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Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!
67,226 backers pledged $3,845,170 to help bring this project to life.

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Mighty No. 9 Product Keys Update

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Hey Mighties! 

Now that the game is releasing in Europe, we wanted to update our backers on any remaining issues regarding the launch especially issues relating to product keys. Since the release of the game earlier this week we have seen reports of backers not receiving the codes they requested in the survey. After working and sorting out these issues with our partner Humble Bundle we have identified the following issues (with conclusions on some of the reported problems). If you are still having trouble receiving your codes, please review the following information and see if your problem falls in to any of these examples. 

The issues break down into a few different categories and it appears that the majority stem from typos or input/encoding errors in the email address field from the final platform survey. This can include normal typos in the address or domain name or an unnecessary space included in the text field. Most of these were easy for the Humble Bundle team to track down and have already been fixed. 

Here is a more detailed breakdown of some of the issues we have seen. 

- DLC keys delivered without the Main Game Product Key. This issue is most likely caused by the errors described above related to the email entries. Our support teams are checking everyone's data and distributing any missing codes. If the proper codes are still not displaying on your account, please contact Humble Bundle's support to solve any further issues. 

- Delivered code is for a different platform/region from what was chosen on the survey. For any such issues, please contact the Humble Bundle support staff. They have the survey results on hand so they can check that against the codes being distributed in their system and clear up the issue. 

- Missing DLC Keys
Our support teams are aware of this issue, and have been working to correct any discrepancies. If your account is still not displaying the correct keys, please contact Humble Bundle support to clear up any remaining issues. 

- No Keys received
Regarding this issue, it is necessary to check each of these issues separately in order to confirm each backer's status. We are working through them now as fast as we can. *We have noticed a number of users who backed for less than $20 claiming this issue. Please remember that a digital copy of the game is only included for backers who pledged $20 or higher. 

Due to the amount of requests our support teams are receiving, we are still working through all of the support mails. 

There is also a chance that your issue has been resolved as Humble Bundle fixes issues in their database, so please make sure to check your Humble Bundle account page. We apologize for any inconvenience. 

We also have another small update from our side is regarding the Wii U codes for NoE and NoAUS. These have been 100% imported into the system by Humble Bundle now, so any backers waiting for those keys should be able to find them on their Humble Bundle page at this time. 

We received also word from Deep Silver that the Xbox 360 version of the game has gone gold! We have received the Xbox 360 backer codes and passed them on to Humble Bundle. We expect them to be added to everyone's accounts very soon. We will update everyone once they have all been imported into the system. 

We do have one piece of bad news for our European backers. We had word last night from Deep Silver that a minor issue with the Vermilion Destroyer (RAY) DLC for PS3/PS4 was flagged by SIEE and was regressed from gold status as a result. This means that the DLC will not be available for a few days as Deep Silver and SIEE address the problem. 

If you are still experiencing issues relating to the product codes or running into any other troubles please contact our support teams for help.Customer Support Links:

Humble Bundle Support Page
mightyno9@comcept.jp

We have also been keeping an eye out for any game-related bug reports, and those issues have been reported to Inti Creates and we are awaiting their feedback on the issues. Upon encountering any bugs please take the time to report them in our Bug Report Thread on the forums: http://www.mightyno9.com/en/node/4668 

Enjoy your game, Mighties! (`_´)ゞ
 -The Mighty No. 9 Team

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バッカーのみなさん、  

日本のバッカーのみなさんには直接関係しないことですが、本日24日をもってMighty No. 9は全世界で発売されたことになりました。 
遅れていたXbox360も発売され、Xbox360を選んだバッカーのコードはもうすぐHumble Bundleのシステムから発行されます。
今週火曜日のリリースから2日が経ちますが、コードが届いていない、間違ったコードが来ているなどの問い合わせをいただいております。 

HBのサポートチームとM9チームで原因を探ったところ、多くの不具合の理由がアンケートのメールアドレスの問題だということが判明しました。  (メアドの誤記入、不要なスペース、脱字など) 下記にこちらで確認できる症状とその解決策をリスト化しましたので、もし不具合が発生している場合はまずこのリストをご確認いただければ幸いです。 

■DLCコードは来たが、ゲーム本編のコードが来ない この問題はおそらくメールアドレスの誤記入によるものです。 サポートチームがメールアドレスの確認などを行っていますので、今しばらく待ちください。 もし数日後にまだ改善されない場合は、ご連絡いただければ幸いです。 

■違うリージョンのコードが届いた、違うプラットフォームのコードが届いた こちらの問題に関しては、コード発送システム上のエラーの可能性が高いです。 
お手数ですがHBのサポートチームまでお問い合わせください。 
英語のサポートが必要な場合comceptのサポートチームまでお問い合わせください。 

 ■DLCコードが届かない この問題はすでに対応中で数日内には解決する見込みです。 もし数日後にまだ改善されない場合は、ご連絡いただければ幸いです。 

 ■コードが一切届かない この問題に関しては、複数の原因がある可能性がありますので、サポートチーム側がバッカー情報からコード発送システムまで全てのポイントを調べています。 *注意* この問い合わせの多くがデジタル版のゲームを得られないバッカー($20以下のプレッジ)からで一人一人のプレッジレベルの確認を行わないといけないため、時間を要しています。 
もしこの問題で問い合わせを行っている場合、お手数ですが今一度ご自分のプレッジレベルのご確認をお願いいたします。 現在サポートチーム全員が日夜対応を行っています。 
バッカーの皆様にはご迷惑をおかけして大変申し訳ございませんが、今しばらくお待ちいただけますよう、宜しくお願い申し上げます。

 Mighty No. 9チーム一同

Mighty No. 9 Product Keys

89 likes

Hey Mighties! 

How is everyone enjoying the game? 

I know our European backers are still waiting for the game to release, but it is right around the corner! There were a few small issues regarding the keys that went out yesterday, so we wanted to quickly put out an update to clear that up. 

The Humble Bundle team were able to fix an issue in their system where the Retro Hero DLC codes for Steam were being distributed in place of the RAY 'Vermilion Destroyer' DLC codes. This issue was fixed right before the Steam release went live, and for anyone who had that issue they should have a new key waiting on the Humble Bundle account page. 

There were also quite a few backers who reported issues with the PSN codes, and that issue was cleared up once the PSN store finished their update. Those codes should have been valid as soon as the game went live on the PSN store at 9AM PDT.  

We have also seen users who have had problems finding their account on Humble Bundle. For that and other issues, the following page is useful for clearing up any issues: https://www.humblebundle.com/resender 

Our team and the team at Humble Bundle will be doing our best to clear up any remaining issues! 

Enjoy your game, Mighties! (`_´)ゞ
-The Mighty No. 9 Team

Release the Might!

123 likes

Hey Mighties! 

The day is finally here! All of our backers should be receiving mails from Humble Bundle regarding their key redemption in the next few minutes. Everyone's keys should already be available on their Humbe Bundle accounts as well if you just can't wait for the mail!

The release for North America and Asia is today so the keys for those backers are being prioritized and sent out first. 
* Please note that for some platforms there is a bit of time lag between the release of the game in store and the time when the codes become effective. If it doesn’t work right away, please wait a little and try again. This is issue is most likely to occur on PS platforms, and will depend on local store policies. 

If you are having trouble locating your Humble Bundle account, the following link can be used to enter your mail address and have a link to your Humble Bundle account resent to your registered address: https://www.humblebundle.com/resender 

Unfortunately, we do have two pieces of bad news regarding the Mighty No. 9 release. There were issues regarding the publishing process for the Xbox 360 version of the game, and a certification bug was found in the final round of testing which is delaying the release of that version for several days. Our team has already re-submitted the build to Deep Silver (and to Microsoft), and we expect it to go gold within a few days if all goes according to plan. For the backers who chose that platform we are supplying Steam keys so that those users are not left behind on release day. Once the Xbox 360 version is ready for release we will send out those codes to the relevant backers ASAP. 

The Mac/Linux Steam builds of the game are also in final testing by Deep Silver. These two versions of the game should be ready within a few days as well. We will keep our backers updated as the situation evolves. 

Here is a link to a FAQ with all of this information: https://support.humblebundle.com/hc/en-us/articles/221225007 

With the game finally releasing to our backers and the public, the entire Mighty No. 9 Team is planning to do a livestream on Twitch to coincide with the North American release of the game. 

You can join in on the action by watching the livestream at the following link: https://www.twitch.tv/comceptusa 

We are planning to start the livestream at 3PM JST (23:00 PST) later today!
Please stop by and join in on the festivities with us! 

Have a Mighty release day everyone!(`_´)ゞ
-The Mighty No. 9 Team

"MIGHTY NO.9" DOCUMENTARY EPISODE 1

68 likes

Hey Mighties!  

With the release date of Mighty No. 9 quickly approaching, our staff felt it would be a good time to look back at the early days of development.  

So for today's update, we are releasing the 2nd part of our Development Documentary!  
A big thanks to our friends at 2 Player Productions for their hard work putting this together.


This part of the documentary was shot in the Spring of 2014 when we were still at a very early stage of development, and it is a great look into how Inafune and the staff approached the development of Mighty No. 9.  

Now that more and more footage of the game is out there in the form of trailers and gameplay videos, we hope our fans enjoy watching this documentary and comparing how aspects such as KIMOKIMO and Komaki's sketches or the designs and ideas from the Inti Creates team are represented in the final product.  

The release date is right around the corner! I am sure everyone is looking forward to it just as much as we are!  

Until next time Mighties! (`_´)ゞ
-The Mighty No. 9 Team

The Vermilion Destroyer

74 likes

Hey Mighties,  

With the release of Mighty No. 9 approaching, we have delivered a ton of info regarding the game and rewards to our backers through these updates, to the point where some may think we don't have anything else to share!  

However, haven't you forgotten about one specific character?
Yup, that's right! In this update we are going to share more details about Beck's rival, the Vermilion Destroyer RAY!

Our art team worked hard to create our very own trailer to tease some more info about RAY, and to also convey the overall style our team was going with for the character.

Check it out below!


You can find even more information about the design process for RAY here.
Be sure to check it out! There are some KIMOKIMO design sketches and such that have never been shown before!

Until next time Mighties! (`_´)ゞ
-The Mighty No. 9 Team