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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

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Robot Design Contest Part 7


Hello everyone,

Lead Character Designer KIMOKIMO here once again with more results from the Robot Design Contest!

We already skipped ahead and announced the results from Part 8 previously, so that will make this Part 7 update the final one regarding the contest!

Click the link below to see all of the results!


Robot Design Contest Part 6


Hello everyone,
Lead Character Designer KIMOKIMO here once again! 

I hope you enjoyed our last entry of the Robot Design Contest results! This time we will be showing the results from Part 6 of the Robot Design Contest.
We also have a piece of good news for our Mac/Linux backers. The DRM-free versions of the game have been uploaded to Humble Bundle and are available for download. 

You can find more info regarding this and the Robot Design Contest by following the link below!

Untill next time Mighties! (`_´)ゞ



Hello everyone,  

Lead Character Designer KIMOKIMO here!  

We have come upon September 1st, 2016 which means it is time for Mighty Month 3. This time we don’t have any plans for a big event, and instead wanted to finish reporting on the remaining rounds of the KIMOKIMO Cup results!  

Did everyone get a chance to see the feedback and results from Part 8 of KIMOKIMO Cup? I noticed that there were some people disappointed that they were not picked, or were sad that they couldn’t see their designs in the pictures. Even if you don’t spot your design in the pictures, remember that we always have a lot of applicants and Inafune makes sure to go through every single one!  

We still have 3 more rounds to announce, so you never know if you design is going to be picked! The order is a bit off, but let’s go ahead and announce the winners from Part 5!

Follow this link to check out some of the featured designs and contest results!

Until next time Mighties! (`_´)ゞ



Hey Mighties!  

We have some good news today!
Some of our fans have already noticed this, but the Mac/Linux builds of the game went live on Steam! If you have been waiting for those versions, you can now download them via Steam!

We will be uploading the DRM-free versions to Humble Bundle as soon as they are ready as we are still doing a quick round of testing.

We are very sorry for the delay, and very much appreciate the patience and understanding.

Enjoy your game, Mighties! (`_´)ゞ
-The Mighty No. 9 Team

Mighty No. 9 Product Keys Update


Hey Mighties! 

Now that the game is releasing in Europe, we wanted to update our backers on any remaining issues regarding the launch especially issues relating to product keys. Since the release of the game earlier this week we have seen reports of backers not receiving the codes they requested in the survey. After working and sorting out these issues with our partner Humble Bundle we have identified the following issues (with conclusions on some of the reported problems). If you are still having trouble receiving your codes, please review the following information and see if your problem falls in to any of these examples. 

The issues break down into a few different categories and it appears that the majority stem from typos or input/encoding errors in the email address field from the final platform survey. This can include normal typos in the address or domain name or an unnecessary space included in the text field. Most of these were easy for the Humble Bundle team to track down and have already been fixed. 

Here is a more detailed breakdown of some of the issues we have seen. 

- DLC keys delivered without the Main Game Product Key. This issue is most likely caused by the errors described above related to the email entries. Our support teams are checking everyone's data and distributing any missing codes. If the proper codes are still not displaying on your account, please contact Humble Bundle's support to solve any further issues. 

- Delivered code is for a different platform/region from what was chosen on the survey. For any such issues, please contact the Humble Bundle support staff. They have the survey results on hand so they can check that against the codes being distributed in their system and clear up the issue. 

- Missing DLC Keys
Our support teams are aware of this issue, and have been working to correct any discrepancies. If your account is still not displaying the correct keys, please contact Humble Bundle support to clear up any remaining issues. 

- No Keys received
Regarding this issue, it is necessary to check each of these issues separately in order to confirm each backer's status. We are working through them now as fast as we can. *We have noticed a number of users who backed for less than $20 claiming this issue. Please remember that a digital copy of the game is only included for backers who pledged $20 or higher. 

Due to the amount of requests our support teams are receiving, we are still working through all of the support mails. 

There is also a chance that your issue has been resolved as Humble Bundle fixes issues in their database, so please make sure to check your Humble Bundle account page. We apologize for any inconvenience. 

We also have another small update from our side is regarding the Wii U codes for NoE and NoAUS. These have been 100% imported into the system by Humble Bundle now, so any backers waiting for those keys should be able to find them on their Humble Bundle page at this time. 

We received also word from Deep Silver that the Xbox 360 version of the game has gone gold! We have received the Xbox 360 backer codes and passed them on to Humble Bundle. We expect them to be added to everyone's accounts very soon. We will update everyone once they have all been imported into the system. 

We do have one piece of bad news for our European backers. We had word last night from Deep Silver that a minor issue with the Vermilion Destroyer (RAY) DLC for PS3/PS4 was flagged by SIEE and was regressed from gold status as a result. This means that the DLC will not be available for a few days as Deep Silver and SIEE address the problem. 

If you are still experiencing issues relating to the product codes or running into any other troubles please contact our support teams for help.Customer Support Links:

Humble Bundle Support Page

We have also been keeping an eye out for any game-related bug reports, and those issues have been reported to Inti Creates and we are awaiting their feedback on the issues. Upon encountering any bugs please take the time to report them in our Bug Report Thread on the forums: 

Enjoy your game, Mighties! (`_´)ゞ
 -The Mighty No. 9 Team



日本のバッカーのみなさんには直接関係しないことですが、本日24日をもってMighty No. 9は全世界で発売されたことになりました。 
遅れていたXbox360も発売され、Xbox360を選んだバッカーのコードはもうすぐHumble Bundleのシステムから発行されます。

HBのサポートチームとM9チームで原因を探ったところ、多くの不具合の理由がアンケートのメールアドレスの問題だということが判明しました。  (メアドの誤記入、不要なスペース、脱字など) 下記にこちらで確認できる症状とその解決策をリスト化しましたので、もし不具合が発生している場合はまずこのリストをご確認いただければ幸いです。 

■DLCコードは来たが、ゲーム本編のコードが来ない この問題はおそらくメールアドレスの誤記入によるものです。 サポートチームがメールアドレスの確認などを行っていますので、今しばらく待ちください。 もし数日後にまだ改善されない場合は、ご連絡いただければ幸いです。 

■違うリージョンのコードが届いた、違うプラットフォームのコードが届いた こちらの問題に関しては、コード発送システム上のエラーの可能性が高いです。 

 ■DLCコードが届かない この問題はすでに対応中で数日内には解決する見込みです。 もし数日後にまだ改善されない場合は、ご連絡いただければ幸いです。 

 ■コードが一切届かない この問題に関しては、複数の原因がある可能性がありますので、サポートチーム側がバッカー情報からコード発送システムまで全てのポイントを調べています。 *注意* この問い合わせの多くがデジタル版のゲームを得られないバッカー($20以下のプレッジ)からで一人一人のプレッジレベルの確認を行わないといけないため、時間を要しています。 
もしこの問題で問い合わせを行っている場合、お手数ですが今一度ご自分のプレッジレベルのご確認をお願いいたします。 現在サポートチーム全員が日夜対応を行っています。 

 Mighty No. 9チーム一同