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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

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Regarding The Mighty No. 9 Release


To the fans eagerly awaiting the release of Mighty No. 9,  

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune

New Mighty No. 9 Official Site


Hey Mighties! 

We have a new announcement that should please both new and old fans! Thanks to our partners at Deep Silver and in preparation for the release of the game next year we have put together a new landing page for Mighty No. 9! There might even be some details or info you haven't seen yet so make sure to check it out! 

The new site will be sharing the same URL as the current community site, and it will work in the following way: 

Official Site:
Community Site:

If you want to jump straight to the Community side and post on the forums, please add a www. to the front of the URL and it will bring you directly here!

 We will be putting the site live at 6PM JST today, so in just under an hour! 

 Until next time, Mighties! (`_´)ゞ
 - Mighty No. 9 Team

First wave of physical rewards shipping soon!


Hey Mighties! 

We have some very good news for our backers today! 

After talking with our partners at Fangamer, we have decided to ship out a first wave of physical rewards to our backers. This first wave will include t-shirts, posters, and the mascot plushies! Some of our backers should already be receiving mails regarding this! If your reward tier includes any of these physical goods, please keep an eye out for an e-mail from Fangamer! 

They are starting to send out e-mails to confirm everyone's shipping addresses. If you experience any issues or have any questions, please contact them directly at 

Also, we know that there were some users who experienced issues while trying to download the special backer demo through Humble Bundle. We have been working with Humble Bundle to iron any problems out, and every backer should now have access to the demo download. 

We noticed that there was some confusion over which reward tiers are eligible for the demo, and we just want to clarify that this demo is being distributed to all of our backers regardless of their pledge tier. In order to control download traffic, the various tiers were added over a span of a few days. 

As of last night, all backers should have access to their demo download! If you are still experiencing any issues, please contact the Humble Bundle Customer Support Ninjas using the following page:

 Until next time, Mighties! (`_´)ゞ  
- Mighty No. 9 Team

Mighty No. 9 Release Date


Hey Mighties!

We have a very important announcement today!

Comcept and our partners at Inti Creates and Deep Silver have been hard at work clearing up any remaining issues with the online modes included in Mighty No. 9. As a result of their progress, we are now able to officially announce our release date!

Mighty No. 9 will release in North America on February 9th, 2016 and will release for the rest of the world on February 12th, 2016.

We are looking forward to delivering this game to our fans, especially all of our backers!

Thanks again for all of your support and patience! (`_´)ゞ
-Mighty No. 9 Team

Mighty No. 9 Special Demo LIVE!

Hey Mighties!

The main event of Mighty Month 2 is here!

Thanks to our partners at Humble Bundle, the Special Demo Version of Mighty No. 9 is now available for our backers! All you need to do is use the e-mail address that is attached to your Kickstarter or Paypal pledge to login to the Humble Bundle website and the download link for the Special Demo Version will be available! From there you just need to download and enjoy! If you do not have a Humble Bundle account, or are unable to locate your order please enter the e-mail that was used to back Mighty No. 9 on the Humble Bundle Order Resender page.

We are extremely sorry for the delay in delivering this demo to you, but we hope you enjoy your time with it! Also, as a result of switching to DRM-Free distribution, there is obviously not a cut-off date for this demo. You are also welcome to stream or record gameplay videos to share with your friends and followers! 

If you have any problems finding the EXE to start the demo, please use these images as a point of reference! You can find the MN9Game.exe at the following folder location: Build>Binaries>Win32 

And finally, we have another nice little something for you! We are returning with more episodes of MighTV! 

With the Special Demo Version now releasing, our backers will get a chance to try out a portion of the Challenge Mode which is included in the full game. For this episode of MighTV we invited the Mighty No. 9 Lead Composer, Manami Matsumae, to try her hand at the mode! This was actually her first time ever playing this mode so she was a little nervous! How far do you think she can get on her first try!?

We also just recorded another episode of MighTV a few days ago, so you can look forward to seeing that in the future as well! We are still editing the footage, but we think you will enjoy it once it's ready! 

That’s all for this update, Mighties! 

See you next time! (`_´)ゞ 
-Mighty No. 9 Team