日本語のアップデートはこちら（英語のアップデートより遅れて日本語のアップデートが更新されます。To all our avowed Mighty Backers/Beckers, or the Mighty-Backer/Becker-Curious,
Hello, and welcome to the first of our weekly “Communi-Tuesday” updates focusing on -- what else? -- YOU, our Mighty Backer community! Of course every day's update is meant for you, but on this day each week, we'll put special focus on what we see coming out of the community -- and what better way to get started than with a small sampling of the H-U-G-E outpouring of amazing fan art we've already received! That's right: Any and all artwork in this update was made by fans, for fans, so even though they may be unofficial, we can say they are officially awesome!
Note: In order to keep this update (relatively) sane in terms of screen real-estate, we've created names for and included links to most of these, but we really want the original authors to get recognition, so please click through and let them know what you think, either on their personal pages or in the comments here! Also, if you'd like to submit art or your video for next week's update, tweet it to us @MightyNo9 with hashtag #M9fanart or #M9video
(above) Sprite Beck transforming, by Rathe The Best
FAN ART SHOW
For more awesome fan art, check out this unofficial Mighty No. 9 tumblr, run by fans, for fans!
(above) PixelBeck! by matchead
(above) by Satsy-comic
To address the most common questions and requests we've been getting from our community over emails, Twitter (@MightyNo9), and in our comments section, here are a few FAQ updates (we'll be adding these to the FAQ at the bottom of the main page as well):
Q: Will you / can you / please make a PS4 / Xbox One version of Mighty No. 9! Since you aren't coming out until 2015, why not aim for those systems first, instead of PS3 / Xbox 360 / Wii U?
It's no surprise to us that this is far and away the most popular single type of question we get, as next-gen versions of Mighty No. 9 are something we've dreamed about ourselves ever since we first began work on the game.
First, a little history: One of our most important considerations before we launched our Kickstarter, and before we could confirm that our idea here would resonate with the fans, was budgeting and cost: We had to be as certain as we possibly could that we could deliver on -everything- we were promising for the initial and stretch goals we were setting. Since, like many (most?) developers, we don't have any next-gen titles under our belt yet, we thought it best to stick with what we do know, so we could make promises to our fans with confidence -- especially for what we were promising coming out of the gate. We know being able to offer next-gen versions would dramatically increase our funding, but we felt the worst thing we could possibly do was dangle the prospect of next-gen Mighty No. 9 in front of our fans and capitalize on their excitement as we head into this fall's big new system launches, only to disappoint them in 2015 when the game is delayed, or didn't live up to the higher aesthetic expectations that come with games for those systems due to problems and costs we weren't able to anticipate.
All that said, we would definitely love to see Mighty No. 9 on as many platforms as possible, and we agree the next-gen systems are a natural fit if we can make the numbers work! If we continue to see more and more people asking for next-gen versions, and then if we're able to set and clear stretch goal funding levels that include enough margin for error that we can say with confidence we can deliver on quality versions for these platforms -- that's what it would take to make next-gen versions of Mighty No. 9 a reality. This is the number one thing we will be watching for and discussing internally in the next couple weeks, so please, continue to let us know what you think, and thanks for all your feedback so far.
Oh, and as for prioritizing the current systems over next-gen, in addition to the above, there were other important considerations about our audience: We want Mighty No. 9 to reach as many fans -- old and new -- as it possibly can, all over the world. As hardcore gamers ourselves, we'll definitely have next-gen systems hooked up to our TVs by the spring of 2015, and current-gen systems still somewhere in the house (assuming the next-gen systems don't come up with some sort of eventual solution for playing current-gen games), but we didn't think it would be fair to assume the same of everyone who would want to play our game, since even the current-gen systems are a relatively expensive luxury item in many households.
Q: Will you / can you / please make a PS Vita / 3DS version of Mighty No. 9?!
Another message we have gotten loud and clear: A portable version of Mighty No. 9 is something many of you are excited about -- and believe us, we would love to see it happen as well. Potential 3DS and/or Vita versions of the game are something we've been discussing since the earliest stages of this project, as handhelds are something our developers have plenty of experience with. Unfortunately, that experience tells us that these things cost money -- however, the road to making them a possibility is relatively straightforward: If we continue to see more and more fans asking for portable versions of Mighty No. 9, and if we're able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen. In the meantime, we'll continue watching for more feedback and start working up more detailed budgets just in case, so please continue to let us know how much of a priority this is for you. Thanks!
(above) Call takes flight, by Shoutaro-Saito
Q: Is there any way to get some kind of physical copy of the game itself?
Not currently, no. As explained in the reward explanation, the retro box is just that -- a box -- with only the instruction manual in it, intended to be a showpiece and not serve all the same purposes as a full retail game you'd buy from the store. That said, we have had enough feedback about this that we have started looking into the possibility of adding a new pledge tier above the current $60 level that would include some kind of physical media with the game, ideally (but not necessarily) a USB memory device. We still need to analyze costs and gauge interest in the community to be sure this would be something worth offering, so please, let us know what you think! Thanks!
Q: Are these your final set of stretch goals? Do they stop at $2.5 million?
No, the set of stretch goals we started with merely cut off at $2.5 million for our debut, and is not our final set of goals, as we have plenty of awesome ideas for things beyond that (and are adjusting those and thinking of more every day, based on all the feedback we've been getting from the community!). We altered the stretch goal chart graphic slightly to "fade out" at the bottom to try and better reflect that they don't have to end there!
--We've heard enough people asking for all-digital reward tiers that we are currently finalizing plans to add these! Check back soon!
--The signature and original sketch by Mr. Inafune ran out quick and we are hearing demand for more, so we're looking into how many Mr. Inafune can handle before his hand drops off! :)
Aaaaaand that's all for this Communi-Tuesday -- we'll be back tomorrow with "Comcept Concept Wednesday," where we take a closer look each week at the design process for characters and other art in the game. Until then, Mighty Beckers! (｀_´)ゞ
(above) by Rathe The Best
-The Mighty No. 9 Team
@markmacd (Mighty No. 84)
MIGHTY NO. 9 COMMUNITY SPOTLIGHT!
Some of you Kickstarter veterans may already be familiar with the work of artist Jed Henry -- his campaign for these amazing game-themed Japanese woodblock prints is still one of the most successful campaigns ever, reaching over 3000% of his initial goal (!).
Well, Jed has another Kickstarter now, for his first game ever. It's called Edo Superstar, it features all of Jed's amazing art and characters, and it only has just over a day left to get funded -- check it out!
If you're a fan of Jed's work like we are, please join us in trying to help make this happen! Pledge, tell a friend, send a tweet -- whatever you can do to help!