$1.5 MILLION! NEW GAME PLUS & TURBO MODE ARE GO! AND BIIIIG STRETCH GOAL NEWS!
We did it! We cleared $1,500,000! :D
We can't thank you enough for all the amazing support you've given us...but we can announce some great news about upcoming stretch goals!
The Mighty Masses have spoken, and with one voice you shouted: CONSOLES!
OK, well actually you shouted a few different console names, but we digress... The point is, you all made it perfectly clear you have a Mighty urge to play Mighty No. 9 on systems other than just your PC/Mac/Linux box! You want to experience this genre the way you remember: sitting on the floor, looking up at your 17" tube TV, Capri Sun at the…wait. OK, maybe not exactly as you remember it, but close enough: nice and comfy, on your couch, playing on your full TV setup. (Those of us not lucky enough to have a nice PC-to-TV setup, at least!)
Of course, it's no surprise our backers would request Mighty No. 9 for console systems -- they are the traditional home for this genre, after all -- but what we weren't prepared for was the intense, consistent, all-consuming passion you did it with! We realized the other stretch goals we had planned would be more welcome after this overriding priority, where they wouldn’t pale so much in comparison.
And that's why we’re happy to announce that, because of your feedback, we are officially pushing back the unannounced "???" goals in order to move the making-of documentary $250K closer, and yes -- the PS3/360/Wii U versions of the game $300K closer as well! :D As for the tiers that follow, we're currently revisiting our longer-term stretch goal plan based on this big change as well as other ideas we had (and of course, your feedback).
It may seem like not such a big deal to remove some "???" features that were never announced anyway, but the truth is, it wasn't easy; our people on the West Coast and Tokyo have been working non-stop over Skype and email to gather and translate your feedback, rework estimates, crunch numbers, and get approvals. It's been like some cheesy montage, with people pulled out of meetings and woken up by late-night phone calls, but we were all doing it with HUGE smiles on our faces, because this is the best possible problem to have: our fans want something we knew they wanted and are prepared to offer -- and they want it even more than we thought!
Some might wonder, where's the trouble? Isn't it just a matter of subtracting whatever amount the removed stretch goals cost and moving the next one up? An easy assumption to make, but actually, the answer is no, it isn't. The dollar amount for any one stretch goal isn't designed to go only towards that one stretch goal, at least not in many cases -- even after fees and rewards are taken out. Usually some percentage of funds goes toward the larger game as a whole, adding and polishing pieces that aren't as headline-worthy or sexy as the stretch goals (hopefully!) are. We’re happy that, in the end, we were able to make these adjustments without having to remove or reorder any goals we previously announced, as we can still be confident about the cost calculations we already had in place for them relative to each other. Basically, it lets us be more confident, more quickly, about safely affording the goals we are keeping, and for the amount of money we're asking for them.
So, to everyone who spoke out -- congratulations, and thank you for making your priorities known. We realize we can't do everything you ask for, but we hope this shows you that we’re listening, and that we value your feedback. (We know many of you are asking for next-gen and handhelds, too, and we’re definitely hearing you; rest assured, today’s good news can only make those eventual goals lower than they would’ve been otherwise!)
We've still got a long road ahead of us, of course, but with all we've already accomplished behind us, and these new goals ahead, the future is lookin' Mighty bright.
-The Mighty No. 9 Team