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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

Communi-Tuesday!

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日本語のアップデートはこちら(英語のアップデートより遅れて日本語のアップデートが更新されます。

To all our avowed Mighty Backers/Beckers, or the Mighty-Backer/Becker-Curious,


Hello, and welcome to the first of our weekly “Communi-Tuesday” updates focusing on -- what else? -- YOU, our Mighty Backer community! Of course every day's update is meant for you, but on this day each week, we'll put special focus on what we see coming out of the community -- and what better way to get started than with a small sampling of the H-U-G-E outpouring of amazing fan art we've already received! That's right: Any and all artwork in this update was made by fans, for fans, so even though they may be unofficial, we can say they are officially awesome!

(above) Mighty No. 2 comes alive, by daverom

Note: In order to keep this update (relatively) sane in terms of screen real-estate, we've created names for and included links to most of these, but we really want the original authors to get recognition, so please click through and let them know what you think, either on their personal pages or in the comments here! Also, if you'd like to submit art or your video for next week's update, tweet it to us @MightyNo9 with hashtag #M9fanart or #M9video

(above) Sprite Beck transforming, by Rathe The Best

FAN ART SHOW

¡Gracias, amigos! by SERGIOAPODACA

Mighty Number conceptsalso by SERGIOAPODACA

Suitable for framing, by Emortal982

Beck-nado! also by Emortal982

Beck Vs No. 6! by anderb

Beck unleashes a Kickstarter! by Spacedad

Beck strikes a poseby divhino

Transform! by Dante91

Awesome pencil work, by KentaroPJJ

Mid-transformation, by Heilos

Perfect cell-phone wallpaper, by SyrontheFox

Congratulations from Beck! by @venturer

Ready for action, by pcengine

For more awesome fan art, check out this unofficial Mighty No. 9 tumblr, run by fans, for fans!

(above) PixelBeck! by matchead

VIDEO SPOTLIGHT

A nice message for Mr. Inafune, by GaijinGoombah  

Mighty No. 9!! WOW! -- by Happy Console Gamer, featuring Rob Man

(above) by Satsy-comic

FAQ UPDATES

To address the most common questions and requests we've been getting from our community over emails, Twitter (@MightyNo9), and in our comments section, here are a few FAQ updates (we'll be adding these to the FAQ at the bottom of the main page as well): 

Q: Will you / can you / please make a PS4 / Xbox One version of Mighty No. 9! Since you aren't coming out until 2015, why not aim for those systems first, instead of PS3 / Xbox 360 / Wii U?

It's no surprise to us that this is far and away the most popular single type of question we get, as next-gen versions of Mighty No. 9 are something we've dreamed about ourselves ever since we first began work on the game. 

First, a little history: One of our most important considerations before we launched our Kickstarter, and before we could confirm that our idea here would resonate with the fans, was budgeting and cost: We had to be as certain as we possibly could that we could deliver on -everything- we were promising for the initial and stretch goals we were setting. Since, like many (most?) developers, we don't have any next-gen titles under our belt yet, we thought it best to stick with what we do know, so we could make promises to our fans with confidence -- especially for what we were promising coming out of the gate. We know being able to offer next-gen versions would dramatically increase our funding, but we felt the worst thing we could possibly do was dangle the prospect of next-gen Mighty No. 9 in front of our fans and capitalize on their excitement as we head into this fall's big new system launches, only to disappoint them in 2015 when the game is delayed, or didn't live up to the higher aesthetic expectations that come with games for those systems due to problems and costs we weren't able to anticipate. 

All that said, we would definitely love to see Mighty No. 9 on as many platforms as possible, and we agree the next-gen systems are a natural fit if we can make the numbers work! If we continue to see more and more people asking for next-gen versions, and then if we're able to set and clear stretch goal funding levels that include enough margin for error that we can say with confidence we can deliver on quality versions for these platforms -- that's what it would take to make next-gen versions of Mighty No. 9 a reality. This is the number one thing we will be watching for and discussing internally in the next couple weeks, so please, continue to let us know what you think, and thanks for all your feedback so far. 

Oh, and as for prioritizing the current systems over next-gen, in addition to the above, there were other important considerations about our audience: We want Mighty No. 9 to reach as many fans -- old and new -- as it possibly can, all over the world. As hardcore gamers ourselves, we'll definitely have next-gen systems hooked up to our TVs by the spring of 2015, and current-gen systems still somewhere in the house (assuming the next-gen systems don't come up with some sort of eventual solution for playing current-gen games), but we didn't think it would be fair to assume the same of everyone who would want to play our game, since even the current-gen systems are a relatively expensive luxury item in many households.

Q: Will you / can you / please make a PS Vita / 3DS version of Mighty No. 9?! 

Another message we have gotten loud and clear: A portable version of Mighty No. 9 is something many of you are excited about -- and believe us, we would love to see it happen as well. Potential 3DS and/or Vita versions of the game are something we've been discussing since the earliest stages of this project, as handhelds are something our developers have plenty of experience with. Unfortunately, that experience tells us that these things cost money -- however, the road to making them a possibility is relatively straightforward: If we continue to see more and more fans asking for portable versions of Mighty No. 9, and if we're able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen. In the meantime, we'll continue watching for more feedback and start working up more detailed budgets just in case, so please continue to let us know how much of a priority this is for you. Thanks!

(above) Call takes flight, by Shoutaro-Saito

Q: Is there any way to get some kind of physical copy of the game itself?

Not currently, no. As explained in the reward explanation, the retro box is just that -- a box -- with only the instruction manual in it, intended to be a showpiece and not serve all the same purposes as a full retail game you'd buy from the store. That said, we have had enough feedback about this that we have started looking into the possibility of adding a new pledge tier above the current $60 level that would include some kind of physical media with the game, ideally (but not necessarily) a USB memory device. We still need to analyze costs and gauge interest in the community to be sure this would be something worth offering, so please, let us know what you think! Thanks!

Q: Are these your final set of stretch goals? Do they stop at $2.5 million?

No, the set of stretch goals we started with merely cut off at $2.5 million for our debut, and is not our final set of goals, as we have plenty of awesome ideas for things beyond that (and are adjusting those and thinking of more every day, based on all the feedback we've been getting from the community!). We altered the stretch goal chart graphic slightly to "fade out" at the bottom to try and better reflect that they don't have to end there!

OTHER FEEDBACK:

--We've heard enough people asking for all-digital reward tiers that we are currently finalizing plans to add these! Check back soon! 

--The signature and original sketch by Mr. Inafune ran out quick and we are hearing demand for more, so we're looking into how many Mr. Inafune can handle before his hand drops off! :) 

Aaaaaand that's all for this Communi-Tuesday -- we'll be back tomorrow with "Comcept Concept Wednesday," where we take a closer look each week at the design process for characters and other art in the game. Until then, Mighty Beckers! (`_´)ゞ 

(above) by Rathe The Best

-The Mighty No. 9 Team
@markmacd (Mighty No. 84)

MIGHTY NO. 9 COMMUNITY SPOTLIGHT! 

Some of you Kickstarter veterans may already be familiar with the work of artist Jed Henry -- his campaign for these amazing game-themed Japanese woodblock prints is still one of the most successful campaigns ever, reaching over 3000% of his initial goal (!). 

Well, Jed has another Kickstarter now, for his first game ever. It's called Edo Superstar, it features all of Jed's amazing art and characters, and it only has just over a day left to get funded -- check it out! 

If you're a fan of Jed's work like we are, please join us in trying to help make this happen! Pledge, tell a friend, send a tweet -- whatever you can do to help!

Susi Ramos Cortes, alraz, and 1 more person like this update.

Comments

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    1. Jeremy Pierce on September 10, 2013

      Goodness gracious, that "Call to Action" is glorious!

    2. Binh Vox on September 9, 2013

      PHYSICAL COPIES PLEASEEE!!

    3. Missing avatar

      Paul Mahunik on September 6, 2013

      I hope Call has dark purple hair, Roll has blonde hair it would be nice to mix it up.

    4. Mighty No.10630: Maximz on September 5, 2013

      Ah found the comment section i was looking for..i keep posting in the wrong section and i fear that it wont get seen if its in the wrong section lmao so please excuse me if i seem to be posting the same question over and over...im new to kickstarter haha.

      The physical box is it like the hard paper boxes or is it the plastic box like used for ps3 to hold the cds? Personally speaking if it is the plastic ones i would love to have a spot so that can hold a CD so that i can create a cd of my own with all the content on it ^ ^.
      Also i love the idea of a customized usb drive that sound so awesome! I just hope that when/if you decide to do this its within the 60~90 tier range

    5. Darrin Stemple on September 5, 2013

      This game looks great and if it's a practical possibility, I think having some kind of custom designed USB drive with the software on it as a reward tier incentive would be really amazing. My only question is, will the Mac version release on the same day as the PC and will the digital download reward be either (or both) versions?

    6. Francisco Santiago on September 5, 2013

      I'm very pleased that you're all listening about the all-digital tiers. Since it's tiers and not tier I'm even more pleased, because there are probably a good number of us who care only about the in-game content and not so much about the soundtrack, official art or strategy guide PDFs (it seems that including the digital manual would be only natural, though).

      Also, the more platform choices, the better! I'm not even sure which one I will prefer by 2015 but PS4/Xbox One, portables and PC sound like they'll be what everyone will be using, including me.

      I particularly hope that PSN Cross-Buy and Steam Play will be supported, allowing users to play on all hardware supported by respective accounts with one product key; e.g., PS3/Vita (and presumably PS4) on PSN Cross-Buy and Windows/Mac/Linux on Steam Play. In fact, why not even include a digital tier that gets you the game on more than one account? Just my 2¢, combined with other people's 2¢.

    7. Missing avatar

      Mark Stearns on September 5, 2013

      If you guys add a tier that has a physical copy of the game I will try to bump up my pledge to match it. Also want to see Mighty on Xbox One!

    8. Missing avatar

      Reza on September 4, 2013

      Please make a next Gen version (ps4 preferred for my part). Also i would love a vita version. If I knew for sure a console version will be made I could double my donation. I already made a donation since I find this project very interesting and since I'm a huge mega man fan. Thanks allot for making this game possible. Not many developer houses dare to make such fantastic games sadly.

    9. Missing avatar

      Mark Pulver on September 4, 2013

      Please bring to 3DS! And, uh, maybe Vita.

    10. Missing avatar

      Daniel Habecker on September 4, 2013

      I'm one of those that is hoping you will seriously consider doing a PS4 version.

    11. Owen Morrison on September 4, 2013

      Oh man, thanks for featuring my art!!!!!!!!!!!!! Shame it was only a quick doodle before work!!

    12. Missing avatar

      Michael Joyce on September 4, 2013

      not sure where to put this, but as for the FAQ, qould it be possible at all for the game to feature some sort of co-op mode? I ask because there have been times when myself or a friend have been playing megaman games and wished one of us didn't have to just watch

      and lets be honest here, who didn't see side scroller/platformer/any games with multiple characters featured on artwork and in game play and not wish to be able to play both at the same time?

    13. Missing avatar

      Michael Ferguson on September 4, 2013

      Would it be possible to put the game on disc and ship that with the physical box? It wouldn't have to be artistic or anything, just the name on the disc would be sufficient. For me at least, having the game on some kind of physical medium is something very special, and this game is special enough to warrant a physical release. 3DS and Vita ports sound interesting; although I do question the necessity of having console ports when most people who have a console also own a PC.

    14. Helen M Swearson on September 4, 2013

      I personally would LOVE and prefer to see this badboy on the 3ds. It's my favorite system!

    15. Missing avatar

      Edzo04 on September 4, 2013

      i personally wouldnt bother with a 3ds version but the game would really shine on the vita. do itttt

    16. Missing avatar

      Aída on September 4, 2013

      I have got a VITA and 3DS, so a version in some of the two, it will be cool for me.

    17. Missing avatar

      Cody LeDoux on September 4, 2013

      I'd LOVE a 3DS version.
      I'm also hoping you guys reach the stretch goal for console versions. This game would be great on my WiiU! 1 million more to go!

    18. Missing avatar

      Kendra Parmarter on September 4, 2013

      3DS and console versions, please!
      Multiple playable characters would be awesome, too.

    19. Missing avatar

      Deepak Kurimeti on September 4, 2013

      + 1 to a 3ds version! Also, I wouldn't mind Call as a playable character. Though maybe as a reward for completing the game once? She could have an alternate play style or something.

    20. Missing avatar

      james kehoe on September 4, 2013

      I would really be delighted if I could get a physical version of the game with the box even if it is in USB form

    21. Hans Lie on September 4, 2013

      Vita version would suit me the best!

    22. Fruits on September 4, 2013

      ATTENTION PLEASE: Please give the Boss enemies "comical eyes" not just some glowing hexs, circles or square .. don't make the mistake of X .. P L E A S E

      *also, there was an art by a Miiverse user called Croi posted on GMOTM page, link:
      https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk-8JN3Cg

    23. Missing avatar

      Yan Zhao on September 4, 2013

      I would love a playable Call as well. More playable character is always better. It doesnt take anything away from the main game but add extra for those who've beaten the main game to play again.

      Im also a huge sucker for dressups, so if this game's characters are done in 3D, I would love various costumes and skins for Beck and Call as well!

    24. Missing avatar

      Nick Pizanias on September 4, 2013

      Also, I'm totally into an alternative 8-bit soundtrack. Phantom Breaker: Battlegrounds and Scott Pilgrim vs The World pulled it off perfectly; I think Mighty No. 9 would be a great fit as well!

    25. Missing avatar

      Nick Pizanias on September 4, 2013

      If there are no plans for a physical copy of the game itself, can we at least get a pretend-physical copy? Similar to the fake NES cartridge that game with the press release of Megaman 9?

      Here's an idea: since you're allowing us to choose the physical box's region style (Japan or US), why not also let us choose the cartridge style? Like US SNES cartridge or JP Super Famicom cartridge? It could be a casing for the instruction manual, or contain a mini-DVD filled with concept art, music, interviews, etc.

    26. Team F on September 4, 2013

      Call looks like a nice support character like Roll, I personally don't want her to be playable. Like when playing Mega Man I identify myself with the main character and enjoy having my gang of support characters around me, felt nice when going to the shop in Mega Man 8 and just having Roll there saying "Welcome home Mega Man" :-)

    27. Michael B. Esparza on September 4, 2013

      I would absolutely pledge some more money if a physical copy of the game was included with the box and manual!

    28. Missing avatar

      Will Gabriel on September 4, 2013

      Vita support is my biggest hope for this game. Please make it happen!

    29. Muskie on September 4, 2013

      Yo, Guys, you typoed the link for Edo Superstar, and added a trailing space. THe link 404's! for a project with less than a day to go, Fix it for great justice!

    30. Missing avatar

      Zachery Milton on September 4, 2013

      Please please please make this game on 3DS/Vita!

      I basically only play handhelds anymore and I still kickstarted this game because I believe it will be worth having to play on PC. But having this game on a handheld would be absolutely amazing!

    31. Matt Gleason on September 4, 2013

      The idea of an 8-bit soundtrack sounds really good but most people that actually worked with chiptunes back in the day hate them now. I don't know Matsumae's feelings on them though.

    32. Missing avatar

      Ashley Bernard on September 4, 2013

      I for one would like there to be a 3DS/Vita version SO HARD

    33. Missing avatar

      Kai on September 4, 2013

      I'm up for both the 3DS version and the USB drive idea. Those sound awesome and I could totally put my Mighty No.9 drive besides my megabuster drive and cry like a baby every morning xDDD

    34. Alexandre Hong Huot Tiv on September 4, 2013

      I pledged at the 250$ level and I for one wouldn't mind paying a tad more for a physical format, even if it's just a USB stick. Reminds me that my cousin has a USB flash drive in the form of Megaman's Buster.

      As for a handheld version. I'd imagine a lot of people would be very excited about it... I know that people have tweeted Sony's new Third Party Relationship team about it since they're supposed to be specifically there to aid in the acquisition and localization of new titles for the PS4/Vita.

      And I'm wondering if there might be an odd chance of it coming to the latter upcoming consoles, considering the architecture for those shouldn't be too different from most computers, it makes me curious about the process and cost.

      Actually I'm quite curious about the average cost for those kinds of things. In any case. I'll remain hopeful and positive. And I hope that the community will blast through every current Stretch Goals you guys have and every new ones you'll come up with.

    35. Violet Robinson on September 4, 2013

      I'd be extremely interested in seeing a handheld version, especially if it maintained all the features. I'm hoping it makes it to at least one console or another though, keep up the amazing work!

    36. F. E. on September 4, 2013

      "--We've heard enough people asking for all-digital reward tiers that we are currently finalizing plans to add these! Check back soon! " Best news ever!

    37. JusticeBolt on September 4, 2013

      Awesome update! Thanks!

    38. madGamer on September 4, 2013

      8-Bit soundtrack its for the game or as reward? i liked and prefer the style and quality of music that is in the home page. But it was cool if there was a retro music option in the game for the nostalgic people.

    39. Adrian Cattapan on September 4, 2013

      Never even heard of Kickstarter until now...and this seems like a very worthy way to join the ranks of people out there supporting creative projects. It must feel fantastic to see so many people with such strong loyalty and support for you developers & to my fellow "beckers" your positivity is astounding... nice work guys! P.S: I'm also a sucker for something physical I can hold in my hand...would love a disc/memory card/chip of some kind to go along with the box & manual!

    40. Hyperdimension Call on September 4, 2013

      If there is another playable character I would like female Anti-hero if possible. Call is cool and all but yeah anti-hero is better. It sounds much more interesting than just a mere New game+ is all.

      Also I know its just concept art right now and no representation of the final product but please please please don't use flash animations. They look like browser game quality/pretty bad. 2.5D cell shaded with quality please! Animated and voiced cut scenes!

    41. Alex Frederick Hamilton on September 4, 2013

      If you do go with a usb for the hard copy of the game, I think it would be cool if it was designed with a might No. 9 theme.

    42. Missing avatar

      Peter van Uden on September 4, 2013

      8-bit soundtrack would be great, but it would have to be awesome. I think people will compare it to Mega Man 2 though (best soundtrack ever) so hopefully it can come at least close to that level.

      And furthermore I would definitely raise my backing if I would get a physical copy!

      Very excited already!

    43. Cael K. on September 4, 2013

      @Comcept - I would be down for an 8-bit soundtrack. Remember your roots, right?

    44. Hubert Aarts on September 4, 2013

      8-Bit soundtrack would be awsome!! also a physical copy of the game along with the retro style box would be a must buy!

    45. Missing avatar

      Diego Jurado on September 4, 2013

      I've always dreamed about Megaman having a "Protoman (Blues) Power" , where you basically call upon a second player to take control of Protoman (Blues).

      I wonder if co-op multiplayer is now a possibility for Mighty No.9 since it's including a vast array of new ideas for classic japanese sidescrolling. :)

      Also, thank you so very much for making this! I've been a huge fan of this type of games since I was like 5!

    46. Missing avatar

      Charles Pritchett on September 4, 2013

      @Comcept YES! An extra 8-bit soundtrack would be AWESOME! I'd love to be able to hear a revival of the wonderful music classic Mega Man offers. So yes, PLEASE do that!

    47. Sufyan Sanusi on September 4, 2013

      A 3DS or Vita version would be PERFECT!!!

    48. Daniel Smith on September 4, 2013

      We CERTAINLY want a 3DS version. PC comes first, I use pc for my majority, including TV gaming, but I would love a version for Nintendo's handheld.

    49. Luis García on September 4, 2013

      First of all, thanks for doing this it's like being a child again haha!
      and now, as you want to see fans response about handhelds..

      pleeeeeease, create a 3DS version of Mighty No. 9! it will be awesome if you can grab your handheld and play this game everywhere you want! I mean, it's ok if there's no physical copy
      because this will be a game I'll be playing for a long time and again and again.. and again :-)

      Thank you :-)!

    50. Daniel Navor on September 4, 2013

      Would it be too much to ask that the $2.5 million stretch goal be changed to a 3DS/Vita release? Why take a poll on something like that, since there seems to be so much interest in it.