Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU! Read more
This project was successfully funded on October 1, 2013.
FUNDED! ...and Then Some!
To all our Mighty Backers (Beckers?) and fans and supporters--
You have spoken. You have spoken with your pledges and emails and comments and tweets and videos and fan art and...in every way possible, you have spoken, and your message -- not just to us, but to the entire gaming community -- is crystal-clear: This style of classic Japanese action-game isn't dead; it just needs a fresh perspective! It needs to transform like our hero, Beck, into something both familiar -and- completely new.
Not only did you pass our initial goal -- in less than 40 hours, on a holiday weekend no less! -- but you went ahead and crushed our first stretch goal as well. We now have our game guaranteed funded, and with 8 full stages and 8 full bosses! All this, and we're just getting started...
One of the things we’re most proud of is the overwhelmingly positive vibe we all share in this mission. There are no losers in our success here, and no bad guys to rail against. We all know that none of the amazing stories and fond memories you've all been sharing would've ever been possible without the games that came before us, the developers who created them, and the companies who promoted and sold and spread them throughout the world. Yes, we are aiming to revive and reinvent this genre, but we do so with the deepest humility and all due respect to those who came before us, or in many cases worked alongside us -- our ex-coworkers and ex-employers, for example; whatever success we achieve here is ultimately a validation of their efforts. So we salute them -- as we do all of you -- Beck-style, with two fingers! (｀_´)ゞ
So yes, this is a huge victory for ALL of YOU, and it’s only due to ALL of YOU! But rest assured, on our end, we know our work is just getting started; we still have plenty of feedback to solicit and comb through, plenty of key stretch goals we all want to see happen, plenty of updates to write, proposals to consider, podcasts to record -- everything and anything we can do to try and reach as many fans, old and new, as we possibly can, and to hit as many stretch goals as we possibly can, to make Mighty No. 9 the best game that we possibly can. Plus we’re now past our first couple days (when Kickstarter momentum typically dies down), but at the same time entering our first real week after the holiday, when a lot of fans that still haven't heard about us will finally be easing back into their routine at home and work, checking Facebook, Twitter, reddit, YouTube, NeoGAF, or any of their other favorite sites and message boards again: we need to reach as many of them as we can!
It's going to be a lot of work -- so much work that there's no way we could possibly do it alone. But that's the beauty of Kickstarter: we're not alone. You all have proven that in just 40 short hours. As a great man once said, "We love you guys. So much love. We know it's not all about us, but about you, the fans, and what you want to say and do with your money and choose to do and make things happen for yourselves."
And with that, we leave you with another piece of inspirational fan art that we think says it all, this time from the amazing Kevin Bolk:
Congratulations -- and our sincerest thanks again to each and every one of you.
-The Mighty No. 9 Team
P.S. -- Look for our weekly "Communi-Tuesday" update coming later this evening, highlighting some of the amazing fan art popping up already, as well as a FAQ update based on your most common questions, and some new reward tier ideas we're going to be considering based on your early feedback. Until then! (｀_´)ゞ