COMCEPT CONCEPT WEDNESDAYS: Public Enemies!
Mighty Beckers, hoooooo!
Welcome to the second of our weekly Comcept Concept Wednesdays, where we focus on the early design and visual ideas that will eventually end up as part of Mighty No. 9!
We’ve spent a lot of time up until now talking boss designs, so this week we thought we’d give you a peek at the work progressing on some of the more common footsoldier enemies. Hopefully these images can spark your imagination and give you a little taste of what might be in store... Just remember, these are purely concept images right now; none of these baddies are confirmed to appear in the actual game yet -- but if any leap out at you, definitely let us know! As always, we’ll be watching and listening!
(above) We based our initial concepts on the world and story as it was laid out in early game design documents. One idea was this cube-like enemy whose eyes rotate to form different facial expressions (angry, sad, etc.). If you look closely at the different drawings in the upper-left, you can spot different enemy “cores” as well (fire core, lightning core, etc.). Wonder what could these be for...?
(above) Next, Inti Creates took over and came back with a number of their own sketches. Top to bottom, we see a lil’ guy that acts as a signpost (almost like part of the background) to guide the player, a heavily-armored barricade bot, and a charging unicorn-type enemy that sticks into walls after it charges!
(above) Here we have some more-industrial-style mechanical meanies originally designed to transport raw materials and other large objects, a flying scout-bot that blares a siren and fires bullets when it spots an intruder, and a platform-like beast that you can stand on instead of blasting, if you like.
(above) Finally, we have a huge, spiked pendulum-enemy that crashes down into the ground (you can stand on him, too), a killer driller-bee that pokes holes in the floor, and a face-hugging monstrosity that attaches itself to other robots (a police bot, in this case) and takes control of them!
(above) After reviewing all these ideas, Mr. Inafune stepped in to give his opinion and rough out some sketches of his own (you can actually see a scene from this very feedback session in our pitch video, right around the 3:30 mark!). In general, he felt the designs were too busy and overly complicated; first and foremost they should be simple, he said -- then we can layer in other design elements later, based on the functionality of the different bots. And so the designers went back to work to refine their ideas...
(above) ...And actually, they’re still hard at work! This is a more recent sketch of some redesigns based on Inafune’s feedback; even though these aren’t final designs yet, be sure to let us know what you think so far!
Aaand that’s all for today, Beckers -- like we say, let us know what you think, here in the comments, on our official Facebook group, or directly to us on twitter @MightyNo9!
Until next time,
First of all, our thanks and congratulations to all of you -- with your help, incredible artist and friend-of-the-project Jed Henry was able to realize his dream and get his game, Edo Superstar, funded, in the final hours of his Kickstarter campaign!
Speaking of which, we have a little surprise for you. We’d been talking to Jed before our campaign kicked off about the possibility of offering his woodblock-print style take on Mighty No. 9 as a poster for our rewards. Sadly, for budgeting reasons, we couldn’t make the numbers work out, but Jed was already working on several very cool possible designs.
So, we all agreed: Rather than let that time go to waste, Jed should sell the best one from his own website -- check out his take on a bot-battlin' Beck!
To be clear, this is not an official piece, and no money from the sales go to Comcept or this Kickstarter campaign, BUT, we are super proud to announce that we reached an agreement with Jed that 10% of every sale will be donated to this year’s BitSummit festival in Kyoto, celebrating and educating Japanese indie game designers and helping them get their games out to the world! This is a big part of what Inafune and the team hope to accomplish here with Mighty No. 9 on Kickstarter, so if you like the poster, we hope you’ll help support Jed and this awesome cause!