Mighty Heroes and the Monster Zone (Canceled)
Mighty Heroes and the Monster Zone (Canceled)
Battle your way through a collapsing cosmos as Ninja, Spies, Pirates, Robots, and Monsters assail you at every turn! Will you make it?
Battle your way through a collapsing cosmos as Ninja, Spies, Pirates, Robots, and Monsters assail you at every turn! Will you make it? Read more
Mighty Heroes and the Monster Zone lets you take control of an awesome faction from many corners of geek culture. Play as Ninja, Pirates, Spies, or Robots as you battle Monsters from mythology and cryptozoology to make it to a Wormhole that leads to safety and out of the universe that is collapsing behind you.
Along with a great theme, the game comes with a remarkably well balanced rule set. I borrowed game mechanics from card games, traditional board games, tabletop minis games and RPGs. The game play is always exciting, it is unlike any other game I've played before. One of the most common comments I get from players is that "you never feel that you are out of the game". In just a couple of turns you can come from very last to challenge the front runner's position!
RPG players enjoy Mighty Heroes and the Monster Zone because of the Hero element. As the game progresses your Hero will Level up and gain strength, while using his special ability that is unique to that faction. You will also be forced to make tough decisions and take risks to get ahead. Sometimes they pay off, and other times they hurt real bad. Strategic players will love the way you can use Special FX and Special Abilities to force other players to make bad decisions.
Your gaming group will love being able to "own" one of the factions in the game or mix it up every time you play. Each faction has a completely different play style that really comes through as you move from one to another. The Pirates for example can steal cards from other players while the Ninjas can sneak right by a would-be attacker. When played with their spirit in mind each of the factions can be extremely powerful! I often see players "getting into character" once a game really gets going! If your game group is larger than four players you can combine core games to make larger battles. The recommended max is eight players but you may feel the need to push that envelope and that's totally up to you. Or combine boxes for epic 4 way Ninja battles!
Like many nerds I love sci-fi, fantasy, crypto-zoology... anything that gets the geek juices flowing, and I thought "why don't I squish all of these wonderful things together to make the funnest game I have ever played?" And so I did! So if you are into geeky stuff and you like fast game play, become a backer. Maybe I will see you across the table some day!
Bower's Game Corner Preview and How to play:
"I liked the fact that in addition to combat and your decisions between moving forward and attacking someone... you can prevent a runaway leader. It really balances things out... there was some unexpected pummeling going on." - Randy White, Board Game Corner
"As a famous black man in a particular dinosaur movie once said: "HOLD ON TO YOUR BUTTS!" This game takes you on a wild ride through the Monster Zone! Seriously though it's a fun game. Easy to learn and doesn't take all hours of the night to finish. 10 out of 10. Would buy." - Lance aka "Sev", Rage Quit Radio
"I enjoyed how unpredictable it was. At any moment players had the opportunity to win or come from behind. A nice, quick filler!" - Justin Schaffer, Terra Nova Games
"I was pretty impressed with the design and the quality...I am excited to see the finished product!" - Diana Echevarria, TiBG Mighty Heroes and The Monster Zone Preview
AND MORE TO COME!
Shipping for "Game Level" rewards will be calculated once everything is manufactured and each backer will be invoiced for their actual shipping cost. Handling shipping in this way benefits the backers in 3 ways:
1. Backers won't have to pay for the shipping cost until after the campaign ends and the rewards have actually been manufactured.
2. This opens the campaign up to backers worldwide.
3. The cost to produce the game and its components can be more accurately calculated, therefore the pledge levels are lower since I don't have to estimate based on a high average shipping cost.
Shipping to the US will be around $8, Europe will average about $25, and world wide shipping will vary greatly. If you are unsure about shipping to your location feel free to send me a message and I will do my best to get you an estimate. If anyone is not happy with their actual shipping cost I WILL OFFER THEM A FULL REFUND FOR THEIR PLEDGE, so pledge with confidence.
Seth Wright - Video Production http://www.swpromedia.com
Dom Maduri - Video Production firstname.lastname@example.org
Sam Deckard - Voice Work email@example.com
Matt Wood - Music firstname.lastname@example.org
Customized Playing Cards - Manufacturing http://customizedplayingcards.com
Dale Amandoron - http://dalered.tumblr.com/
Yi Zhu - http://artofyizhu.com/ (Cover, Ninja and Robot factions)
Risks and challenges
This is my second time through. I've spent the last couple of years doing research on kickstarter and the gaming industry and I've made many friends and contacts within it. All the ducks are in a row. I am confident that every backer will be satisfied or I will offer full refunds to anyone who requests one.Learn about accountability on Kickstarter
- (28 days)