    24. Missing_small

      Creator SIMSteven on September 17, 2013

      I actually prefer the first design on the top-left. I rather like the version with the long bangs over all the short-haired versions. And since we're dealing with an electric-type boss, smoothe and straight hair is kinda out-of-place. You would think that all that electricity would cause some static frizz, right?

    25. Missing_small

      Creator Gabriel Guimarães Álvaro Bueno on September 17, 2013

      I'm with OmegaPineapple, I also like her with the hair off to one side. She looks cute that way.

    26. Missing_small

      Creator Miguel Williams on September 17, 2013

      Idea# 1 is my favorite of Mighty No.3, I like the one on the right.

    27. Me.small

      Creator OmegaPineapple on September 17, 2013

      Oh, and personally, I liked her more with her hair off to one side.

    28. Me.small

      Creator OmegaPineapple on September 17, 2013

      I really like Maximillian's idea. Having her in a haunted house theme would be pretty sweet.

    29. Mighty_no_1_mugshot.small

      Creator Maximilian Bergström on September 17, 2013

      First of all, I gotta say that I live this design, it looks so cool and original in my opinion!
      But seeing as you went for a more "frenzied" design it made me wonder, the robots were originally created to help mankind with dangerous tasks. Taking that into consideration it can seem kinda weird why the designer In-Mighty-NO-9-Universe would go with a creepy design which would probably make people afraid of her and might not want her working with their electricity.
      Then two things came to mind. Either her design turned creepier after she and the other numbers turned evil, but there's another idea came to mind in case her design was like this from the beginning.
      I was thinking that perhaps her design could have been used to be a Haunted House entertainer.
      If so her stage wouldn't just be yet another power plant or something else commonly used for electricity based stages.
      With her lightning abilities she could create atmospheric thunder, she herself could fly around kinda like a ghost of sort, and she could also use her electricity and light effects to create a scary atmosphere.
      She could activate diffrent traps which were originally just meant to scare people, but which now instead try to hurt Beck or hinder his progress.
      I can imagine kind of flying light bulb enemies with cloaks on so when they light up and dim down they kinda look like ghosts. There could be a Frankenstein's Monster like enemy or mid-boss which is of course turned on by a lightning strike, possibly from No 3 herself.

      I'm not sure how well it would fit into the game, but I think there could be some intresting and funny ideas to be used in this type of concept

    30. Missing_small

      Creator Matthew Schindler on September 17, 2013

      I like her with the purple circular drum conductors making her arms rather than having proper arms. I also like the eyes in the first design on the right. Her being modular and held together with electrical current fits better with the lessened humanoid shapes of the other Might numbers. She also doesn't need to have breasts to know she is female. Her mid section looks like it's evoking the appearance of a lightbulb. If it was pushed more toward a lightbulb shape that would give her a feminine hourglass shape without having to have breasts to make her female.

    31. Wallpaper__megaman_zero___logo_by_0x0__lq.small

      Creator Drew Zavier Cunningham on September 17, 2013

      Most impressing! I'm loving the boss designs and how you are taking aspects of their design into the actual mechanics of the fight. Everything about the design looks pretty much on spot for No. 3's scary personality and sporadic fighting style. Keep up the good work guys =D I'm looking forward to more updates in the future. I'm always wishing you the best of luck!

    32. Fb_profile_picture.small

      Creator D. Lawson-Hart on September 17, 2013

      I agree with the other commenters that I'd like to see what they looked like before the virus! Also, love that No. 3 is a femmebot (Austin Powers lol). I liked the very first top-left design a lot but definitely the final design is beyond awesome! Keep it up guys!

    33. Missing_small

      Creator Petri Seppälä on September 17, 2013

      Not to mention that the two original concepts are just great. Even though they have no place in this game as they are, for both obvious and subtle reasons. It's a pity not more of their characteristics will be retained.

      Or... won't they? Any chance there's going to be kind of, uh... electric personality to Call? Or would that be too shocking?
      Eh, guys?

      Anyone?

      We could raise some buzz maybe.

    34. Missing_small

      Creator Petri Seppälä on September 17, 2013

      @PlayableCall
      @Proto Man
      The breastless phase 3 design looks great, they should've gone with that, maybe even more to that direction. I would have liked sort of a nixie tube -looking lamp body with the hourglass figure being acheived by those purple thingys alone. They remind me of the fins of a heat sink when I imagine them with a bit more density. I simply think it's more of a pure design, feminine for the sake of being feminine, unlike in the final design where it looks like they've shoehorned in some breasts for the sake of there being breasts, while any resulting femininity is just derivative. Nothing wrong with that, but any derivation makes it more needlessly complicated, which seems thoughtless compared to phase 3 which is more... brilliant. In a word.

    35. Fb_profile_picture.small

      Creator Vert Flores on September 17, 2013

      I love it x3

    36. Missing_small

      Creator Mark LeMire on September 17, 2013

      Taking from what Alex said earlier, what if we got to see how they looked like before the virus? For example, would No.3 be as "scary" before as she is after?

    37. Missing_small

      Creator Miguel Angel Perez Lopez on September 17, 2013

      The look is very threatening, I'm sure it will be one of the tough ones, unless you have a pair of scissors.

    38. Fb_profile_picture.small

      Creator Redmedister on September 17, 2013

      She looks cool! I like the way she directs her lightning with her raijin icons/drums and how her cape becomes see-through during electric attacks. That's a neat detail. Both her and No. 1 do cool stuff with their element. Something about them also seem dangerous to me in a real way. I think it's how they resemble gas burners and light bulbs, I can just feel the smell of burnt hair : (

    39. Againmaaad.small

      Creator sahroo on September 17, 2013

      Was looking forward to a female boss.
      I really liked one of her first designs, but I love the final design! Wasn't expecting her to be black, and she just looks really cool overall (plus, theres a special place in my heart for girls with an electricity affinity)

    40. Fb_profile_picture.small

      Creator George Kalebi on September 17, 2013

      Amazing design as always

    41. Imperial_eagle_70.small

      Creator Ed130 The Vanguard on September 17, 2013

      Ok, 3 is now tied with 1.

      Next is 6, 2, the unannounced bosses then 5.

    42. Badgerfaceicon.small

      Creator Gregory J. Hill on September 17, 2013

      I really like this design! If she floats around during the boss fight it might be visually pleasing if she stood on one of her purple discs to visually add to the delicate balancing effect she seems to have while she is standing. :)

    43. 800px-snes_controller.small

      Creator Becka Man on September 17, 2013

      Cool design.
      How's about this: In the beginning of the fight she is slow and methodical. Then after she loses a certain amount of health, she goes into berserk mode, ripping her cloak off and starts clawing at Beck with her lightning claws and screaming like a crazy person! Also at this point the previously well lit room goes dark as her lightning thingies stop working and the only light in the room are her claws and Becks shots!

    44. Herozero.small

      Creator HeroZero on September 17, 2013

      This is my favorite Might No. Boss yet. Her design is unique and I love it. I imagine that her move set will be unique and hectic. Her boss fight will be fun to play and maybe a bit frustrating lol. If Comcept play there cards right she can be one of the harder bosses. I agree that she should have the cape till her health is halfway and take it off and have a new move set. She shoud get more unpredictable as the fight goes on.

    45. Missing_small

      Creator Miguel Angel Perez Lopez on September 17, 2013

      I like the design and the color scheme, but what's with the ice cream cones in her head? XD

    46. Fb_profile_picture.small

      Creator Rafa Mora on September 17, 2013

      1) HELL YEA CONSOLE RELEASE CONFIRMED!!! cant wait to play this game on mi wiiU now lets keep fighting for that online co-op mode!

      2) loving the concept art , she looks like she will be a wonderful opponent for beck! :D

    47. Missing_small

      Creator Danny Bongso on September 17, 2013

      I like it, the only thing I'd change is her cloak motif. I kinda prefer the simplistic designs of no. 6 and 7, in my opinion it keeps her sleek and chic, however the single bolt of lighting still exudes an electric feel.

      I'm curious to see how she'd transition from her cloaked form to her naked form... I can actually see her having two styles or phases, maybe have her cloaked form fire long ranged electric with those drums? Whilst her naked form will be a straight up "I'm gonna rake your face off" mode.

      Anyways Briliant job!

    48. Dealwithitghost.small

      Creator BladedFalcon on September 17, 2013

      Fantastic design! you guys continue to impress with each mighty number shown!

      I love how each is based on a core, familiar theme, but then given a very special, original and wildly cool design that makes each stand out from each other. Some don't even look human at all, and those that do look very distinct. No. 1 looking very stoic for example, while No. # looks deliciously wicked and twisted!

      Again, great work Comcept! can't wait to see more!

    49. Avatar-alice.small

      Creator exarkun02 on September 17, 2013

      Like the hair style and colour.
      Is this the only female mighty boss that'll have ? I'd like to have more than only one female ennemy roster (bosses or basic ennemy)

      The two firts design were also good, maybe she can have a sister than can be a mid boss :)

    50. Krillosfejs.small

      Creator Kristoffer Brandberg on September 17, 2013

      There sure is something twisted about this bot. Makes you wonder what she was like before the virus hit her. My guess is that she retains her original personality but with no restrictions. Crazy gal-bot, ahoy!

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    HELP CREATE A CHALLENGE ============================== Work with our designers to come up with a challenge for our own internal in-game achievement system that everyone can try to accomplish in the final game! Includes all previous rewards. (Check the reward section of the page for more details.)

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    200 backers All gone!

    INAFUNE SIGNED ORIGINAL SKETCH ============================== A unique, original sketch by Keiji Inafune himself, along with his signature! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    67 backers Limited (133 left of 200)

    INAFUNE SIGNED ORIGINAL SKETCH II ============================== This reward was so popular, we’re adding a second batch! A unique, original sketch by Keiji Inafune himself, along with his signature! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    16 backers Limited (34 left of 50)

    YOUR VOICE IN THE ENDING THEME ============================== We'll use a recording of you saying a word, phrase or sound effect of our choosing, to be used in the ending theme as the credits roll! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    14 backers Limited (36 left of 50)

    YOUR FACE IN THE GAME ============================== We'll make a 2D representation of your face to use somewhere it will fit naturally into the game -- prominent enough for you to find it and show your friends, but innocuous enough not to bother other players. Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    3 backers Limited (2 left of 5)

    HELP DESIGN AN ENEMY ============================== Video conference with our designers to collaborate on an enemy character based on your idea or design! Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    2 backers Limited (6 left of 8)

    ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL & SPECIAL BOSS NO. SERIAL T-SHIRT ============================== An original, framed piece of concept art of one of the eight Mighty No. bosses, a 3D-printed model of one of those same bosses, and a special limited edition T-shirt (same as those given out at the PAX announcement) with a Mighty No. somewhere in the range of 1 through 8. Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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    4 backers Limited (5 left of 9)

    DINNER WITH KEIJI INAFUNE! ============================== Dinner and drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo. (Travel and lodging expenses are not included.) Includes all previous non-limited rewards. (Check the reward section of the page for more details.)

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Funding period

- (31 days)